tag:blogger.com,1999:blog-43916237132888263842024-03-06T02:03:58.827+00:00Index AstartesJimbohttp://www.blogger.com/profile/04950063737302695309noreply@blogger.comBlogger266125tag:blogger.com,1999:blog-4391623713288826384.post-43998890267235626442021-07-04T09:30:00.001+01:002021-07-04T09:30:30.721+01:00sons of orar milestone reached<p>Brief update all. My aim beginning of the year was within 6 months to get 10% of the army fully painted with representation from each squad. This was more of a background project while I continued with other projects from month to month. I’m happy to say I hit that milestone and am very happy with the results. My next aim for this army is to complete some of the squads and some more vehicles so by the end of the year 25% of the army is fully painted. Cheers. </p><p><br></p><p><br></p><img width="100%" src="https://drive.google.com/uc?id=1Ir41dH3Z6HF_hFbgh4_eCvR3Wd_am0bD"><div><br></div><div><br></div>Jimbohttp://www.blogger.com/profile/04950063737302695309noreply@blogger.com0tag:blogger.com,1999:blog-4391623713288826384.post-1728682213670371212021-04-28T19:26:00.001+01:002021-04-28T19:26:13.650+01:00sons of orar update. <div><br></div><div><br></div>Hi all. <div><br></div><div>Wanted to update regarding my sons of orar project. Exclusively primaris project which I’ve assembled, basecoated and based 95% of the models (210 by last count) and am setting myself targets to paint my way through the army, having started beginning of the year. This won’t be a quick project but I’m hoping to have 25% of the army fully painted by end of this year. The first 10% was to experiment with one test models from each type of squad and the results thus far can be seen here. Thanks. </div><div><br></div><img width="100%" src="https://drive.google.com/uc?id=1zv71RKEdTIe0-F9wpezXKxdYXK4Gj6Qj"><div><br></div><img width="100%" src="https://drive.google.com/uc?id=1bYSrzr6kP4lhmlosCGOxCbm973ecsOfa">Jimbohttp://www.blogger.com/profile/04950063737302695309noreply@blogger.com0tag:blogger.com,1999:blog-4391623713288826384.post-34192118795024575082021-04-18T14:21:00.000+01:002021-04-26T18:31:20.484+01:00Blood ravens update, new decals, army 70% done <p><br></p><img width="100%" src="https://drive.google.com/uc?id=18XK27SE6pl6M_ud1TM5_SQIKZgvOAdri"><div><br></div><div><p>Greetings all. A rather unexpected project was an update to my blood ravens. I would say the army is painted to 80% of my highest standard in that I haven’t highlighted them, but all the basecoats and shading are applied. </p><p>I had previously done some freehand for the shoulder pads but it never looked great and so I always wanted to revisit things later. I did try my own decals printed but they didn’t come out very well. I ultimately bought a set off eBay (based on a sheet from a forum made some years ago) but the decals were too thick and hard to apply. After feeding back to the seller he provided me more which were near perfect. </p><p>It was a bit of a slog as not only did I have to remove the fineliner ink but I also had to build the layers back up to ushabti bone before applying the new decal. Took a fair few weeks but the army is now at the stage I am happy to leave the project alone for a while. About 1/3 of the army remains and I hope by end of the year to paint and decal them also. </p></div><div><img width="100%" src="https://drive.google.com/uc?id=1DTdeXVAT_OCvlIoWRFvzvjhCCPaEkZgT"></div><div><br></div><img width="100%" src="https://drive.google.com/uc?id=1VPc243VyNNaFt0zRPFkY9QDw63XF5siv">Jimbohttp://www.blogger.com/profile/04950063737302695309noreply@blogger.com0tag:blogger.com,1999:blog-4391623713288826384.post-76075879511182205482020-11-28T10:54:00.000+00:002020-11-28T10:54:01.008+00:00Tabletop Tactics homage project<div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKupE24GtXXPBEwIVk4Ym1CfjdLibP2txjsBwn5DYJ_E5zr84_RGzWYvmz9hOUg_bzJszAvH5TxCu-EGT33ry-iX-nrN1icvrDufSj9cF8ZPFgv5c5vyACuq1veluAXJNjZdDwhnzifdNb/s1280/group.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="854" data-original-width="1280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKupE24GtXXPBEwIVk4Ym1CfjdLibP2txjsBwn5DYJ_E5zr84_RGzWYvmz9hOUg_bzJszAvH5TxCu-EGT33ry-iX-nrN1icvrDufSj9cF8ZPFgv5c5vyACuq1veluAXJNjZdDwhnzifdNb/s320/group.jpg" width="320" /></a></div><p><br /></p><p>Hi folks,</p><p>Following on from my hobby update I wanted to share some pictures of a project that took a fair chunk of my hobby time over the Summer. I'm a fan of Tabletop Tactics having started out watching their youtube channel and later signing up for their subscription service. Links to both below for those who haven't come across them. The quality of the production and entertainment value is amongst the best in my opinion when it comes to Warhammer battle reports, tactica and articles. Definitely worth a look if you've never watched. <br /></p><p>https://tabletoptactics.tv/</p><p>https://www.youtube.com/user/tabletoptactics</p><p>Anyway, it's been a while since I've worked on a one-off conversion / painting project and as soon as this idea flashed through my mind I realised I needed to see it through to completion. It was inspired by a t-shirt available on their shop, which has caricatures of the original TT cast as RT-era marines. I love the t-shirt and decided what would be a great project would be to make a deathwatch kill-team in their honour, representing the 6 current members of the team as marines. I contacted the studio and proceeded with their blessing. </p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjl_y22jmVsTpbCusAMt9xFlvDa6nDR_E70AoERJEsN92P82epGpVeHfo09iT3B1ByB7XoMce2mihB3lkWBK7uref6cWE0SjjNYi0vwIir6UlIAXrYFKpvIwveQUbsJcYek-Dz8pWkoizpm/s1000/mockup-c6e6f85e.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1000" data-original-width="1000" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjl_y22jmVsTpbCusAMt9xFlvDa6nDR_E70AoERJEsN92P82epGpVeHfo09iT3B1ByB7XoMce2mihB3lkWBK7uref6cWE0SjjNYi0vwIir6UlIAXrYFKpvIwveQUbsJcYek-Dz8pWkoizpm/s320/mockup-c6e6f85e.png" /></a></div><br /> <p></p><p>All in all the project took a few months and was based on a 5-man veteran kill team with an artemis model. Unifying features incuded the bases, for which I used industrial floor plasticard leftover from other projects as it resembled the filming studio floor. I also added name plaques for each member through versatile terrain (link below) which were able to be customised. I tried to add a squad marking in the form of TTs logo of two dice on the knee-pad. This was customised for each member and is detailed below. The faces were loosely based on the staff members themselves. <br /></p><p>https://www.versatileterrain.co.uk/</p><p><b>SPIDER</b></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFFLcK6Qy-_SgbitC-O3HKnBQktSCpFaFvNTe3lkC2XaNlYnjpZbf5vgBgTVr_oSoxjWTb6Fsqy6pJnKzRvYQcPCkxOp7MClO_94Y5lJIy5L8cCXFfJXyOtsyysTwACJnrpk3Z-cCpS2lf/s1280/Spider.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="854" data-original-width="1280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgFFLcK6Qy-_SgbitC-O3HKnBQktSCpFaFvNTe3lkC2XaNlYnjpZbf5vgBgTVr_oSoxjWTb6Fsqy6pJnKzRvYQcPCkxOp7MClO_94Y5lJIy5L8cCXFfJXyOtsyysTwACJnrpk3Z-cCpS2lf/s320/Spider.jpg" width="320" /></a></div><br /><p>Head honcho at the studio and based upon the Artemis model, Spider was customised with a grey knight falchion (his SM faction of choice) and some xenos tech in the form of a shuriken catapult, given his love of all things aeldari. What can't be seen in the photo is that the DW logo is modified to resemble the TT logo. His chapter shouder pad is a popgoesthemonkey shapeways black dragon logo from their deathwatch set (as below) painted to resemble Roku, the mascot dragon. Speaking of which, the D.R.A.G.O.N and S.A.C.R.E.D tactical teachings from their site are emblazoned on the shin parchment. Base decoration is a, well, spider, painted in the colours of the studio Tyranid hive fleet. Lastly, his dice number is naturally a double 6 given his uncanny ability to roll 6s in battle reports. <br /></p><p><b>CHEF</b></p><p><b></b></p><div class="separator" style="clear: both; text-align: center;"><b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgO7H1uTv0NfHLSdGUNoajd6KWhW_mvWqTeVasDzoYUmRvba5VKmoKmCS-VyJur2SpmHny_EuS3JGhdXKb8acheZY0QzBWri8QYEHLikrBCIHty1_L-wkhc-Jmr8XTItUBN9oO8t76XCivZ/s1280/chef.