Monday, 14 November 2016

Fluffageddon aftermath - Blood Raven battle reports and army photos

Hi folks.

On Saturday I was fortunate enough to attend the Fluffageddon tournament  hosted by Matt Greenwood at the outpost in Sheffield. It was my first tournament in over a year and the theme of the day was a 1500 point army playing in 3 rounds with comp rules in place. The other aspect to it was that 'fluffy' armies were encouraged, meaning you should take an army that was representative of how the army is designed to fight in the background literature. For me, there was one obvious stand out amongst my armies that was already built in this way - the blood ravens.


The army prior to the event
My blood ravens army Is heavily influenced by dawn of war and weighs in at about 3000 points. The idea behind it is that I don't have any units that aren't featured in either of the dawn of war video games and that as many of the characters as possible are built to resemble the characters from throughout the series, mainly those of dawn of war 2. I went about building the army for fluffageddon by selecting the characters I most wanted to use and then after much tweaking ended up with a reasonable list as seen below.

The army list
The strategy to be employed was fairly simple. Most things would start on the board with terminators and the drop pod (containing sternguard and hqs) in reserve. The land speeder would possibly start in reserve also. Predator and devastator would provide backfield support while the vanguard and dreadnought go where needed.

The first game was against Luke and his eldar army, which was mainly footdar - guardians x2, avengers with eldrad, some scatterbikes with warlock, 3 war walkers, fire dragons with an autarch and warp spiders. Lastly, a pair of dreaded d cannon platforms. The mission was a modified maelstrom mission.  The deployment worked in my favor being diagonal and I set up most of my force to be out of range of his army while at the same time securing 3 of the objectives thanks to infiltrating scouts. The south east corner objective and central North ones were just out of reach and he deployed clustered around the north east objective. His war walkers and fire dragons opted to outflank and warp spiders deep strike. I had my drop pod, land speeder and terminators in reserve.

The land speeder crisps some guardians
Little happened on the first turn except me cautiously podding onto the north objective. The second turn saw my terminator deep strike onto the south east objective and stupidly immobilizing my rhino. The land speeder landed near to some guardians and crispy fried them. My devastator went down to ranged fire from bikes and war walkers and he deep struck his warp spiders onto the south east objective, killing enough terminators to put me out of range and allow him to claim. On the other side of the board the fire dragons walked on and, thanks to battle focus, got just in range to get a clear melta shot on thule, who had strayed just a little too close to the board edge trying to grab the south west objective.

No mans land between the dueling armies
Retaliation in turn 3 was swift. Sadly I had discarded my card the previous turn which would have rewarded me killing characters as I tallied up 4 this turn. The tactical squad in the immobilized rhino to the west slaughtered the fire dragons and autarch with a bit of help from the tactical doctrine and scouts. The vanguard wiped out the warp spiders and the terminators killed the jet bike warlock, though failed to charge. The predator pummeled the war walkers. In eldar turn 3 the jet bikes surged forwards to claim an objective and the terminators went down to massed fire as did the land speeder. All the eldar started to advance and the noose tightened.

My turn 4 I used the tactical squad and a cheeky storm bolter shot from the drop pod to eliminate the jet bikes and the vanguard made a last ditch effort to kill the avenger and eldrad in order to secure me some much needed vps. The sternguard held the objective bravely but, sensing the proximity of the distortion cannons, my warlord wisely chose to retreat. Eldar turn 4 the platforms destroyed the predator and a bright lance from the guardians narrowly avoided sniping my warlord. The vanguard for got swarmed by guardians but despite surviving failed to kill eldrad. Thanks to the last blood secondary objective (rewarding final Kill of the game) I lost by one vp, 9-10.

Squad Thaddeus make a last ditch attempt to assassinate Eldrad
An extremely enjoyable game against a competitive list. I think I acquitted myself well and only narrowly missed out on a draw. Errors i made in retrospect were leaving the dreadnought on the southwest objective in turn 2 to be killed by the fire dragons, discarding the card end of turn 2 that would have given me 2 (house rules rather than d3) vps for looking character the next turn and ultimately drawing the game and finally not moving the predator out of range of the distortion cannons. A narrow loss but extremely tactical and fun game.

