Thursday, 7 April 2016

5 minutes of fame - 2 models get featured in this month's Visions - Loken and Mephiston!



Greetings chaps. This was, as Dan put it to me, a hobby milestone for me. This month I had the honour of having not just one but two models of mine featured in Warhammer visions. I stopped buying the magazine after the first year but had to invest in this months after Dan alerted me to it. The pictures were taken at the open day at WHW end of last year. I saw one of the models get taken off to be photographed and so secretly hoped it would turn up in print one day. The models in question are my Mephiston conversion on page 93 (labelled with a typo as Jamis rather than Jamie - I blame my poor handwriting) and my Loken (page 89), which was entered under Dan's name as you can only enter one model at a time. So, although my name isn't against either of them technically I did get two models in print. Very proud and love the way they look in studio photographed conditions. Cheers. 


Monday, 4 April 2016

FIRST post of 2016 - much belated hobby progress and musings



Hello folks.
Reports of my death have been greatly exaggerated! It only just occurred to me the other day just how long it has been since I shared a blog post. This will be my first post of 2016 shockingly, due to many factors. Firstly, 40k has been a bit dry first quarter, and thus there's not really been much to comment on. More importantly things have been super busy in non-40k related terms and I have in that period sat exams, got a new job, sold and bought a house.
All in all pretty nightmarish, and though I have found time for hobby sadly the blogging side of things has suffered. The vast majority of my stuff is packed away with only a few armies and models being left out to work on over the next few months around the time of the house move, but at least that brings some focus to what I'm aiming towards. Now that's out of the way, I'll run through what's been going on these past 3 months.

 
Raven Guard:
I've added the last elements to my battle demi-company and have also given these chaps a Command squad made from the FW kit. Most importantly, and something I'm working towards with all the SM armies, I have rebased the entire army onto 32mm and pretty much basecoated every model except for about 10 stragglers. Very happy with how these chaps have come out - I only have a couple more purchases planned for them in the form of the two 30k squad types to use as vanguard / sternguard respectively.


Space Wolves:
I added 5 Wulfen to the army, which as it turns out are gorgeous models. I am currently hoping to spend a couple of days on the army both updating them to 32mm bases and also updating my original wulfen models to be wolf guard using some spare parts from the new Wulfen kit - seems that particular pack is more influenced by their presence. I do love the new Ulrik and Iron Priest models and have added them to the never ending wishlist.




Blood Angels:
Couldn't resist adding the gorgeous new Chaplain model to the army and at the same time I invested in another tactical box, replacing 10 of the older more static members of the army with newer models. I also went all out and replaced 90% of the marines onto 32mm bases, leaving just a few chaps (DC and characters) on 25mm for now until I spray up some more 32mm bases. The Blood Angel army is my largest and most beloved but sadly never quite gets to the point where I'm happy with it. My new policy is to focus more upon getting models to tabletop standards (i.e. one coat on everything) so from a distance they are respectable, rather than painting up squads to a high standard, which takes a lot of time. To this end I am trying to paint up a demi company to those standards as a starting point. I'm about halfway there and hope to be done by the summer in between other things. 



Luna Wolves:
The last real project army amongst my marines. These chaps got the final piece to the puzzle when Betrayal at Calth (still not played it) came out. With a couple of exceptions, every model was donated to them and thus the ranks of the wolves swelled to almost double the size. As well as these models I also added both a Spartan tank and Xiphon Interceptor to them. My main aims are as follows with the army between now and Summertime. Firstly, get all the models assembled and sprayed white. (or black in the case of Abaddon and his Justerein) Secondly, as none of the models are on bases and the resin bases I have for them are all 25mm, I'm going to have to either use 32mm adaptors to make them al up to size or buy/make some 32mm bases for them. This in itself is a massive undertaking and will take some time. Once all this  is complete, the army will still be a few models away from completion, needing some accessories and a couple more tanks, but the back of the beast will be broken.

Deathwatch:
What a treat this set was. Beautiful and characterful minis galore. I had to restrain myself from getting two sets for conversion potential. Ultimately head won over heart though and I stuck to the one set. I have a dozen deathwatch that I have made previously and so will be great alongside these chaps. Saying that though, when I built the new deathwatch models I gave them industrial bases to match the board, so now they have a similar theme to my Iron hands (need updating to 32mm) and are out of synch with my old deathwatch models, which are still on 25mm 'alien' bases. The bases incidentally were easy to make using a pair of dividers and some textured plasticard. Not only some glorious models but also a fantastically fun game - Dan and I are about halfway through the campaign.  

