Showing posts with label battle report. Show all posts
Showing posts with label battle report. Show all posts

Sunday, 24 February 2013

Another Iron Hands victory - tournament report from Target Sighted

Hi folks,

Yes, I'm afraid the title is misleading once again. In fact, I came perhaps last place in this tournament. However, the Iron Hands did manage to score me a second best painted win on their second tournament appearance. The army was as follows:


I admit to some degree of laziness on the painting side as this is mostly the same list I took to Blog Wars 3 last year, save for one new member: Marneus Calgar (or a counts as anyway):



Overall Impression
So, a very brief appraisal of the venue: The Outpost, Sheffield. Friendly, approachable staff. Nice venue with good tables and scenery. Lunch was at one of my favourite eateries, a mexican place around the corner, which was a great added bonus. Plus the guys did us 20% off stock/preorders on the day, including sign-ups for future tournaments. Overall, very impressed. A special congrats to Matt, one of our gaming group, for winning all 3 of his games and taking 1st place as well as bloodiest general. He beat off some stiff competition (GKs/Daemons/Necrons) and so it was well deserved. Now for the missions:

Game 1 
Very briefly, I ended up drawing the tournament winner from previous day who had a daemon flamer/screamer/plaguebearer/fateweaver spam list. I stood no chance at all but took it on the chin. The result was a turn 5 tabling. To rub salt in, Calgar got spawned in turn 5. Not a great start and as a result I got relegated to last place out of the 17 and played my second game on the downstairs table. Scott was a great chap though and I voted his army as best painted. 




Game 2
I ended up playing one of the staff, Gaz, as there were an odd number of tournament players. Gaz had a funky Tyranid army which was big beasties and little gribblies. A self-confessed competitive list, I didn't fare well against this either - another tabling. Was great chatting to Gaz though and enjoyable nonetheless. At least I learned a few things from this game rather than being up against a complete no-win scenario as I was in the first round. 


Game 3
For this game I played against someone nearer my own ability and approach to lists. Chris had brought Space Wolves and built them around a thunder/fenrisian wolf theme, which was nice to play against. This was the most fun game of the day I think and resulted in a draw, although had we not run out of time I think Chris would have taken the title. 



Painting Contest
Now, I never go to tournaments intending to win games as frankly, I'm not that experienced or good a player. However, I can paint and model to a good standard and enjoy building themed armies, all of which I put a fair few hours into. I was thrilled therefore that the guys voted for my army as best painted - thank you all. It really makes it worth the effort to hear some of the positive comments people make (and the prize was great too) and to receive the prestige. Alex at From the Fang has put up some lovely shots of the army here.


The future
Thanks to all the players and people who made the day an enjoyable one. I think I will attend another tournament at the Outpost later this year perhaps. The Iron Hands stand out as my most painted army and now they have won 2/2 best painteds I'm happy to retire them to their box. I felt a bit of a cop out taking them as they'd already won before, but didn't have the time to get anything else up to scratch in time. Next time I'll try to paint something nicely and build a decent list too!

Friday, 28 September 2012

6 Part tyranid Vs Imperium campaign begins.

Hey folks,

I will probably post the battle reports for this up on the other blog as it is mainly Imperial guard Vs Tyranids, with a bit of Dark Angels thrown in for flavour. My good friend Commissar Bob is the Imperial guard enthusiast who has come up with the scenarios. Three of the games will be more or less standard 40k, one space hulk, one a kind of zone mortalis/kill team/starcraft mission and finally to decide the ultimate outcome an apocalypse game. Old two eye is the tyranid player, with whom I paired up with in the first game Vs Imperial Guard. Without further ado please find the scenario below and head over to Codex Imperialis soon for the report.