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="854" data-original-width="1280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgO7H1uTv0NfHLSdGUNoajd6KWhW_mvWqTeVasDzoYUmRvba5VKmoKmCS-VyJur2SpmHny_EuS3JGhdXKb8acheZY0QzBWri8QYEHLikrBCIHty1_L-wkhc-Jmr8XTItUBN9oO8t76XCivZ/s320/chef.jpg" width="320" /></a></b></div><b><br /></b>The chef has a raven guard primaris head to give him his iconic silken hair and comes equipped with a necron phase blade (given his passion for the croissant-bots) and a combi-melta seeing as melta is so hot right now. His chapter pad is loosely based on his Ashen Huntsmen white-scar themed marine army and also grants the dice number of 5 to his knee pad, seeing as they are the 5th legion. <p></p><p><b>BONE</b></p><p><b></b></p><div class="separator" style="clear: both; text-align: center;"><b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiNH-R437qPgm7yq-GrKpIQzBuWEMYhRnL8PcqeIX7CibMy2CyTgfMgDapYcAgHVfjEvXDGYByf39dK9_FcJPyY9rQy4z8eFJO5sIEgOAbbS3MCp-SNQdxKj3yuI83Hj-58wvgKQY9n6tm/s1280/bone.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="854" data-original-width="1280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiNH-R437qPgm7yq-GrKpIQzBuWEMYhRnL8PcqeIX7CibMy2CyTgfMgDapYcAgHVfjEvXDGYByf39dK9_FcJPyY9rQy4z8eFJO5sIEgOAbbS3MCp-SNQdxKj3yuI83Hj-58wvgKQY9n6tm/s320/bone.jpg" width="320" /></a></b></div><b><br /></b>The studios resident Aussie if depicted here as a space-wolf chapter brother, sporting a head from the wolf-scouts upgrade part of the pack set. He packs not only a deathwatch bolter, but a CSM terminator chainaxe, emblazoned with nordic runes spelling out both bane (his wolf-lord character on the tabletop) and kharn, everyones favourite chain-axe wielding psychopath. His dice number is 7, seeing as it is the blessed number, and on his base is none other than Grotty, the studio mascot Nurgling, packing a shotgun ;for close encounters'. <p></p><p><b>BEARD</b></p><p><b></b></p><div class="separator" style="clear: both; text-align: center;"><b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDyUB9rYNPbH91msZGC6JZLJzDJWIcqpaC8isjbHJQdzLG2z-xCOaGkZg53hBqBTKjIsI__GH9di4ZtTkYrAplnOKU6Q_VI3bY_kRt5Bdh_qxe0hOhzuxWz961zq5u_Uarfkmawv1n53vN/s1280/beard.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="854" data-original-width="1280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjDyUB9rYNPbH91msZGC6JZLJzDJWIcqpaC8isjbHJQdzLG2z-xCOaGkZg53hBqBTKjIsI__GH9di4ZtTkYrAplnOKU6Q_VI3bY_kRt5Bdh_qxe0hOhzuxWz961zq5u_Uarfkmawv1n53vN/s320/beard.jpg" width="320" /></a></b></div><b><br /></b>The bearded one sports a head from the series 2 space marine heroes set in an attempt to do his facial hair justice. The chapter badge is a silver skulls one in iron warriors colours complete with chevrons - not quite heretical enough so as to still be acceptable to the deathwatch. He is packing an infernus heavy bolter and is accompanied by non other than the bone-cherub carrying a melta-bomb to the fray. (what a team!) This completes the holy trinity of bolter/flame/melta that the Adeptus Sororitas so covet, hence the gift of the order of our Martyred lady icon awarded to him. His dice number is double 1..... the reasons for this will become apparent if you watch any of the battle reports.<p></p><p><b>STIG</b></p><p><b></b></p><div class="separator" style="clear: both; text-align: center;"><b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_YdknBjAJLxjwGWX0kwtEh7vzWfUuP-6kRsElyINvzQ-PtQvhJ3EPle5ci4qoNSzLUoXxyhz9w-vGw2XUtTg2As-BSqY1Fmz7UMpKmjwBaF5pBGNoGVXCqB0pzibDS6wjgXCokoBqQTjg/s1280/stig.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="854" data-original-width="1280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_YdknBjAJLxjwGWX0kwtEh7vzWfUuP-6kRsElyINvzQ-PtQvhJ3EPle5ci4qoNSzLUoXxyhz9w-vGw2XUtTg2As-BSqY1Fmz7UMpKmjwBaF5pBGNoGVXCqB0pzibDS6wjgXCokoBqQTjg/s320/stig.jpg" width="320" /></a></b></div><b><br /></b>Accompanied by a servo skull carrying ammo, the Stig carries a Guardian spear into battle reflecting his love of the Custodes on the tabletop. His other go-to army, the ad-mech of Stygies VIII not only grants is a bionic left arm, but also an ad-mech shoulder pad and the dice number of 8. The head is from the space wolf thunderwolf kit.<p></p><p><b>SANGA</b></p><p><b></b></p><div class="separator" style="clear: both; text-align: center;"><b><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVgLWsZVflgHgUW88cl98Xp4DaE32Q3ioCOGACaC2R9oUekYUnRwwzWx-r-pqD2vLWWEOvl8Y-VyUvt9KzG0lVVrrIokxKl2yS2XSPvZ1xHRqfyUbNoyWQOfqAVxLgrSMnUuZJPeOd3sKf/s1280/sanga.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="854" data-original-width="1280" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVgLWsZVflgHgUW88cl98Xp4DaE32Q3ioCOGACaC2R9oUekYUnRwwzWx-r-pqD2vLWWEOvl8Y-VyUvt9KzG0lVVrrIokxKl2yS2XSPvZ1xHRqfyUbNoyWQOfqAVxLgrSMnUuZJPeOd3sKf/s320/sanga.jpg" width="320" /></a></b></div><p></p><p>Last but not least, the behind the scene one-man painting army that is Sanga is represented by a jump-pack equipped brother sporting the classic Blood Angel smash-captain combo of thunder hammer and storm shield. The hammer is adapted from the deathwatch and death company sets and the shield from the Space Hulk terminator kit. I can't honestly say which space marine kit the head came from and naturally, being a huge blood angel fan, a BA shoulder pad is present on the right arm. His dice number is 9 for the Blood Angel legion and one last little feature is a shackle and chain on the leg, in order to keep him chained to the painting desk.....</p><p>That's the lot. A thoroughly enjoyable little project which, once complete, was gifted to the TT studio team. Big thank you to Lawrence for supplying the photos and giving me free-reign to use them and also to his lovely wife Rachael for her correspondence throughout the project. I hope you have enjoyed the tour through the project and please give the above links a look in. Cheers. <br /><b></b><br /></p><p><br /></p>Jimbohttp://www.blogger.com/profile/04950063737302695309noreply@blogger.com0tag:blogger.com,1999:blog-4391623713288826384.post-72430649657768668332020-11-15T11:48:00.007+00:002020-11-15T11:49:49.008+00:00Blog update - very long overdue! What I have been up to the past 2 years<p> <br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6R3-l9mpRAINYtmf9cPcqhZdhvfG6pMAbapQ5FhyiPVtSIaNQkKBGGu3GvYcgWFC5LEw7z5JWtqUKtVHlJgCTPbOVe4DwDYqJHWBNo_uvQP03dDfQxgZJeb8QcKCDumwZrgOux3iSPHb3/s640/thumbnail_IMG_0536.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="480" data-original-width="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg6R3-l9mpRAINYtmf9cPcqhZdhvfG6pMAbapQ5FhyiPVtSIaNQkKBGGu3GvYcgWFC5LEw7z5JWtqUKtVHlJgCTPbOVe4DwDYqJHWBNo_uvQP03dDfQxgZJeb8QcKCDumwZrgOux3iSPHb3/s320/thumbnail_IMG_0536.jpg" width="320" /></a></div><br /><p class="x_p3" style="font-stretch: normal; line-height: normal; margin: 0px;"><span style="color: white;"><span class="x_s2">Hello
everyone. I have been off the radar for almost 2 years now it appears
from the date of my last post. Many a reason for this. Exams, new baby,
new job, working on the house and garden, COVID etc etc. the blog(s) just fell by the wayside sadly.