My second game was vs Jim and his Khorne daemonkin. I was somewhat apprehensive having never played against them before and facing down a bloodthirster. In addition he had 2 units of melta bikes and flesh hounds, a topped up lord on juggernaut, a squad of marines and cultists, some beserkers in a rhino and a dreaded heldrake. Deployment was dawn of war (irony) and I went first. There were 5 objectives on the table each worth 3 points and I deployed my devastators, tactical combat squad (other half in the rhino) and scouts onto the 3 in my deployment zone. The speeder started on the table.

Angelos, Orion and the Ancient lead the Sternguard against the Khorne hordes.
First turn I drop prodded into the north east corner and between the devastators, predator and melta finally popped the rhino killing two of the beserkers and cornering the others. The land speeder grilled some of the scouting hounds alongside the tactical squads shooting. In his turn the bloodthirster surged forward but was just out of range of charging anything. A bike squad melted my rhino pinning the occupants. Turn 2 saw the sternguard gun down the berserkers and the terminators drop into the backfield to pound the marines. The vanguard multicharged the bikes and remaining hounds killing the former but the other side of the table saw the main event. Both the predator and devastators softened up the bloodthirster down to 2 wounds and Davian Thule heroically charged in against him. Thanks to the unwieldy destroyer axe Thule was able to kill the bloodthirster. He was soon punished for his impudence with the remaining melta bikes stripping a hull point. The juggernaut lord who had advanced with the hounds pulled back to deal with the terminators. The blood tithe heralded the arrival of a winged daemon prince in the west. The heldrake entered the arena and turned its attention to grilling the sternguard, who luckily has the protection of his artificer armory limiting the damage. The battle between the hounds and vanguard on the objective continued but sadly their terminator allies succumbed. The surviving chaos marines engaged my tactical combat squad in the assault phase also.

Having faced down a Bloodthirster and melta bikers, Thule mops up the Western board edge.
Turn 3 saw me pour my devastators, predator and sternguard shooting into the heldrake. Each stripped a hull point thanks to a lucky last ditch melta shot. The beast was no more. Thule crushed the bikers who had dared to attack him. In the chaos turn the juggernaut lord charged my sternguard and the daemon prince landed on the objective held by the scouts. Captain angelos was no match for the juggernaut lord but the rest of his squad held firm. The last turn saw me pour the devastators and predator firepower into the daemon prince reducing him to a single wound. The vanguard finally beat the fleshounds in combat and the remaining members of the tactical combat squad fought it out with the chaos marines. My librarian just survived an assault by the juggernaut lord. Thule and the speeder overkilled the cultists and took another objective.  The final chaos turn saw my scouts survive by a single model against the daemon prince, but unfortunately they fled in the onslaught granting him the objective. The juggernaught lord won the combat and consolidated allowing him to contest the vanguard objective.

Angelos makes a heroic but futile last stand against the enraged Khorne Lord

I won the game with 9 points to his 6 (half scored on secondaries) but stupidly could have claimed linebreaker with the speeder if I had remembered. Another very enjoyable game against a pleasant opponent and an army I had not fought against before. I think my strategy was fairly sound although I had no way really of combatting the juggernaut lord due to his meat shield of flesh hounds. Davian Thule was without doubt the star of this battle after his lackluster first game, but most element of the army played crucial roles, notably the predator and devastators.

Alongside the Predator, squad Avitus played a crucial role in killing both the Bloodthirster and Heldrake

My final game was a stand up blood points game which went to 6 turns in the end. I knew it would be challenging as I was facing down an army of 6 leman Russ (pask in command), 2 wyverns, an enginseer and 2 chimeras of guard. Dawn of war deployment saw him castled up in one corner and me with very little cover. I left the terminators, speeder and drop pod in reserve and put everything else a little bit too far away in retrospect to try and keep things alive during the first turn of punishment as he was due to go first.

The Veterans arrive in a desperate attempt to take the fight to the enemy.
A fantastic feat of technomancy allows Orion to turn the enemy against themselves.
First turn saw my scouts minced by a punisher, predator pummeled but barely intact and devastators killed by mass wyvern bombardment. Not a great start to lose so much firepower. Everything advanced at full speed while my drop pod landed next to parks unit. Melta and grav fire managed to kill one tank while the libararians technomancy allowed him to take control of a vanquisher which promptly shot a tank from the other squadron point blank and killed it. Perhaps things were looking up? Sadly not the case. My predator got popped and my sternguard were shot in to the point that only angelos remained on a single wound. My second turn saw me advance yet further and also the terminators arrived with the speeder. The speeder managed to immobilize itself and sadly the multimelta didn't penetrate the nearby Russ.  The terminators managed to blow up a chimera and angelos got pask down to his last hull point.