100 DAYS
The race to save Omega
"There is a cancer eating at the Imperium. With each decade it advances deeper, leaving drained, dead worlds in its wake. This horror, this abomination, has thought and purpose which functions on an unimaginable, galactic scale and all we can do is try to stop the swarms of bio-engineered monsters it unleashes upon us by instinct. We have given the horror a name to salve our fears; we call it the Tyranid race, but if it is aware of us at all it must know us only as Prey."
— Inquisitor Czevak at the Conclave of Har

Mission One – Day Five -- “The Awakening”
It is three days since the first blood was spilled in the battle for Omega. Reports of civilian disappearances, relayed to Planetary Command from various settlements and industrial sites scattered across the world’s single continent, have been largely ignored. No authority at the capital Zenica has any conception of the looming horror, nor the threat of every wasted day to the continued existence of life on the planet.
When a platoon from the small military outpost at Jablanicka fails to report after routine patrols, Captain Besic reacts with customary caution. He sends out two patrol groups, one to investigate the disused chemical plant to the West of the outpost, and one to search the woods to the East. The events of the next few hours, so far beyond the most awful imaginings of the Jablanicka men, would have knock-on effects of the most severe importance.
The race to same Omega had begun.

Mission Length:
As per standard missions.
Deployment etc:
The Imperial Guard set up first, deploying anywhere on the board except for the 12” within each short board edge [note: I’ve done a preliminary set-up on an 8 by 4 board for this – I think we’ll need that much space to make this work because of the ‘escape’ victory conditions and because of the amount of infantry]. The Imperial Guard player may not use any reserves.
The Tyranid player places his entire force in reserve. Units that enter play using the outflank rule may enter from either short board edge, as chosen by the Tyranid player.
The Tyranids take first turn.
Victory Conditions:
The aim for the Imperial player is to have as much of his force having escaped the battlefield, as possible at the end of the game. This will allow the greatest chance of warning Imperial Guard Command of the impending Tyranid threat – but having one squad escape the battlefield may not be enough, as the route back to the nearest friendly forces is long and dangerous.
For each unit that exits the battlefield add points as shown on the following table:
Unit type
Escaped
Company Command Squad
3
Platoon Command Squad
2
Any other unit (including tanks and dedicated transports)
1
*If the unit escapes the battlefield while mounted in a Chimera, add an additional 1 point to reflect their increased speed back home (therefore a Platoon Command Squad that escapes in a Chimera would score a total of 4 points – 2 for the squad, 1 for the Chimera and a bonus of 1).
Units that are broken at the end of the game, or exit a table edge while broken, score nothing.
At the end of the battle add the total Imperial Guard score and compare it to the total number of Tyranid units on the battlefield. This table explains who has won the battle and suggested rules to carry forward to mission 2:
Score difference
Result
Impact on Mission 2
IG win by 10 or more
Significant IG victory
Imperials take first turn, can chose Elite units and flyers
Level, or IG win by 1-9
Minor IG victory
Imperials  take first turn, can chose Elite units
Tyranid win by 1-4
Minor Tyranid victory
Tyranids take first turn. Imperials cannot chose flyers
Tyranid win by 5 or more
Significant Tyranid victory
Tyranids take first turn. Imperials cannot choose Elites or flyers.



Thursday, 17 February 2011

Blood Angels victory over chaos

Had a 2000 pt game Vs Chaos Space Marines tonight. We rolled for kill points and table quarters. My list was as follows:

Mepshiston
Reclusiarch
Assault squad (5) +PW/Melta/razorback
Death company (11) +PW/PF
DC dread +blood talons/heavy flamer
DC dread +blood fists/magna grapple/DP
Librarian dread +wings/MoH
Furioso dread +frag/fist/extra/heavy flamer/DP
Furioso dread +blood fists/extra/DP
Dreadnought +TLLC/ML
Stormraven +lascannons/MM/extra

So the list was geared up to kill everything on the board rather than take objectives. I'd have had issues if we'd rolled for more than 2 objectives, but as it happened we had kill points. Victory ultimately went to the BAs with 8 points to 4 at the end of turn 5. I lost a drop pod, libby dread, DC dread and mephiston and was impressed with how resiliant and intimidating the many dread list can be. Will add a pic of the army as soon as I have the camera batteries back. ;)