Hobby output is less now than previously but I’m still plodding on
through the endless backlog. Sadly not gaming at present due to COVID
(my last game was 8th edition). Still, today I am sitting down for a few
hours and updating some things on both sites, as well as clearing out
the spam comments. Hopefully this will be a more regular thing from now
on but as my hobby output is less, there'll be less to share. </span></span></p><p class="x_p2" style="font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span style="color: white;"><br /></span></p><p class="x_p3" style="font-stretch: normal; line-height: normal; margin: 0px;"><span style="color: white;"><span class="x_s2">It
looks like the points I had got to before my hiatus was to have all the
marine armies were at a good point - I had all the models I wanted base
coated as a minimum. Since then the collections have migrated from the house, to the garage, to the loft. My only real updates have been to expand the
primaris content of the sons of orar / deathwatch, as well as adding in
the occasional unit, such as my black Templar assault terminators and a few iron hands characters. I did add a few painted items to my blood ravens and salamanders too. This has allowed me more time to focus on non marine armies for a change so be sure to check for updates on my other blog. <br /></span></span></p><p class="x_p2" style="color: black; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span class="x_s2"><br /></span></p><p class="x_p2" style="color: black; font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhE3O1Bj72LyuN5CPTPRHYPThF2F5ReUTB7pGnsD3him_msgMZ8umLZ3tJuo_OcSjT81voNBurpPB4Cr3l7X_JQFr2wkGGGjV0yeFIWa2C2x9bUZGUbsCpf9rFFWEFWxGv1Ux8h061D-F6E/s640/IMG_7134.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="480" data-original-width="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhE3O1Bj72LyuN5CPTPRHYPThF2F5ReUTB7pGnsD3him_msgMZ8umLZ3tJuo_OcSjT81voNBurpPB4Cr3l7X_JQFr2wkGGGjV0yeFIWa2C2x9bUZGUbsCpf9rFFWEFWxGv1Ux8h061D-F6E/s320/IMG_7134.jpg" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizszK01E0rJqFYIHg9x6YtCCbV8l1_MwmlhmdHKfoBiRJCwZN21cmLZRahMbCFwD-lkWRQAYPQS1Fd_4z8fGUXXKTWKbZUrx4DdBMA3e-pZjxdPKih8Y5uFjuOjwDZrdO1fFR7yJErm4UM/s640/thumbnail_59D3ABB5-3C42-487F-B6F5-58AA20E3259F.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="640" data-original-width="360" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizszK01E0rJqFYIHg9x6YtCCbV8l1_MwmlhmdHKfoBiRJCwZN21cmLZRahMbCFwD-lkWRQAYPQS1Fd_4z8fGUXXKTWKbZUrx4DdBMA3e-pZjxdPKih8Y5uFjuOjwDZrdO1fFR7yJErm4UM/s320/thumbnail_59D3ABB5-3C42-487F-B6F5-58AA20E3259F.jpg" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKf2cZmRX4UbcHTkrkQ-fNwxmynBa0lvuuRpaa9V4A38rPfLoc7lSCKO5Y4z7mCnmNQhE9GMxPb6d2vuX4cbMk5JBTFaC7z-SVEiMxFBP1HURLH6RmE93o1Tv4W5DfQzHcMpTcOKL9Zm6y/s640/thumbnail_BC460939-43CF-4D9B-9489-748627FA4BE7.jpg" style="margin-left: 1em; 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text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDewXZbOj8sH2LqZyRYtpKt-SOhh9iRofuUKU_UYvCNNhOq2Rx0HN-XR5SwigYjZ7PckNprjZjRu4Ox2I0Ajb4Zeq6c6M7jmUswcegx8LUQ4TUyC0Nd_4dhPOLGdWwcDw3UbGgVWep7N6T/s640/IMG_3629.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="640" data-original-width="480" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgDewXZbOj8sH2LqZyRYtpKt-SOhh9iRofuUKU_UYvCNNhOq2Rx0HN-XR5SwigYjZ7PckNprjZjRu4Ox2I0Ajb4Zeq6c6M7jmUswcegx8LUQ4TUyC0Nd_4dhPOLGdWwcDw3UbGgVWep7N6T/s320/IMG_3629.jpg" /></a></div><br /><span class="x_s2"><br /></span><p></p><p class="x_p3" style="font-stretch: normal; line-height: normal; margin: 0px;"><span style="color: white;"><span class="x_s2">The
sons of orar have seen some expansion with 9th edition and I am hoping
to further build on this, as well as adding to the deathwatch, once the
rest of the marine releases land in the not too distant future. Aside from Primaris named characters I'm not going to be expanding the existing armies, save for these two. I also
need to sort some custom decals for the Sons - here are some examples
of the fully painted models so far. </span></span></p><p class="x_p2" style="font-stretch: normal; line-height: normal; margin: 0px; min-height: 20.3px;"><span style="color: white;"><br /></span></p><p class="x_p3" style="font-stretch: normal; line-height: normal; margin: 0px;"><span style="color: white;"><span class="x_s2">Much
of my hobby time the past 3 months has been taken up by a marine side project which I have now
completed. I will save this for a post of its own in the near future as I';m anticipating some studio quality photos I will be able to upload. In addition I will put up a post talking about a brief youtube venture and some warhammer world trips prior to covid. For now I’ve added a compilation of hobby pics from my phone
since the time I last posted. Cheers. </span></span></p><p class="x_p3" style="color: black; font-stretch: normal; line-height: normal; margin: 0px;"><span class="x_s2"><br /></span></p><p class="x_p3" style="color: black; font-stretch: normal; line-height: normal; margin: 0px;"></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgC-1HEdmgOOOdB-w-rn3EqH9gl-_Nc5aC2FXpouTzeYQfVPna8eaOxlf5D3adKG3DTJreAj99WL-mUROxs0kkqTLF2lpXvIgQ-v6JjmqXrnnYdJSiWhUc0Z6OhP0AJ34yG_KnMe3Q324bx/s640/IMG_0072.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="480" data-original-width="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgC-1HEdmgOOOdB-w-rn3EqH9gl-_Nc5aC2FXpouTzeYQfVPna8eaOxlf5D3adKG3DTJreAj99WL-mUROxs0kkqTLF2lpXvIgQ-v6JjmqXrnnYdJSiWhUc0Z6OhP0AJ34yG_KnMe3Q324bx/s320/IMG_0072.jpg" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhG3RvuWBJwRuPIBiMR0sqhydQ_MhzwKOTaAEABd82ePbp27M938DgsxRcZ85EWuOc5nX58mNBPaukBT4dEwFczzD_4dm4KqIBn7udmINUr-d-H0E0sfq-MqFpUEmXIXZke3K3IMCnZGWYb/s640/thumbnail_9BBDF119-7683-4BAE-A965-BE2526C38A64.jpg" style="margin-left: 1em; 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text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKlAF9423ZLvJHWJSFZqUvVXCEKyi0ZghsR0jJ6RoyXIc6uo1VSUIiGx2giYiju_zYdu3Z4FOQAR-5z9rm1XcOoYCIZ00CWJIauAGF4viXun6xM5ueWGdJLmzgTJlAK0PalK5rm_0uefWc/s640/thumbnail_IMG_9294.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="640" data-original-width="480" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjKlAF9423ZLvJHWJSFZqUvVXCEKyi0ZghsR0jJ6RoyXIc6uo1VSUIiGx2giYiju_zYdu3Z4FOQAR-5z9rm1XcOoYCIZ00CWJIauAGF4viXun6xM5ueWGdJLmzgTJlAK0PalK5rm_0uefWc/s320/thumbnail_IMG_9294.jpg" /></a></div><br /><span class="x_s2"><br /></span><p></p>Jimbohttp://www.blogger.com/profile/04950063737302695309noreply@blogger.com0tag:blogger.com,1999:blog-4391623713288826384.post-87430989979558464172018-12-29T14:35:00.001+00:002018-12-29T14:35:14.724+00:00Deathwatch army showcase <div style="color: #454545; font-family: ".sf ui text"; font-size: 17px; font-stretch: normal; 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<span style="font-family: ".sfuitext"; font-size: 17pt;">Seasons greetings folks. The past few months have been filled with many challenges that have impacted my hobby time. Of these the one that has impacted the most is having a house extension built, which led to me having no hobby space for a couple of months during the turmoil. However, I’m now set back up and trying to get on track with a few projects. </span></div>
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<span style="font-family: ".sfuitext"; font-size: 17pt;">The deathwatch were, I believe, the last outstanding showcase from my space marine project log. To recap, the idea was to get all the armies to a standard where they are assembled and ready to place on the tabletop with nothing sitting in a box waiting to be assembled. I’m happy to say that as of this moment I have reached that target. </span></div>
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<span style="font-family: ".sfuitext"; font-size: 17pt;">The reasons for the deathwatch being late to the game were that not only were they the last (non primaris) marine army that I started to collect, but also I decided to expand them to include primaris amongst their number when the new book hit. My friend mike was looking to get rid of his primaris stuff and so a few conversions and a shapeways order later and I now have an army almost double the size of before. </span></div>
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<span style="font-family: ".sfuitext"; font-size: 17pt;">35 veterans and a host of primaris marines allow both parts of the army to be totally customised to try out different things. A bit of ranged support exists in the form of a land raider, pair of dreadnought and a Corvus black star. I’m hoping to get a repulsor and couple of primaris characters to add once Warhammer conquest gets to that stage also, but most of the deathwatch action is up close and personal via the teleportation chamber. (Plus a non pictured drop pod) </span><br />