Angelos stands alone against Pask
Defiant to the last!
The next turn was the tipping point. 3 terminators, angelos and the vanguard went down. In retaliation i used the terminators to pop a tank and the tactical squad disembarked attempting to kill  both the surviving vanquisher and some guard from the chimera. The speeder managed to hit with its multimelta but not destroy the tank. Next turn the speeder died as did all the tactical squad members. I repurposed the terminators to take out a wyvern and Thule rended parks command tank. Weight of fire saw the last terminators go down and the enginseer hack my rhino apart. With no way I could win now I used Thule to butcher the enginseer in combat simply for a bit of sweet revenge, getting me last blood.

Thule and squad Thaddeus race to aid their Captain...
...while squad Tarkus teleports in and squad Aramus disembark
This was a really enjoyable game that presented a challenge as well as being a fun and straightforward ending to the day. Having only narrowly lost my first game and won the second thesis was my worst defeat of the day ending with about half the blood points of my opponent. What a memorable game all the more so for the librarians feat of turning the guards weapons against them.

Tarkus manages to oust one of the Leman Russ and Wyverns before finally succumbing
The Enginseer wrecks the Rhino and attempts the same on the Drop pod.
With nothing left to gain but vengeance, Thule crushes the Enginseer.
As mentioned it's been over a year since I went to a tournament and this was a great day to come back into it. I came eleventh out of sixteen overall and narrowly missed out on best painted for my army which was based on theme and quality. I'm happy with this as the army that won was a great theme also and a very creative ork army. Plus my ravens weren't painted to my highest standard due to time constraints. Dan was very obliging in taking photos of the day which are the ones seen here. Thanks to Matt for organizing and I hope to attend again next year. Cheers.

The winner of the best army competition
The full 1500 points on display

Wednesday, 5 October 2016

Mega hobby update and deathwatch pics

Hello folks.

It's been far too long since I posted on either of my blogs. Good news is this has mostly been down to moving house/renovating and starting a new job as opposed to losing my enthusiasm for the hobby. I've been mostly keeping up to date with releases and hobby targets and thus have a lot to share. I will therefore keep this as brief as possible rather than trying to relay several many months of hobby in one go. The pictures dotted throughout will be of the recently added deathwatch army.

Venerable dread (scythes of the emperor)

I guess the best way to introduce things is to talk about my overall hobby target for 2016. As both my blogs will attest to, my ridiculous hobby scheme is to collect one of each 40k army, which gets even more ludicrous when you factor in that this includes all the first founding chapters. Years of commitment and careful budgeting have helped me to pretty much achieve this, but I wanted 2016 to be the year I start drawing lines under projects, especially now that the new format for army building has been established with the most recent codexes.

As this is my space marine blog I will only talk about them here and all other things will be on my other blog. The Astartes have faced 4 main challenges this year. Firstly, I have needed to add little bits here and there to be able to run each army as both a strike force tailored to the individual chapter and a small accompanying CAD to allow the few and other random units to be fielded as well. This included a few standard amendments, such as devastator legs, an imperial space marine in each eligible army and salvaging loads of scouts as the compulsory element to each CAD.  Secondly, the dreaded update from 25mm to 32mm had to get going in full swing. Thirdly, the Luna wolves finally needed to be finished and finally, the deathwatch and legion of the damned were to be expanded into playable armies. This is no minor feat when it effectively involves assembling, converting, basing and basecoating each army up to spec. I'm under no illusions that it is achievable by the end of the year but let's give it a go. Here's he rundown.

Blackstar with base


the base is made from various styrene and scenery kits with a token nid spawning pool

Black templars - only a couple of issues for these lads. The first is rebasing onto 32mm using milliput to make for a muddy battlefield and of course to rebase the bikes on the new oval bases. Secondly I want to add one more member to their honor guard in the form of a standard bearer as well as rearm a brother to be an imperial space marine. That should round them off and won't take all that long tbh. Only question is whether to add rims and then more Milliput to the 25mm bases or whether to go all out and simply start again on 32mm.