That's all for today folks. Will be posting on other blog in 2 days then here again with an exciting post on Friday. Cheers.

Thursday, 31 December 2015

Goodbye 2015...............and hello 2016



Hi folks,

Been working some cruel shifts lately and have impending exams so relatively quiet on the hobby and blogging front. Thought I would post a brief summary / review of the year and what we may have to look forward to in the coming year. 

2015

The year kicked off with a meagre model release for Necrons (a single overlord) but heralded the new style 'decurion' codex, which while a great way to organise armies had a couple of unwanted side-effects, namely introducing a two-tier power level for armies and making a lot of army book that were released in the second half of 2014 suddenly seem outdated prematurely. 

February brought a pleasant surprise in the form of a Harlequin stand-alone codex and complete plastic model range, setting a new precedent as far as releases go. This was followed shortly thereafter by a new Eldar book - the first of the 6E codexes to get a 7E update. Rather than make it balanced, it only cranked the power up one level sadly. Though it was great to finally get those plastic jetbikes we all craved. Notched in between these two releases was another new trend in the form of Khorne Daemonkin, a hybrid book that fell just shy of the mark by leaving out a few key characters. On the plus side, we did get a great plastic bloodthirster model, followed later in the year by a surprising plastic Skarbrand also.

Next up was the long-anticipated Adeptus Mechanicus range, split into two distinct smaller books (Skitarii and Cult Mechanicus) for what are obviously litigious reasons following the Chapterhouse debacle. A beautiful and comprehensive model range accompanied both of these. It obvious that at some future point these will be merged into one book with some additions to the range and they are definitely on my priority list when money/time allows. Hot on their tail came two further small releases, namely an updated Knight model and book and the Standalone game execution force, which not only gave us plastic assassins (plus WD rules) but a great little game to play which is highly enjoyable.

Phew, we're almost halfway through the year now and no year would be complete without a bit of Space Marine action. A new codex marine book was accompanied by retools of the last of the outdated infantry kits, the great devastator set and not so great assault kit. A plastic terminator Librarian was also thrown in as was a plastic Interrogator Chaplain for the Dark Angel Codex that followed shortly thereafter. Both books were brought up to scratch with the other new updates and sadly in doing so they even further invalidated the other Marine books from last year with changes to scouts, dreadnoughts and the like. 
 
We then had a few months to breathe while the age of Sigmar release took precedent, to be presented with a couple of big releases towards the end of the year. The first of these was the Tau release which not only treated us to a host of new kits but also 2 campaign supplements and some Tau scenery, both following the release trends from 2014 (namely Stormclaw and Deathstorm) and introducing the element of race-specific scenery at last. Another benefit of the campaign books (as well as a new Raven Guard model and Tau Ethereal) was that we got some amazing dataslates for two space marine Chapter (Whitescars / Raven Guard), Cadians and Farsight, as well as shedloads of Tau goodies. Again, plenty of scope to expand on this model over the next couple of years.

Lastly, who could forget betrayal at Calth. A stand-alone game that also gave us fantastic model value for marines that could be used in 40k, and perhaps most significantly the first 30k/40k crossover. A couple of unique model releases for previously limited items (assassins, BA terminator Captain) and a great new BA Chaplain also slipped in. As a footnote, who could forget the amazing FW releases this year, both with books, 30k legion models and a few biggies - Tau Supremacy armour, Admech ordinatus and, of course, the immense Warlord Titan.

It's nice to see WFB returning to the front line which also gives us more breathing space between 40k releases to actually absorb info and save for spending. I know I missed out on several armies (Harlequins/Admech) that I would always have loved to collect simply because of the pace and cost involved. Phew, one book for every month! Overall a great year for 40k which has seen new directions and given us a 'game-plan' that GW seems set on following more consistently now than it has in the past few years. The format seems established now, which can only lead us to speculate about what may be coming in....