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<span style="font-family: ".sfuitext"; font-size: 17pt;">And with that I draw to a close both 2018 and my marine showcases. 2019 marks a bit of a hobby landmark in that regard in that it will be the first year in quite some time without any new (loyalist) marine projects. Plus I will be moving into my new hobby room in about a months time. As a result blogging will probably be a bit less frequent on this blog but maybe a bit more active on codex imperialis due to other projects taking centre stage. Plus a couple more things that may materialise in the near furture. Cheers. </span></div>
Jimbohttp://www.blogger.com/profile/04950063737302695309noreply@blogger.com0tag:blogger.com,1999:blog-4391623713288826384.post-76622098784622681912018-10-07T16:20:00.003+01:002018-10-07T16:20:50.792+01:00Legion of the damned showcase<div style="text-align: justify;">
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My penultimate army showcase is actually my smallest. It's a legion of the damned force, which sadly is pretty difficult to run being an index-only option these days with no official HQ options. They're mostly made up of the gorgeous LOTD models with some conversions so that no two look the same and a sergeant centurius model taking centre stage. Lava bases were made by painting bases up with a mixture of red and yellow on them before painting over with GW crackle paint and then drybrushing black over this. Cheers.</div>
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Jimbohttp://www.blogger.com/profile/04950063737302695309noreply@blogger.com1tag:blogger.com,1999:blog-4391623713288826384.post-67118728043109379632018-09-03T20:23:00.002+01:002018-09-03T20:23:36.129+01:00Blood angels complete 5th company army showcase<!--[if gte mso 9]><xml>
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Hi folks. Saving the best til (almost) last
– here, finally, are my Blood angels. My first marine army back in second
edition and my favourite marine chapter, this also serves as my largest army. I
will try to break it down as best I can to fit in a single post. The battle
company makes up the vast majority of the army and is formed as you would
expect. Devastators and 5/6 of the tactical marines are magnetised at the waist
and head to be interchangeable, as are many of the sergeant arms and one of the
assault squads packs. In terms of the armoury, I have 6 rhino chassis and a
land raider which are magnetised for different loadouts. I have a stormraven
and hawk and would like to add a talon at some point to make up the air wing. </div>
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Moving on to specialists now. I
have 15 death company with magnetised JPs and some army. 3 squads of scouts
make up 10<sup>th</sup> company support and I have a small squad of bikes and
attack bikes from one of the reserve companies to aid with fast attack. A
10-man squad of sanguinary guard with magnetised helm options makes up my golden
host. Finally, the first company is well represented with 6 dreadnoughts (1 DC,
1 lib, 1 chaplain, 1 normal and 2 furioso), 10 assault terminators, 10
terminators, 10 sternguard and 10 vanguard. 5 company veterans add to my elite
squads. </div>
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Lastly, on to the characters. I
have an array of captains, priests and chaplains as seen below, as well as a
few other supporting units. Of particular note is my converted Mephiston, who
was featured in Warhammer visions! Sadly my terminator priests were no longer valid
and so got converted into an ancient and one still remains as a priest for
posterity. I do have a converted Seth who, maybe one day, will get a
(Primaris?) detachment to go along with him. Of course all other special
characters are present in either their original or slightly converted guise. It
has been a pleasure to build this army over the decades and now, as always, it
just needs some tlc to get it looking its best. Cheers.</div>
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Jimbohttp://www.blogger.com/profile/04950063737302695309noreply@blogger.com1tag:blogger.com,1999:blog-4391623713288826384.post-59837488328527400062018-08-26T10:48:00.002+01:002018-08-26T10:48:32.405+01:00Ultramarines army showcaseHi all,<br />
<br />
<div style="text-align: justify;">
Getting close to the final showcases now. Only Blood Angels and Deathwatch to go. As a brief update I was generously given a job lot of Primaris by a friend from our gaming club - between these and the new tooth and claw set I will be adding a chunk of Primaris marines to my deathwatch army, nearly doubling the boots on the ground. It also allowed me to add some reivers, aggressors, inceptors and a dreadnought to my Sons of Orar so they will be due a showcase update sometime before the nd of the year. Plus one random Gravis Captain who, in a departure from my previous approach, has been added to my Ultramarines. Reasoning being that he was nicely painted as a Smurf and it was either use or lose him. </div>
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Speaking of updates, now seems a good time to recap hobby plans towards the end of the year. Having now acquired a few Space Marines I will aim to get them updated also, but this will push back other projects in turn. Despite taking part in a tale of gamers with the club, I have made precious little progress with anything Chaos and have decided to give up on it until next year - this will officially be the year of Chaos and Sororitas! In the meantime as well as marines I am steadily plodding through my admech which are seeing their tournament debut next week. As well as expanding my Knights to include Dominus patterns by the end of the year I am also looking to assemble some Imperial Guard to represent a Necromundan regiment. A host of smaller projects remain to either complete this year or in between larger projects next.</div>
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</o:shapelayout></xml><![endif]-->Anyway, it’s time for the Sons of Guilleman to take centre stage.
This army has undergone a fair few evolutions in its time and is now complete
save for a handful of Japan exclusive marines I want to get my hands on still
to finish the tactical squads, hence why they are unfinished here. The army is
formed around a battle demi-company with a variety of HQ units (including Robby
G himself). There is first company support in the form of 2 units of vanguard,
sternguard and terminators as well as<span style="mso-spacerun: yes;">
</span>some scouts. A few unique units have snuck their way in also, namely a
deredeo dreadnought and the HQ tanks from Warhammer world. Cheers. </div>
<div style="text-align: justify;">
<br /></div>
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgumKYJR1Bys4EHeH5rVv7K2cIjs-3vUjbWNQuheuUQqfzt5qdu6F4nOjCyF_NjZWyLzIcx2TOvUQAx7OwnT2G31tlDH_mgdcnBrDDTV03jlJr4turRf6Xesn_1r_7K1Fuivl3I201_Sz55/s1600/IMG_8602.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="480" data-original-width="640" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgumKYJR1Bys4EHeH5rVv7K2cIjs-3vUjbWNQuheuUQqfzt5qdu6F4nOjCyF_NjZWyLzIcx2TOvUQAx7OwnT2G31tlDH_mgdcnBrDDTV03jlJr4turRf6Xesn_1r_7K1Fuivl3I201_Sz55/s320/IMG_8602.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Full army shot</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgm0E8k1DPCEgWvhIZUidd38wl_ax7bhOiVXqAwbMtl7ue6qnO8ObjLcTJKFWW_amcBJ0PDJiGhffgYL4SV9JBFYuGChRF6NRXZ_hSIDTH3s9mQ_89NUFxWWKoy9eUSMtzkQgyUxkJdKZJd/s1600/IMG_8603.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="480" data-original-width="640" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgm0E8k1DPCEgWvhIZUidd38wl_ax7bhOiVXqAwbMtl7ue6qnO8ObjLcTJKFWW_amcBJ0PDJiGhffgYL4SV9JBFYuGChRF6NRXZ_hSIDTH3s9mQ_89NUFxWWKoy9eUSMtzkQgyUxkJdKZJd/s320/IMG_8603.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">From above, note the 3 missing marines. </td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaHT_DzPvguKD_nUwQwSb9k6LufbSXkBG0qo2kpSn7nvt8uVFcF0pXqA120s3lhWReUlyeUoPQLmXHw0dlsY3ejZxtQnIqa1jTuVn6zbS_i6MVZ4ZFS_IYeTsyX50YLDAa61-uTOd8XyMN/s1600/IMG_8604.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="640" data-original-width="480" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaHT_DzPvguKD_nUwQwSb9k6LufbSXkBG0qo2kpSn7nvt8uVFcF0pXqA120s3lhWReUlyeUoPQLmXHw0dlsY3ejZxtQnIqa1jTuVn6zbS_i6MVZ4ZFS_IYeTsyX50YLDAa61-uTOd8XyMN/s320/IMG_8604.JPG" width="240" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">10 sternguard, 10 vanguard and some honour guard, a captain and 2 lieutenants.