With the new
codex release only a week and a half away, now seems like a perfect time to
relay some thoughts about what may be on the horizon. Through the joy of leaks
and weekly release schedules we already pretty much know what is coming
model-wise, which I'll briefly touch upon, but what we have very little info on
is what is coming rules-wise.
Models really
started rolling out with the release of the space marine command tanks
exclusive to warhammer world. I personally hate the idea of these exclusives
which, while a relative pain for people like myself to get ahold of (an hour
away and no discounts) are near impossible for gamers globally to get without
paying ridiculous prices to ebay scalpers - anyone who wants one let me know
and they can have it for cost plus shipping next time I go. The assault squad
is a relatively mediocre release which, while an improvement over the previous
incarnation, brings relatively little to the range.
Now things
start to get interesting. The SM transfer sheets are amazing. Pricey, but worth
it for all the transfers you get, especially the Dark Angel ones which (coming
from someone who has commission painted the sacred standards) will make life a
lot simpler! There's also a new plastic Librarian, who seems like a reinvention
of the wheel for the most part, but still OK. (won't mention the DA Chaplain
here). Then on to the other goodies. The devastator squad looks amazing, with a
rumoured 2 of each weapon (including the new grav cannon) and redesigned old
school legs, these are sure to be a hit with players old and new. Last but not
least, the upgrade sprues, which are a long-time awaited and most-welcome
addition to the range. My only hope is that they continue this trend to
encompass the other first founding chapters (and Templars) before applying the
same to Chaos Marines.
I'll cover the
models in more detail when the actual release comes about, but suffice to say a
mega-Marine fan like myself will be hard-pushed to resist the temptations on
offer. The rest of the release seems like pretty standard fare - regular codex
(bigger than the last but same price), 7 limited editions (same as last time)
plus datacards, which will include battle doctrines or something like that -
apparantly these will be in addition to chapter tactics which makes things
interesting.
So what would I
like to see from a new codex? Well, there are several things TBH that I think
need changing and several that I would hate to change. I'll talk about the
latter first. There were rumours of honour guard disappearing, which IMO would
be a bitter blow to the codex as I use them in several armies and think they
have a particular place. They also do
actually have models, albeit for either ultramarines or red scorpions. The next
thing is Templars, which are also rumoured to be disappearing. Double-edged
sword really - they were shoehorned in to the last codex and just about fit in.
They really need their own book though IMO to make them shine and if indeed
they are gone from the book they will either be getting their own book
immediately after (still a couple of weeks for them and Templars before Fantasy
lands) or they will have gone the way of the Dodo. Former is infinitely
preferable to the latter.
Now onto
change, and change is often for the better. Some units need to be improved,
such as assault squads, and I think that rules changes rather than wargear or
points tweaking would work better here. Centurion spam in drop pods needs
addressing, but not without giving marines the ability to form competitive
lists. Chapter tactics worked really well last time around and I hope they
continue to build on this to make Chapters even more unique. Specific
formations / detachments will also aid this. I would also hope (but hope is
fading) to finally see my beloved Iron Hands get the same rights as the other
first founding Chapters and get a special Character, at the very least an Iron
Father. They made a mockery of the fluff last time around and the fact we've seen
no models at this late stage makes it a foregone conclusion really but one can
always hope.
Lords of war (thinking
Calgar, Kantor and Lysander) will also be good, but in addition I'd be
interested to see if they add in generic Chapter Masters as LOW to stop the
Chapter Master spam tactics. Don't get me wrong - I think the addition of the
Chapter Master ruleset last time around was a good thing, but 2 running round
at the same time goes against fluff completely. Also, we need to work out how
to build whitescar lists if HQ bikes no longer make them troops - presumably
with some sort of formation / detachment? A specific addition I personally hope
for is a small clause in the armoury section for heavy flamers stating 'may
only be taken by sternguard veterans or models with access to the heavy weapons
list and Salamanders Chapter tactics' - why blood Angels get them and not
sallies baffles me.
That's about
all the random musing I can muster for now. Suffice to say I'm highly
anticipating the direction they take and hope it's somewhat reminiscent of the
Eldar Craftworld codex, just without the bittersweet overpowered units. We
shall know in 10 days or less. Cheers.
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