2016

Well, the smart money would be on them updating the 6E codexes to 7E for a cheap buck. I imagine several, such as AM and Tyranids, will be at the front of the queue as they already have an abundance of units/dataslates elsewhere that need rolling in. I'd expect limited model releases for them, but having said that the scale of the Tau release was a surprise and so perhaps a host of models will arrive with them - Nids especially and a new Guard regiment would be amazing (we can hope). 

Surely Chaos must be on the horizon sometime soon. The CSM and CD books are now the oldest ones out there and when you compare the updates the loyalist marines have had in recent times the CSM codex and model range is lagging behind. Not that I don't like the flavour of the CD book, but one can't help but feel it is so much book-keeping for the player that a simpler version (as seen in K:DK) would be welcomed. Alongside more plastic greater daemons of course. 

More 30k plastics and releases of items previously only available in boxed sets (such as the limited character and BaC models) are likely also. In terms of FW, I'm sure the legions, Primarchs and (hopefully) 40k admech books/models will continue. With regard to the early 7E 40K books, one day we are sure to get updates but who knows what pace this will be at and how many models will accompany them. 

We now get into wishlist territory rather than probable releases. Every year I say it, and I have a good feeling for 2016, but that plastic sisters army can't be far off now. I would be all over that like a rash, as would many I suspect. Come on GW, give the people what they want! I would also love to see an 'Imperial agents' book incorporating Inquisition, Arbites and assassins, but I doubt this one. There are rumours abound of the return of specialist games (necromunda, gothic, epic) which again would be great and I would definitely get into. Epic was my first love in the GW world and I would love it to get a revamp. Also, a genestealer cult vs deathwatch stand-alone was mentioned - again would be brilliant and something people have wanted for an age. 

In conclusion, lots to look forward to in the coming year. This is a busy one for me as I have entrance exams for my dream training position, which if all works out will involve a move to the other end of the country and a bigger house (more GW space!) etc so all in all a busy year already. I'm sure I'll still find time for hobby though. Happy new year to everyone!


Sunday, 20 December 2015

Unoffical Blood Angels errata




Oh GW, why doth thou tempt us so? Only a week ago the prospect of global FAQs/Erratas were dangled in front of us, which many of us thought would bring balance to the force and make those  prematurely outdated Astartes Codexes (Blood Angels / Space Wolves / Grey Knights) on par with the other updated chapters. But sadly no. Yet again, ball dropped and player base neglected. Well, it doesn't take a genius to come up with the obvious errata that they seemingly can't put together themselves and so I put myself to task with it. Below you will find a (hopefully) comprehensive errata for the latest Blood Angel codex bringing it in line with the Dark Angel / Space Marine codexes. This is NOT an FAQ and makes no attempt to bring the Shield of Baal stuff (yet) or detachments / formations up to speed. It's simply text to cut and paste rather than a downloadable document. Anything I've missed please let me know and I will update. Cheers.
-------------------------------------------------------------------
p51 Wargear list:
·         Add Grav-cannon and grav amp to the heavy weapons list for 35 points. 
·         Amend Dreadnought weapons list as follows:
o   May replace multi-melta with one of the following
§  Twin-linked autocannon - 5 points
§  Twin-linked heavy bolter - 5 points
§  Twin-linked heavy flamer - 5 points
§  Plasma cannon - 5 points
§  Assault cannon - 10 points
§  Twin-linked lascannon - 15 points

p56 Librarian Dreadnought:
Increase attacks characteristic to 4.

p60 Sanguinary priest:
Add terminator options as per Chaplain entry on page 64.

p62/63 Techmarine:
Increase base cost to 65 points. 

Change BS to 5, W to 2, A to 2 and Ld to 9. 

Add power axe to standard equipment and remove option.

p65 Tactical squad:
·         Change cost of teleport homer to 5 points

p66 Scout squad:
·         Increase Ws and BS to 4.
·         Change cost of teleport homer to 5 points

p67 Command squad:
·         Change base cost to 90 points.
·         Change base composition to 5 Veterans.
·         Add options to upgrade one/two model as follows:
o   Sanguinary novitiate taking a narthecium and blood chalice - 15 points.
o   Company Champion replacing chainsword with power weapon and combat shield - 15 points.

p71 Dreadnought:
·         Increase attacks characteristic to 4.
·         May include two additional Dreadnoughts for 100 points each.
·         If the unit includes no additional Dreadnoughts, it may select a Drop pod as a dedicated transport.