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOUjjX1sOT_wM06i3jlbWpPq3kKGnvVoQPNchbCWPRZfeDBhXLpzmsui2f_oP_GhWGkeP2MjT2Apo3aHSyhJ2MnI-suSWcyLYr9MgcAE4tG_NIzNqV32jTVDYBYUWvwtU9owQNWwzysjm3/s1600/IMG_8605.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="480" data-original-width="640" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOUjjX1sOT_wM06i3jlbWpPq3kKGnvVoQPNchbCWPRZfeDBhXLpzmsui2f_oP_GhWGkeP2MjT2Apo3aHSyhJ2MnI-suSWcyLYr9MgcAE4tG_NIzNqV32jTVDYBYUWvwtU9owQNWwzysjm3/s320/IMG_8605.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">2 rhinos, a razorback, landspeeder, dreadnought and deredeo. </td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjf3PcLTuk1O2sq7Jt_NXGvL17YG8wcValtluECNdr5AtQlgEENdegF4diTMyN8iMUuViswpdP_p80f46dx0HIPSO7u3ecEhR7Ha9xxMogS6Gc3oHNfxa9RnEJLq8BI63PNDYuOR45IpdRP/s1600/IMG_8606.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="480" data-original-width="640" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjf3PcLTuk1O2sq7Jt_NXGvL17YG8wcValtluECNdr5AtQlgEENdegF4diTMyN8iMUuViswpdP_p80f46dx0HIPSO7u3ecEhR7Ha9xxMogS6Gc3oHNfxa9RnEJLq8BI63PNDYuOR45IpdRP/s320/IMG_8606.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Land Raider Excelsior (also has parts to be a godhammer or helios), Rhino Primaris and Predator with Chronus. Note also Guilleman, Calgar, Terminator Captain, Gravis Captain and Librarian</td><td class="tr-caption" style="text-align: center;"><br /></td><td class="tr-caption" style="text-align: center;"><br /></td><td class="tr-caption" style="text-align: center;"><br /></td><td class="tr-caption" style="text-align: center;"><br /></td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgV3H050iuz8lxR3nHyHbBm4FNp0ALm8VMpUujJvnRGxd01ioMm9PI9Ub5Bya0DniwGmv93FjR1Z8cKUEO8DCFcbgrAcYjAW0_B_qE9DFN0Rez6qPCqLtIoNaE0HTdwRiz4XPSQ9mxtRelw/s1600/IMG_8607.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="640" data-original-width="480" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgV3H050iuz8lxR3nHyHbBm4FNp0ALm8VMpUujJvnRGxd01ioMm9PI9Ub5Bya0DniwGmv93FjR1Z8cKUEO8DCFcbgrAcYjAW0_B_qE9DFN0Rez6qPCqLtIoNaE0HTdwRiz4XPSQ9mxtRelw/s320/IMG_8607.JPG" width="240" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">A stormhawk with drop pod behind.</td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjutJ_TGl3WPnOmffBmpVLnhwOFgdYTaTczG8kE7qAz7bz9BkHPVqDbtWFYdNpd4M-WUFUurSkToS4YbMIKfeF-VQ06tvtXMdy0BO_rK1r2RQPd-tBOJlPXKMFdQedtOrXB3XCFq4IFxiNT/s1600/IMG_8608.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="640" data-original-width="480" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjutJ_TGl3WPnOmffBmpVLnhwOFgdYTaTczG8kE7qAz7bz9BkHPVqDbtWFYdNpd4M-WUFUurSkToS4YbMIKfeF-VQ06tvtXMdy0BO_rK1r2RQPd-tBOJlPXKMFdQedtOrXB3XCFq4IFxiNT/s320/IMG_8608.JPG" width="240" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Devastator, assault and tactical marines, with a company ancient and champion, Sicarius, Techmarine and Cassius. </td></tr>
</tbody></table>
<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhL8Nr7ZZwujBNi-5fVBRF_DOExtB69hcWow0h4SLO9H8IaTEEpRQ85Kl1H4q-G6uAR-OGRQd5m_UfyYJE3klAXk6CvULhDnkshNoiB-QRG87PF9dgV35-mTX1kJtmPBBx9EGjuiTm8uU9c/s1600/IMG_8609.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="640" data-original-width="480" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhL8Nr7ZZwujBNi-5fVBRF_DOExtB69hcWow0h4SLO9H8IaTEEpRQ85Kl1H4q-G6uAR-OGRQd5m_UfyYJE3klAXk6CvULhDnkshNoiB-QRG87PF9dgV35-mTX1kJtmPBBx9EGjuiTm8uU9c/s320/IMG_8609.JPG" width="240" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">2 more tactical squads, company veterans then an apothecary, Imperial space marine, Tigurius and chapter ancient/champion</td></tr>
</tbody></table>
<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUwuOGLR7iqOFk4ZFETDPxfXTWXSMY5U-7UpeBFde_xVkm7jddUXsH0uBHcNZIuoveSlJFGLj0nKrYwvbQFpX6RmJBiHMR__iuIXkTE5MUmAFTQI66eUlni6b1EyrI0zTPWVKkMth6IB7u/s1600/IMG_8610.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="640" data-original-width="480" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgUwuOGLR7iqOFk4ZFETDPxfXTWXSMY5U-7UpeBFde_xVkm7jddUXsH0uBHcNZIuoveSlJFGLj0nKrYwvbQFpX6RmJBiHMR__iuIXkTE5MUmAFTQI66eUlni6b1EyrI0zTPWVKkMth6IB7u/s320/IMG_8610.JPG" width="240" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">2 units of scouts with Telion and Chronus</td></tr>
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Jimbohttp://www.blogger.com/profile/04950063737302695309noreply@blogger.com1tag:blogger.com,1999:blog-4391623713288826384.post-12763520483544142502018-07-29T23:06:00.000+01:002018-07-29T23:06:42.292+01:00Black Templars army showcaseGreetings folks.<br />
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Hot on the heels of the Raven guard showcase is the Black Templars showcase. By my count that leaves Blood Angels, Ultramarines and Deathwatch to go! Blood Angels will need to be split across 2 posts I suspect, Ultramarines are missing a couple of the Japanese exclusives that I haven;t managed to get ahold of yet and the Deathwatch I was hanging on to see if I would expand them with Primaris - I intend to ultimately but won't be for a while now so I may as well post them sooner than later. </div>
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On to the showcase. This is a really nice themed army replete with characters and units fluffy to the Templars as both crusaders and sons of Dorn. It is principally an infantry army with a few supporting vehicles and a Stormraven to aid their mobility. There are conversions aplenty in there from the monk-hair scouts to the robed and GK-helmed terminators. I tried to make the most out of the BT upgrades and generic cloths/seals to ensure all marines have plenty on them. The captions below will expand upon the units. </div>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjo-jwuLkwU9OTINNhlIc1zDrl9X2Tv1JQQmoGA1zPwvyOAP2TtW4q7EDlTYGySpLZ8ihvzFLR47QVMkKHIeyp-YPAi0_5s3ATq0Ly6Qkw6KeOn5mxinMY_OkFNtoDsFevZK_O_l7HZQGoe/s1600/BT+army.png" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="309" data-original-width="635" height="155" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjo-jwuLkwU9OTINNhlIc1zDrl9X2Tv1JQQmoGA1zPwvyOAP2TtW4q7EDlTYGySpLZ8ihvzFLR47QVMkKHIeyp-YPAi0_5s3ATq0Ly6Qkw6KeOn5mxinMY_OkFNtoDsFevZK_O_l7HZQGoe/s320/BT+army.png" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Full army shot</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIcApHfSqNjuOGpXyPCZ4WNKcPvlp4WGcQ7BEVHgF6e9iyVN7tF3Pazsw1mlAUERA353ExCZGoIXIxgbQ3Es4hyphenhyphen1k8O7P9f3yPgQynuNAd7Doe604PfG7v-s3zSSZcedAP7k3RBWbJec9n/s1600/IMG_8325.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="480" data-original-width="640" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIcApHfSqNjuOGpXyPCZ4WNKcPvlp4WGcQ7BEVHgF6e9iyVN7tF3Pazsw1mlAUERA353ExCZGoIXIxgbQ3Es4hyphenhyphen1k8O7P9f3yPgQynuNAd7Doe604PfG7v-s3zSSZcedAP7k3RBWbJec9n/s320/IMG_8325.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">From above, note the 2 rhinos, razorback, drop pod and Stormraven.</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjU64e6MzbxwPttFd2qdOJ_8k7RGEtI820r8gwk1IzTpgqKJGOJ1FCB8cbkpkJmh6rhd8VAEhWkxHNwUrGTxbj1EueUgHdu9uPd8ESqa2qTnh2dK7dci63IYjWxhJtpVAROq3lqPX6orKnC/s1600/IMG_8326.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="640" data-original-width="480" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjU64e6MzbxwPttFd2qdOJ_8k7RGEtI820r8gwk1IzTpgqKJGOJ1FCB8cbkpkJmh6rhd8VAEhWkxHNwUrGTxbj1EueUgHdu9uPd8ESqa2qTnh2dK7dci63IYjWxhJtpVAROq3lqPX6orKnC/s320/IMG_8326.JPG" width="240" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">4 Crusader squads - 2 melee with neophytes and 2 ranged. </td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMDQSpf_d7hUVHIJdKsawnF34dLBwSfxMHzrixgVE-bPjUWm-x6fFNslcbXzy9EZXhZlZHav2g2Si4fATP-elnjdXBJpt1-e3Kl_zZY9ofhuhy-z0jV3mfUukFEQ7jTzcnGvVPmoYFSf_L/s1600/IMG_8327.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="480" data-original-width="640" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMDQSpf_d7hUVHIJdKsawnF34dLBwSfxMHzrixgVE-bPjUWm-x6fFNslcbXzy9EZXhZlZHav2g2Si4fATP-elnjdXBJpt1-e3Kl_zZY9ofhuhy-z0jV3mfUukFEQ7jTzcnGvVPmoYFSf_L/s320/IMG_8327.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Castellan Draco (lt), Helbrecht, Grimaldus and an Imperial space marine, with a bike squad and Techmarine on bike </td></tr>