Blood angels - aside from some bike rebasing I pretty much sorted these guys earlier this year so not much to add. I have added in the deathwatch character as a vanguard veteran replacing another chap who became a deathwatch member instead. (As well as donating a spare terminator to the deathwatch)

Custom rhino and a drop pod with heraldry from various chapters


Blood ravens - now these chaps are getting a fair bit of love before November as I'm planning on taking them to fluffageddon. This means 1500 points of them will be painted up hopefully to highest standard in the next 6 weeks, including an imperial space marine. I've already rebased them all and so that's on track. I do need to dig out some (now spare) blood angel rejects to make a 3rd tactical squad at some point, however, so that the strike force can be used. Last item is to convert a fw legion tribune into the new dow3 terminator angelos to complete my character conversions from Dow.

Crimson fists - ultimately this will be one of the few armies to not be able to use a strike force but I decided I liked the way it was already and didn't want to deviate. They're already rebased to 32mm and have an imperial space marine present. Job done.

Vanguard - Doom Eagles, Raven Guard, Fire hawks, Blood Angels and Black Dragons


Bikers - Whitescars, Dark Hunters, Minotaurs, Brazen claws, Angels of Redemption

Dark angels - these chaps are now also on 32mm and are ok for the most part but just require a few tweaks here and there. The deathwatch character is now amongst the veterans and they, like the blood angels, donated a spare terminator to the watch. Apart from some minor repairs the biggest issue for the dark angels is sorting out all the ravenwing onto the new oval bike bases, which will take a reasonable amount of time and effort.

Deathwatch - this  as a really fun project to work on and involved a mix of new models and old. There were many donations from chapters, plus some eBay salvages and recycling of my original deathwatch squad and the overkill models. My plan was to get a core of 30 veterans with a half dozen characters, couple of vehicles and 5 of each specialist veteran with no duplication from chapters where possible. I also went for the same industrial theme as the iron hands as it fit with the overkill theme and looked good, plus allowed me to make use of the new citadel bases. The result is I now have a 2k army of deathwatch ready to go aside from a few bike bases. Really looking forward to slapping some paint on them once the blood ravens are done.

Command - Ultramarines, Mortifactors, Blood Ravens, Sons of Orar, Angels Vermillion, Crimson Fists

Terminators - Space wolves (Deathwolf), Blood Drinkers, Black Templars, Salamanders, Guardians of the Covenant


Grey knights - haven't touched these chaps for a while and save for adding a Crowe model to them for completeness and putting them on 32mm I don't think I have much else to add.

Heroes of badab - while I originally thought I was done with them, I've now decided to make a few changes to the heroes. Instead of a small squad of scouts from the exorcists and raptors, I'm going to paint all as raptors and add in a spare telion to bolster them also. The exorcists will gain a brand new tactical squad, drop pod and terminator librarian. To complete the character set I'm going to add a jump pack librarian, most likely a carcharadon. Unlike most of the other projects I doubt I will get around to this in 2016 but I'm glad I've made firm plans to do it and to upgrade them to a strike force style detachment. Let's not forget about the imperial space marine being added in too.

Imperial fists - this one is quite the challenge. I've never been that happy with the imperial fists army as it never stood out as being that unique or special to me. I've mulled it over for some time now and decided on a few changes that need to happen. Firstly, I'm adding 6 centurions to the mix to allow more flexibility with the formations and also for the fluff. Secondly, I'm donating the salamanders ironclad dread to the fists giving them 2 ironclads. Thirdly, I'm adding more veteran, taking the single squad of terminators and adding some hammernators and stern guard. Lastly, I'm adding a second squad of devastator marines with the deathwatch marine Grytt leading them, a second squad of scouts for the CAD and a second vindicator. These are quite extensive and expensive changes but I feel they will allow the army to play and feel more like it should. Most of these are already purchased and awaiting attention. With regard to rebasing, I've already textured and white sprayed all the bases they just need painting up. And don't forget the obligatory imperial space marine.

Veterans - Storm Lords, Silver Skulls, Flesh Tearers, Sons of Dorn, Soul Drinkers

Veterans - Hawk Lords, Space Wolves (redmaw), Ultramarines, White minotaurs, Knights of the Raven


Iron hands - one of my favorite and most complete armies, there are still a couple of boxes to tick. The addition of a flyer and a complete 32mm rebase have already been achieved, aside from the bike element. I also finally found a home for the B@C catephractii terminators. Additions still to come include a couple of rhino chassis allowing me to field both the mechanized vehicle and Demi company formations, some stern guard to allow the veteran formation, a bike command squad because they're awesome and finally the last few members of the honor guard squad. Of course I wish to incorporate the overkill sergeant too and an imperial space marine.