p72 Death Company Dreadnought:
·         Increase attacks characteristic to 4.
·         May include two additional Death company Dreadnoughts for 100 points each.
·     If the unit includes no additional Death company Dreadnoughts, it may select a Drop pod as a dedicated transport.

p73 Furioso Dreadnought:
·         Increase attacks characteristic to 4.
·         May include two additional Furioso Dreadnoughts for 100 points each.
·     If the unit includes no additional Furioso Dreadnoughts, it may select a Drop pod as a dedicated transport.

p74 Terminator squad:
·         Decrease base cost to 175 points.
·         Decrease additional terminator cost to 35 points each.

p75 Terminator assault squad:
·         Decrease base cost to 175 points.
·         Decrease additional terminator cost to 35 points each.
·         Increase cost of Thunder hammer and Storm shield upgrade to 10 points per model.

p76 Vanguard veteran squad:
·     Amend heroic intervention rule: A unit with this special rule can re-roll one or both dice when determining its charge range. Furthermore, a unit with this special rule ignores the penalty for disordered charges.
·         Remove option for any model to take items from the melee weapons list.
o   Add the following options to the 'Any model may replace its bolt pistol and / or chainsword with one of the following' list:
§  Power weapon or lightning claw - 5 points per model.
§  Power fist - 15 points per model.
§  Thunder hammer - 20 points per model.

p81 Land speeders:
·         Decrease base cost by 5 points.
·         Add anti-grav upwash rule - Whilst this unit includes three land speeders, it can move an additional 6" when moving flat-out.
·         Replace 'Any land speeder may take one of the following' as follows:
o   Heavy bolter or heavy flamer - 5 points.
o   Multi-melta - 10 points.
o   Assault cannons - 20 points.
o   Typhoon missile launcher - 25 points.

p82 Assault squad:
·         Reduce base cost to 70 points.
·         Remove jump pack from standard wargear list.
·         Change cost of additional space marines from 17 points to 14 points.
·         Add the following options:
o   The entire squad may take jump packs - 3 points per model
o   For every five models in the unit one model may replace its bolt pistol and chainsword with an eviscerator - 25 points.
·       Change the last paragraph to 'If the squad does not take jump packs, it may select a drop pod, rhino or razorback as a dedicated transport.

p83 Bike squad:
·         Change the cost of the Attack bike upgrade to 40 points.

p84 Attack bike squad:
·         Change the cost of the Attack bike to 40 points.

p85 Scout bike squad:
·         Change the WS and BS to 4.

p88 Devastator squad:
·         The unit may take an armorium Cherub - 5 points.

p89 Baal Predator:
·         May include two additional Baal Predators for 115 points per model.
·         Add the Killshot special rule:
o   Whilst this unit includes three Baal Predators, all Predators in the unit have the monster hunter and tank hunter special rules.

p90 Predator:
·         May include two additional Predators for 75 points per model.
·         Add the Killshot special rule:
o   Whilst this unit includes three Baal Predators, all Predators in the unit have the monster hunter and tank hunter special rules.

p91 Vindicator:
·         Add the linebreaker bombardment rule:
o   If this unit contain three vindicators that can all fire their demolisher cannons, the squadron can fire a single linebreaker bombardment instead of firing normally. To do so, nominate one model in the squadron as the firer; the firer's demolisher cannon changes its type from large blast to apocalyptic blast and gains the ignores cover special rule.

p92 Whirlwind:
·         Add the suppressive bombardment rule:            
o   Whilst this unit includes three whirlwinds, each models whirlwind multiple missile launcher has the pinning and shred special rules (regardless of which missile type it fires).

Armoury:

 
Grav amp - when rolling to wound with a grav-weapon, or to determine its effects on a vehicle, the bearer can re-roll the result.
Armorium cherub - One use only. One model in a unit equipped with an armorium cherub can re-roll all failed to hit rolls in one shooting phase.
-------------------------------------------------
Now, there are a few personal choices in there such as changing the command squad structure, terminator option for Sanguinary Priests and the wording of the heroic intervention rules for Vanguard, but I stand by them all being changes for the better. I didn't add in Land speeder storms as Dark Angels didn't get them either. Hope this is useful for people to cut and paste / print out. My next post will be in the new year most likely and will be about all things Luna Wolves. Cheers.