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<tr><td class="tr-caption" style="text-align: center;">Emperors champion and Chapter Ancient, with a speeder and dreadnought, and of course a land raider crusader. </td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9cT4ElsmlR-BAblhltGCqECNBiB6ksYqYrGvc4KRroswuhMw044ys8Gq7v_ynlewZ6q7ZNC2xMer3Nt-YzTOLMaPyYDR19T0tdZfvl58kpP4nfgm57m_4RDyPtmjly8TVe_zzQECBnyj7/s1600/IMG_8329.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="480" data-original-width="640" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9cT4ElsmlR-BAblhltGCqECNBiB6ksYqYrGvc4KRroswuhMw044ys8Gq7v_ynlewZ6q7ZNC2xMer3Nt-YzTOLMaPyYDR19T0tdZfvl58kpP4nfgm57m_4RDyPtmjly8TVe_zzQECBnyj7/s320/IMG_8329.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Converted terminators and converted centurions</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbgo_OrQOo7FY-dJF0RQc4LYG8HswaHMpJAAWJ_c3Z1O8GMis6k8xOx8u5tAFFxbIpX_2Mbdb1D3DilXF1z5T6AxUOwn4ryUDBqQeMDnTmx8T9W-LvFHqLZr3e-yg0s6XqP6UVVtZzNlxv/s1600/IMG_8330.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="480" data-original-width="640" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhbgo_OrQOo7FY-dJF0RQc4LYG8HswaHMpJAAWJ_c3Z1O8GMis6k8xOx8u5tAFFxbIpX_2Mbdb1D3DilXF1z5T6AxUOwn4ryUDBqQeMDnTmx8T9W-LvFHqLZr3e-yg0s6XqP6UVVtZzNlxv/s320/IMG_8330.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Apothecary, Marshall, Company Champion and Chaplain</td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhd_EGl2FT5OfxRu3F7HcS4y-Lk5sk4wk3J3sydA8xCDDS4ZqAYQihyDYYWbz7Y4zJeV4WRwo_Im5ZMzUwABt__tyjULD5IT7ssWHq-bgEXSzFbANqMuqtCAd-9oGpeuDOPM3sYrjD7Aifk/s1600/IMG_8331.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="480" data-original-width="640" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhd_EGl2FT5OfxRu3F7HcS4y-Lk5sk4wk3J3sydA8xCDDS4ZqAYQihyDYYWbz7Y4zJeV4WRwo_Im5ZMzUwABt__tyjULD5IT7ssWHq-bgEXSzFbANqMuqtCAd-9oGpeuDOPM3sYrjD7Aifk/s320/IMG_8331.JPG" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Company vets and vanguard</td></tr>
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Jimbohttp://www.blogger.com/profile/04950063737302695309noreply@blogger.com2tag:blogger.com,1999:blog-4391623713288826384.post-3750418119353455352018-07-25T09:37:00.000+01:002018-07-25T09:37:00.605+01:00Raven guard army showcase. <div style="text-align: justify;">
Hi folks.</div>
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So this one kind of slipped through the net. I was just going over which armies I needed to do a showcase for still (I make it 5 now - coming up soon) and raven guard stumped me a bit. I recalled taking the photos for them and posting them but couldn’t find the showcase anywhere. Turns out I posted them to the end of year round up but never actually gave them their own spotlight. So, without further ado, here it is.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEih4aGeNLxE_w0LQ_L60keAQ53CGlNflC6gz4tX4QSUeFBuT7uSAxajWx4cr6RjqVP6xHooGnOW7MYWy0HVcWKAnVdI6uMak2sGhswluCOcFOp9xZMboqq57WNyAHlz6zPlIvTM_I-Ky837/s1600/IMG_5454.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEih4aGeNLxE_w0LQ_L60keAQ53CGlNflC6gz4tX4QSUeFBuT7uSAxajWx4cr6RjqVP6xHooGnOW7MYWy0HVcWKAnVdI6uMak2sGhswluCOcFOp9xZMboqq57WNyAHlz6zPlIvTM_I-Ky837/s320/IMG_5454.jpg" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFhyphenhyphenEUs6MeVQUjRmue-HVUM2BaYYj6w-VdSjVjvSeQBQm7DIJI1DI8Z06liz2e9j8oUJnTexlIPOHeCJUOSFFUMWSdnQ9JXG57JfcZinAlFG1A-M8mTmX4SFHe9jiYAXgiNrc-5vd6ojcy/s1600/IMG_5457.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1200" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFhyphenhyphenEUs6MeVQUjRmue-HVUM2BaYYj6w-VdSjVjvSeQBQm7DIJI1DI8Z06liz2e9j8oUJnTexlIPOHeCJUOSFFUMWSdnQ9JXG57JfcZinAlFG1A-M8mTmX4SFHe9jiYAXgiNrc-5vd6ojcy/s320/IMG_5457.jpg" width="240" /></a></div>
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My raven guard army was conceptualised as an almost pure infantry army that was jump pack heavy. As a result you can see that in addition to the demi-company it also has an extra assault squad and a fair few veterans. No Primaris reiver/aggressor spam for me, and aside from the devastators there are only a few units designed to operate at range, such as the storm eagle, rapiers and dreadnought. There are also a chunk of scouts which fit the fluff nicely and help to tip the army over the 100 model mark. This army also has Corax in it, although he has only graced the battlefield once in 7th when he took out Horus! Great army yet to make its debut in 8th edition. Cheers.</div>
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<br />Jimbohttp://www.blogger.com/profile/04950063737302695309noreply@blogger.com0tag:blogger.com,1999:blog-4391623713288826384.post-73696999650644480392018-07-01T09:24:00.000+01:002018-07-01T09:24:18.679+01:00Moving on to new projects and club scenery purge<div style="text-align: justify;">
Hi folks,</div>
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Been a while as I've mostly bee working on non-marine projects a few months now, aside for a bit of tinkering with my Dark Angels. Looks like Knights and my 'tale of gamers' pledge to gradually build up a thousand sons army will take priority for a while. But, I still need to put out a few showcases for armies that I haven't got around to doing yet. Blood angels certainly spring to mind. </div>
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Anyway, one thing that has been taking up a lot of time lately is the gaming club scenery. I've been at the club for a year and a half now which has been great. Generally we fill 4 tables every Thursday night and store our scenery at the venue. This is a great set up, but what was apparant to me is although we had a decent amount of scenery, much of it was in need of repair / painting. I therefore pledge to tackle this to make games more enjoyable for everyone.</div>
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First things first, we needed cash. After a bit of a whip-round and sales of a few not-wanted items, we came up with a budget. Next, we needed a decent storage solution, as making all the repairs only to store things back in the same damaged and open-topped boxes was a waste of effort. Six 110L boxes later we had our storage solution. I then set upon the scenery, taking all of it home and sorting through it (luckily the wife was away for a few weeks). Also, I reinforced one of our sets of boards and added an old citadel mat to it to make it more attractive. </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4d11t1gWicxKkEmVM1yX9UC06a3dGW0x2EyHVwFqpUVIw-kE9DCGiHYWGXsQEyOZPynMm1ClG_EZbmDnQOIyMaKYoOKfZOua_E2e26GsxlLTQK73K05xlPUD9aCS9wqTSpkkAN8Vyl_R5/s1600/651C12A2-19CE-4988-B6A8-D3E17BB2A2EE.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="654" data-original-width="368" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4d11t1gWicxKkEmVM1yX9UC06a3dGW0x2EyHVwFqpUVIw-kE9DCGiHYWGXsQEyOZPynMm1ClG_EZbmDnQOIyMaKYoOKfZOua_E2e26GsxlLTQK73K05xlPUD9aCS9wqTSpkkAN8Vyl_R5/s320/651C12A2-19CE-4988-B6A8-D3E17BB2A2EE.jpg" width="180" /></a></div>
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By using a lot of glue/sand and some hardboard/placemats, I was able to put together 25+ pieces of scenery, most of which are pictured below. We still have a bit more scenery that was donated and that we have bought with spare funds since then. One issue it that it still needs painting. I have a bit of the budget left to address this with later in the year. Also, we would like to make some LOS blocking rocks out of insulation board, which we also hope to have donated and work on later this year. </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1fb2Sk_jIPfA_8rY_81_AbzQvPJ7d0BTUMhEOCzSno9Zzw6vuk7WNTCEQ5uaWoE9U120iS5s9QN21qYB7laTLPZNFD0WhNSUlo2JBnAVudSML0X_44v_1dU5NgxUkFis-2dIv7_XWg_jk/s1600/E86F9FB8-ED41-45C8-A0A9-B1CCD46497C7.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="141" data-original-width="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg1fb2Sk_jIPfA_8rY_81_AbzQvPJ7d0BTUMhEOCzSno9Zzw6vuk7WNTCEQ5uaWoE9U120iS5s9QN21qYB7laTLPZNFD0WhNSUlo2JBnAVudSML0X_44v_1dU5NgxUkFis-2dIv7_XWg_jk/s1600/E86F9FB8-ED41-45C8-A0A9-B1CCD46497C7.jpg" /></a></div>
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Ultimately it's bee hard work but very rewarding to see people down the club enjoying it. It will, however, be nice to have a break from it to enjoy my own hobbying for a while. Cheers. </div>
Jimbohttp://www.blogger.com/profile/04950063737302695309noreply@blogger.com0tag:blogger.com,1999:blog-4391623713288826384.post-32947047698713511802018-05-13T12:54:00.003+01:002018-05-13T12:54:37.389+01:00Heroes of Badab army showcase<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnM8fozefKEZMREZJwODo2Tn5AvE4RR2tzSW5K6PD8oUEpgXiACqMr_sIr5MKRU_2y0uDYR4aaUKssYZCn_Vj2H42ZutTQcnB4t_nFJPms3Zs9O4u096r8zsyD0-1quUmvIs_XIRSDki-y/s1600/IMG_6917.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="520" data-original-width="1600" height="103" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjnM8fozefKEZMREZJwODo2Tn5AvE4RR2tzSW5K6PD8oUEpgXiACqMr_sIr5MKRU_2y0uDYR4aaUKssYZCn_Vj2H42ZutTQcnB4t_nFJPms3Zs9O4u096r8zsyD0-1quUmvIs_XIRSDki-y/s320/IMG_6917.jpg" width="320" /></a></div>
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<span style="font-size: 11pt;">Who are the heroes of badab I hear you ask.