Legion of the damned - this is a bit random as aside from my legion of the lost HH tie in squad and a random centurius model I have no lotd. I can't resist such gorgeous models however and although I doubt they'll make the cut for 2016 I hope to add them to the array of marine in my collection. 30 of the chaps to be run as a formation with centurius as one of the sergeants sounds about right.

Luna wolves - ever the thorn in my side, the Luna wolves remain in a state of perpetual limbo. A decent chunk of the infantry are done, but I have never managed to make that final push to get them sorted. One step in the right direction was to get all the bases done but, as with the imperial costs, the wolves aren't on them yet. Part of the challenge lies in sorting out a couple of refurbished old rhinos and the other part in sorting out some greenstuff helms and shoulder studs. I would also like to add a trio of rapiers and some volkite weapons to complete the arsenal.

Veterans - Hammers of Dorn, Space wolves (Ragnar), Howling Griffons, Sons of medusa, Iron Hands

Veterans - Angels of Vengeance, Salamanders, Mentors, Taurans, Astral claws

Raven guard - just when you thought an army was finished. These chaps are already on 32mm and require a last few boxes to be ticked. Some oval bases for their artillery is a good start, followed by two new gorgeous squads from fw, to be run as outflanking command squad and vanguard elite respectively. Let's not forget the poor old imperial space marine, overkill chap to be subbed in as a sergeant and, as an absolute icing on the cake for one of my favorite armies, none other than corax himself. Job done.

Salamanders - another fairly sizable overhaul. The salamanders will lose their ironclad dread to the imperial fists but will more than compensate by gaining a leviathan dread in its stead. As with the imperial fists, they will gain a couple of veteran squads in the form of stern guard and more hammernators. The overkill terminator has also been nicely repurposed as squad sergeant. Token imperial space marine and scouts will be added in and also the biggest challenge I face is repurposing the resin 25mm bases into 32mm with ring expanders and green stuff. It'll be challenging as I need to do about 50 bases.

Space wolves - pups are almost there, having been fully rebased and supplemented with a couple of squads of wulfen. Only a couple of loose ends to sort, namely incorporating stem redblade into the army and adding the new ulrik and iron priest.

Veterans - Knights of Gryphonne, Imperial Fists, Novamarine, Blackshield, Black Templar

Veterans - White consuls, Dark Angels, Disciples of Caliban, Iron Snakes, Blackshield

Ultramarines - smurf buddies are already on 32mm and even have a half converted imperial space marine who is just awaiting his gun. I have a set of vanguard vets set aside to be built and give the magic 3 squads to run as a 1st company strike force plus 5 scouts for the CAD. Last thing for the smurfs is to finish off the honor guard with 5 invictarus suzereins who I intend to convert up. The spare shields will be handy for the vanguard too. Relatively small project to draw a line under these guys.

Whitescars - another army which has its infantry rebased but is awaiting having its bikes done. I donated a land speeder from another army to the whitescars so that they would have the ability to field one of the formations and swapped my company champion for the new model from overkill so he can step up to be a relic armed captain. I also got rid of an old sergeant as I had a spare whitescar resin torso that looked better. The mandatory imperial space marine conversion will of course make its way into the army.


So folks, after that mammoth post where to go next? I will be updating my other blog in a similar manner and hope to proceed by both continuing to paint the blood ravens and updating the armies one at a time as materials and time are available. Using this post as a task list I aim to upload an army shot of each one as they get ticked off the list as well as blood ravens progress so watch out for those in the future. I will endeavor not to get as slack with the blogging as I have been and rather than let it all accrue into one gigantic post will aim to post as I go along. Cheers for reading.


Thursday, 7 April 2016

5 minutes of fame - 2 models get featured in this month's Visions - Loken and Mephiston!