Simply put, they are a themed army I created to represent each of the
space marine armies of the badab war on the same battlefield. This army
has gone through a few changes in the previous edition, most markedly
changing from 5 raptors and 5 exorcists as scouts to 10 raptor scouts
and 10 exorcist tacticals in a pod. 8th edition has seen changes by
rounding up the star phantoms to a 10 man squad, the red scorpions
company veterans to 5 man and giving each army save for the salamanders a
character. I run them as ultramarines. Here is the organisation of the
army - please note some models are still in different base colours
before I restructured them. </span></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjy3paOPm9KoJnevM8qf_RcfIQ_jWd9FDpo498HGrSZNNEzR7jETjB0iPpx7uU3bfqVUirmBXIkVXMlh9Zg4UfJk3j6LtqTuvJRuO30FTcn1CCQbIBvmgIGNNfK71M5R8edUwIJCSXEktc4/s1600/IMG_6919.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1600" data-original-width="1200" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjy3paOPm9KoJnevM8qf_RcfIQ_jWd9FDpo498HGrSZNNEzR7jETjB0iPpx7uU3bfqVUirmBXIkVXMlh9Zg4UfJk3j6LtqTuvJRuO30FTcn1CCQbIBvmgIGNNfK71M5R8edUwIJCSXEktc4/s320/IMG_6919.JPG" width="240" /></a></div>
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<span style="font-size: 11pt;">Fire angels - predator and counts as chronus due to preference for armoured warfare. </span></div>
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<span style="font-size: 11pt;">Fire hawks - vindicator as preference for then plus a mk3 captain as use a lot of mk3. </span></div>
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<span style="font-size: 11pt;">Sons of Medusa - relic javelin and techmarine as iron hands successors. </span></div>
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<span style="font-size: 11pt;">Salamanders - contemptor dreadnought. </span></div>
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<span style="font-size: 11pt;">Marines errant - fleet based hence stormtalon and a lieutenant. </span></div>
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<span style="font-size: 11pt;">Novamarines - Tartaros terminators as stocks ancient patterns plus a catephractii captain to count as blaylock. </span></div>
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<span style="font-size: 11pt;">Star phantoms - devastator squads as they prefer with plasma. Imperial space marine. </span></div>
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<span style="font-size: 11pt;">Carcharadons - vanguard veterans led by tyberos </span></div>
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<span style="font-size: 11pt;">Raptors - 2 squads of scouts with a counts-as telion</span></div>
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<span style="font-size: 11pt;">Red scorpions - company veterans and razorback with ancient, apothecary, champion and culln. </span></div>
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<span style="font-size: 11pt;">Howling griffons - tactical squad in rhino led by jump chaplain. </span></div>
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<span style="font-size: 11pt;">Minotaurs - tactical squad in rhino with enkomi and moloc. </span></div>
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<span style="font-size: 11pt;">Exorcists - tactical squad in drop pod led by terminator librarian. </span></div>
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<span style="font-size: 11pt;">And that’s it. Army finished. Any last
minute additions? I was considering a salamanders hq which would leave
either the named captain or ash mantle as options. Other than that there
is nil to add. Obviously all the bases are finished nicely but the
models themselves have a fair way to go. I’d like to try some custom
decals on them when the time comes. Cheers. </span></div>
Jimbohttp://www.blogger.com/profile/04950063737302695309noreply@blogger.com0tag:blogger.com,1999:blog-4391623713288826384.post-622836039150880282018-04-20T09:53:00.000+01:002018-04-20T09:53:01.107+01:00Dark Angels army showcase<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYjAMWiFhzfR-BbxgEAXEvCqpF5Q6CUtizEGOMYMwGc9XUHzK7p1QOrFFyGfo0brYyg2TsMHboPyjzCdbBWIjie7xUyFdn7KqhyzAUHhZSF8y1ZQKeLVtzLubyjdS8gbfkoTgxlWd-HVfG/s1600/IMG_6692.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1200" data-original-width="1600" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjYjAMWiFhzfR-BbxgEAXEvCqpF5Q6CUtizEGOMYMwGc9XUHzK7p1QOrFFyGfo0brYyg2TsMHboPyjzCdbBWIjie7xUyFdn7KqhyzAUHhZSF8y1ZQKeLVtzLubyjdS8gbfkoTgxlWd-HVfG/s320/IMG_6692.JPG" width="320" /></a></div>
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<span style="font-size: 11pt;">Dark angels. The first legion. The unforgiven. </span></div>
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<span style="font-size: 11pt;">This army has been a pleasure to craft over
the years and started as little more than a 2k doublewing army. The
advent of dark imperium and the newer dark angels books brought he
temptation of expansion after expansion. Ultimately, it has grown into
my 2nd largest army after the blood angels. The theme is triplewing with
grass and forestry bases. </span></div>
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<span style="font-size: 11pt;">The deathwing comprise 27 terminators, 5
deathwing knights, a land raider crusader, venerable dreadnought and a
host of characters. These are: Belial, a terminator librarian, chaplain,
ancient, apothecary and champion. </span></div>
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<span style="font-size: 11pt;">Ravenwing have several conversions in
there, mainly characters. There’s sammael, a bike librarian, chaplain,
champion, apothecary, ancient and techmarine. 2 squads of bikes each
with an attack bike make up the core of the force. There are 8 black
knights (who are amazing) and a pair of land speeders, one of which can
be swapped out to a huntmaster or sammael in sableclaw. Lastly, a land
speeder vengeance / darkshroud and dark talon / nephilim finish off the
force. </span></div>
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<span style="font-size: 11pt;">Finally, greenwing consist of a
demi-company (30 tacticals, 10 assault and 10 devastator) as the core,
as well as 10 scouts. Infantry characters include a converted azrael, 2
masters, 2 lieutenants, apothecary, imperial space marine, company and
chapter ancient, champion, 2 interrogator chaplains, a librarian, a
techmarine and the names characters asmodai and Ezekiel. In terms of
armour there’s a land raider and 3 converted tanks which can be fielded
as a predator / vindicator / whirlwind or rhino / razorback, plus a drop
pod and standard dreadnought. A more recent addition was a bargain
stormraven which, while green, is still painted as a salamander vehicle.
Finally, there are a host of veterans who I intend to donate mostly to a
fallen army project as they are much more restricted in dark angel
armies now. </span></div>
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<span style="font-size: 11pt;">So that’s it, an unintentionally huge army
that I’ve had a lot of fun playing with lately. I want to thin out the
veterans to get the numbers down and form a fallen army led by cypher.
In terms of additions, i would love to add another dark talon to be able
to field an air wing. A wishlist item is the Forgeworld relic plasma
predator just because it fits the army. Lastly, I have parts to make
some custom objective markers at some point. Cheers. </span></div>
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<span style="font-size: 11pt;"></span>Jimbohttp://www.blogger.com/profile/04950063737302695309noreply@blogger.com0tag:blogger.com,1999:blog-4391623713288826384.post-64892259253339922512018-04-17T16:12:00.004+01:002018-04-17T16:12:41.429+01:00Iron Hands army showcase<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjS0sA13ztBjMGvm9EV-WGIvMYCBRUn4BOeXtHaNLtTFOoKfdR4YoOhKGgXK8WXKLqEgOL7wSV7FuJDA_JW19ZfONP19LEwFyp-y-oIm4uTcsidzkKhkJoR0pKLSoPgb9UY1lPfbiwIXLSA/s1600/IMG_6705.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="480" data-original-width="640" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjS0sA13ztBjMGvm9EV-WGIvMYCBRUn4BOeXtHaNLtTFOoKfdR4YoOhKGgXK8WXKLqEgOL7wSV7FuJDA_JW19ZfONP19LEwFyp-y-oIm4uTcsidzkKhkJoR0pKLSoPgb9UY1lPfbiwIXLSA/s320/IMG_6705.JPG" width="320" /></a></div>
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<span style="font-size: 11pt;">It’s a great pleasure to showcase this army
as at one point it was my most completely painted. Now it has expanded
and been rebased but is still impressive from a distance. Ill briefly go
over the theme and then explore the units. Iron hands are supposed to
be very much in touch with machines, thus I knew it would have to be a
heavily mechanised army. The basing I also wanted to be machine-related
and so I went for an industrial theme. </span></div>
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<span style="font-size: 11pt;">The characters are mostly converted and are
slightly less numerous than before as I donated a couple of techmarines
to other chapters. Captain-wise there is a converted bike
captain/cyborg and a converted catephractii captain. There are 3
characters wielding a hammer/sword/combiplasma that can be used as
champions/captains/lieutenants as needed. I addition, we have a
converted terminator librarian, apothecary, chaplain, standard bearer
and imperial space marine. Lastly, 2 foot techmarines and a techmarine
on trike. 2 of these have conversion beamers. </span></div>
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<span style="font-size: 11pt;">Moving on to the infantry now. 3 full
tactical squads make up the bulk of the army, though we also have a
devastator squad and 10 scouts, plus 5 foot vanguard and 2 honour guard
(previously all honour guard). Terminators come in the form of 5
catephractii and 5 assault terminators. There are 10 mk3 sternguard
present also. Lastly, both a 5 man bike command squad (fw) and 5 man
bike squad plus attack bike (quad) aid mobility. </span></div>
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<span style="font-size: 11pt;">On to vehicles now. There are 3 rhinos and a
drop pod (not pictured) to give the army some mobility. Further
transport comes in the form of a godhammer land raider, converted to
have tracks all around. There are 4 tanks, 3 of which are new rhino
chassis converted with older weapons of a vindicator, whirlwind and
predator respectively (the 4th being a hunter). Air support comes in the
form of a stormhawk. Lastly, what iron hands army would be complete
without dreadnoughts? Here we have 3 - 2 venerable and 1 contemptor. </span></div>
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<span style="font-size: 11pt;">And with that the army is complete. They
were an absolute pleasure to build and convert, my only regret being
that some of the later additions from the prospero set lack the bionics
of my earlier conversions. Half the army is fully painted with the other
half needing attention at some point. I would love a ferris mannus to
lead them (in spirit if not on the tabletop) and would definitely
consider adding a super heavy such as a Cerberus if the chance arose.