Greetings chaps. This was, as Dan put it to me, a hobby milestone for me. This month I had the honour of having not just one but two models of mine featured in Warhammer visions. I stopped buying the magazine after the first year but had to invest in this months after Dan alerted me to it. The pictures were taken at the open day at WHW end of last year. I saw one of the models get taken off to be photographed and so secretly hoped it would turn up in print one day. The models in question are my Mephiston conversion on page 93 (labelled with a typo as Jamis rather than Jamie - I blame my poor handwriting) and my Loken (page 89), which was entered under Dan's name as you can only enter one model at a time. So, although my name isn't against either of them technically I did get two models in print. Very proud and love the way they look in studio photographed conditions. Cheers. 


Monday, 4 April 2016

FIRST post of 2016 - much belated hobby progress and musings



Hello folks.
Reports of my death have been greatly exaggerated! It only just occurred to me the other day just how long it has been since I shared a blog post. This will be my first post of 2016 shockingly, due to many factors. Firstly, 40k has been a bit dry first quarter, and thus there's not really been much to comment on. More importantly things have been super busy in non-40k related terms and I have in that period sat exams, got a new job, sold and bought a house.
All in all pretty nightmarish, and though I have found time for hobby sadly the blogging side of things has suffered. The vast majority of my stuff is packed away with only a few armies and models being left out to work on over the next few months around the time of the house move, but at least that brings some focus to what I'm aiming towards. Now that's out of the way, I'll run through what's been going on these past 3 months.

 
Raven Guard:
I've added the last elements to my battle demi-company and have also given these chaps a Command squad made from the FW kit. Most importantly, and something I'm working towards with all the SM armies, I have rebased the entire army onto 32mm and pretty much basecoated every model except for about 10 stragglers. Very happy with how these chaps have come out - I only have a couple more purchases planned for them in the form of the two 30k squad types to use as vanguard / sternguard respectively.


Space Wolves:
I added 5 Wulfen to the army, which as it turns out are gorgeous models. I am currently hoping to spend a couple of days on the army both updating them to 32mm bases and also updating my original wulfen models to be wolf guard using some spare parts from the new Wulfen kit - seems that particular pack is more influenced by their presence. I do love the new Ulrik and Iron Priest models and have added them to the never ending wishlist.




Blood Angels:
Couldn't resist adding the gorgeous new Chaplain model to the army and at the same time I invested in another tactical box, replacing 10 of the older more static members of the army with newer models. I also went all out and replaced 90% of the marines onto 32mm bases, leaving just a few chaps (DC and characters) on 25mm for now until I spray up some more 32mm bases. The Blood Angel army is my largest and most beloved but sadly never quite gets to the point where I'm happy with it. My new policy is to focus more upon getting models to tabletop standards (i.e. one coat on everything) so from a distance they are respectable, rather than painting up squads to a high standard, which takes a lot of time. To this end I am trying to paint up a demi company to those standards as a starting point. I'm about halfway there and hope to be done by the summer in between other things. 



Luna Wolves:
The last real project army amongst my marines. These chaps got the final piece to the puzzle when Betrayal at Calth (still not played it) came out. With a couple of exceptions, every model was donated to them and thus the ranks of the wolves swelled to almost double the size. As well as these models I also added both a Spartan tank and Xiphon Interceptor to them. My main aims are as follows with the army between now and Summertime. Firstly, get all the models assembled and sprayed white. (or black in the case of Abaddon and his Justerein) Secondly, as none of the models are on bases and the resin bases I have for them are all 25mm, I'm going to have to either use 32mm adaptors to make them al up to size or buy/make some 32mm bases for them. This in itself is a massive undertaking and will take some time. Once all this  is complete, the army will still be a few models away from completion, needing some accessories and a couple more tanks, but the back of the beast will be broken.

Deathwatch:
What a treat this set was. Beautiful and characterful minis galore. I had to restrain myself from getting two sets for conversion potential. Ultimately head won over heart though and I stuck to the one set. I have a dozen deathwatch that I have made previously and so will be great alongside these chaps. Saying that though, when I built the new deathwatch models I gave them industrial bases to match the board, so now they have a similar theme to my Iron hands (need updating to 32mm) and are out of synch with my old deathwatch models, which are still on 25mm 'alien' bases. The bases incidentally were easy to make using a pair of dividers and some textured plasticard. Not only some glorious models but also a fantastically fun game - Dan and I are about halfway through the campaign.  

That's all for today folks. Will be posting on other blog in 2 days then here again with an exciting post on Friday. Cheers.