Cheers. </span></div>
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Jimbohttp://www.blogger.com/profile/04950063737302695309noreply@blogger.com0tag:blogger.com,1999:blog-4391623713288826384.post-42351074381264395542018-04-10T17:34:00.004+01:002018-04-10T17:34:40.462+01:00Whitescar complete - showcase<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNsZ7Pi7-lJ9IVhbpw5XglYttYVO0EzvUhUt1OWB0udl0RM96Ej3Y2RmTQxxjxbzIMU5ztR8rHa8xORanIXESSYdlF94ReKzUgZpGFEunQYdclP7eDvD4_RwpOxJBu2IIkWxoxFbIXpSak/s1600/IMG_6700.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="480" data-original-width="640" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNsZ7Pi7-lJ9IVhbpw5XglYttYVO0EzvUhUt1OWB0udl0RM96Ej3Y2RmTQxxjxbzIMU5ztR8rHa8xORanIXESSYdlF94ReKzUgZpGFEunQYdclP7eDvD4_RwpOxJBu2IIkWxoxFbIXpSak/s320/IMG_6700.JPG" width="320" /></a></div>
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<span style="font-size: 11pt;">It’s not deja vu. I have previously posted a
whitescars showcase but there have been a couple of changes since which
I thought warranted an update. Namely, a few additions to the company
veterans and a lieutenant. Without repeating myself too much I’ll give a
brief overview. </span></div>
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<span style="font-size: 11pt;">with the bike squads or individually. 5
scout and 5 company veteran bikers make up the last of the mounted
contingent. There are 5 more mobile infantry in the form of jump pack
vanguard. Both they and the company veterans use 30k conversion parts. I
didn’t include anything like dreadnoughts, drop pods, devastators or
terminators as I didn’t feel they reflected the background of the
whitescars. </span></div>
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<span style="font-size: 11pt;">Next we come on to the last few elements. 2
10 man tactical squads and 5 scouts make up the troop contingent. A
pair of rhinos transport the tactical infantry. Air support comes in the
form of a stormtalon and both a land speeder and land speeder storm.
Ranged firepower is provided by a predator and its big brother, a
sicaran. Lastly, a random trio of tarantulas are included for a bit more
ranged firepower - I see them as being the trap the whitescars herd
their prey towards. </span></div>
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<span style="font-size: 11pt;">Well that’s it for the scars. I love the
look and few of the army and, since rebasing them all, have decided to
sway from the aquarium plants instead preferring the bracken and vine
scenery sets from gw. I’m in the middle of painting these now. No future
plans as such but the one thing I thought would fit nicely with the
army would be a land raider proteus for a bit more heavy support.
Cheers. </span></div>
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Jimbohttp://www.blogger.com/profile/04950063737302695309noreply@blogger.com0tag:blogger.com,1999:blog-4391623713288826384.post-28539604212174027692018-04-05T18:52:00.000+01:002018-04-05T18:52:22.241+01:00Devastator squads - overview and tactica<!--[if gte mso 9]><xml>
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Hi all,</div>
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Following on from my tactical
squad and lieutenant articles, I wanted to write about devastators. The humble
devastator squad first caught my attention way back when I read my first white
dwarf battle report and some blood angel devastators held an objective against
thousand sons in Epic. One reason I wanted to talk about them is the changes in
8th edition that have made them a lot more popular than they were previously. I
include them in most of my lists these days. What I will do is talk about their
merits, weaponry and perks from chapter tactics, stratagems and characters.
What I won't do is try to compare them to predators, helblasters and the like. All
the standard chapters get access to them even if they don't always fit the
background. Space Wolves are an exception to this in that they field long fangs
but I will talk about them more later. (I won't cover Grey Knights or
Deathwatch or anything 30k).<span style="mso-spacerun: yes;"> </span></div>
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As before, devastators fill a
heavy support slot and thus are only mandatory for consideration in either a
spearhead or brigade. This will depend on how many points you are playing and
your play style. For a gunline army (i.e sit back and shoot) or a hammer and
anvil army (half static, half taking the fight to them) I would always consider
at least one unit. Reasons for this are mulitple, as they can pack 4 heavy
weapons (plus a combi if you so wish) for a base cost of 5 bodies, plus they
get unique access to the armorium cherub and signum. There are 3 things in 8th
which make them shine:</div>
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1. All units can split fire now</div>
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2. The damage characteristic of
heavy weapons.</div>
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3. Modifiers being more forgiving
for sitting in cover or moving. </div>
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Later on I will look at weapons,
Characters and Chapters, but for now let's look at a couple of things that are
standard for all: build and deployment. I always equip 4 heavy weapons per
squad and leave the sergeant bare. This is usually a mix and match approach to
heavy weapon selection, unlike the previous edition which favoured mono-weapon
selelction. I mostly include an armorium cherub and always include at least one
'ablative' marine wound (who we shall refer to as 'Johnny bolter') to protect
your heavy weapon investment. Some people prefer to take a couple of squads and
equip them with less than the total heavy weapons, which I agree can have merit
if you need to fill slots and you will benefit from auto ablative wounds and
more than one signum. However, you will need to pay for a minimum of 10 marines
for multiple units. </div>
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The signum is a great piece of
wargear that adds 1 to the BS of one shooting model. This is great for either
your tank-busters or hellfire/flakk users, but more on that later. Unlike
previously, the sergeant does not forgo shooting for this. As mentioned, I
don't generally equip my Sergeants as it 's better to keep them cheap in case
they are ablative plus you want them to stay out of effective shooting or
charge range anyway - use the upgrade points on their screen. The cherub is
also a great little 5 point investment, which at best allows your lascannon a
one-off extra shot or at worst provides a cheap ablative wound. Speaking of
which, the way you should be removing models is Johnny bolter first, then either
the cherub/sergeant or your heavy bolter marines depending on what you are
facing. (i.e you might prioritise maximising effectiveness of a lascannon to
kill a vehicle by keeping the sergeant/cherub alive over the heavy bolters) Before
we totally go away from wargear, I want to cover each of the weapons available
to the devastators (and indeed their tactical cousins) in more detail. </div>
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<b>Heavy bolter</b> - cheap, reliable
and, most of all, compatible with the hellfire stratagem. Always include one
unless you're going mono-weapon (see Dark Angels) as an ablative wound and
access to hellfire. </div>
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<b>Plasma cannon</b> - marine killer
pure and simple. Avoid overcharge unless near a source of re-rolls or your
squad will soon thin out. It's pricey for a single point of damage but can be
worth it if used correctly. </div>
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<b>Missile launcher</b> - the age old
debate, missile vs las, is even more complex now they're the same points.
Missile launchers have a few advantages over las and that is the alternate fire
mode if there are no suitable big targets, plus the access to flakk missiles,
which is the main reason I will always include one somewhere in my army. </div>
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<b>Lascannon</b> - a point better
strength and AP that the krak missiles, this is your go-to anti-tank weapon. Try
to have a source of re-rolls nearby to make sure it does the job and so you can
save the command re-roll for the damage. </div>
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<b>Multi-melta</b> - range of 24",
S8 but the best AP at -4, meaning all but the heaviest armour won't get a save.
you need to be within 12" to get the benefit of picking the highest of 2D6
for damage though. Not a weapon I tend to use with devastators, finding it
better suited to tactical squads or vehicles. </div>
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<b>Grav-cannon and amp</b> - an
interesting weapon and marginally most expensive. Same range as the multi-melta
and best volume of shots of all the heavy weapons with a fixed 4. However, S5
and Ap-3 is unremarkable compared to other options. Unless that is you are
targeting power armour or better, which most armies and their vehicles have. In
which case the damage output becomes d3 rather than just 1. Ideal for cracking
open terminators or, at a push, tanks through volume of fire. Come up against
Daemons or infantry guard though and they're much less use.<span style="mso-spacerun: yes;"> </span></div>
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<b>Heavy Flamer </b>- only available to
Blood Angel devastators. Not great for gunlines (see below) or for podding in
due to the 8" range. </div>
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With deployment, aim to deploy at
the centre back of your forces, so that they are bubble-wrapped from charges or
smite. Higher ground with a good field of view is ideal and obviously within
6" of any nearby character buffs. They should get preferential pick of
cover as they will be a high priority target and, as you generally don't want
to move them, might be good to sit on an objective also. (note, this will only
make them a higher priority target and thus there is merit to putting a
tactical squad on a nearby objective instead to force your opponent to choose)
Again, taking 2+ devastator squads (or helblasters) also has the benefit of
making your opponent have to prioritise which one to kill. I generally avoid
transports with devastators aside from Blood Angel heavy flamers and so won't
cover them. </div>
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On to talking about characters
now. I won't cover special character perks in any detail but I will go over the
standard characters available to marine armies. Captains/Chapter Masters are
great to have nearby for a few reasons. Firstly, rerolling to hit is maximising
the potential for your devastators to do the damage their name suggests. Not to
mention that overcharging plasma you will want to be able to reroll those 1s. Secondly,
even a bare bones character can be formiddable when you factor in cheap
upgrades and relics - handy to have in your backfield to defend your
devastators. We will also talk about the ideal warlord trait for them to have later.</div>
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Lieutenants are also useful to
have nearby as there's nothing more frustrating than hitting with all your
heavy weapons than to roll plenty of 1s to wound. Bear in mind that you can
only use one command point as a reroll per phase and you may want that for you
damage roll. Chaplains provide a morale boost but that's about it (hardly
useful in small squads of marines anyway) Librarians and techmarines also bring
very little to the party. When we move into the elites section, however, things
get a bit more interesting. </div>
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Apothecaries can potentially
bring back one of your models on a 4+ during the movement phase. This is great
but is only 50:50 to work plus I'd always leave the most valuable member of the
unit to die last - if there's no unit left you can't revive anyone. The
Astartes banner carried by the Ancient is a really nice feature. As well as the
borderline useless morale boost, you get the chance to shoot as if the shooting
phase on a 4+ every time a model dies. Much more useful than the apothecary and
can be used as many times as you like. </div>
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Let's talk a bit about warlord
traits and relics. There is one warlord trait that would be very useful for a
vanilla Astartes warlord babysitting devastators and that is storm of fire.
This means that every unit in 6" that rolls a 6 to wound in the shooting
phase gets an extra -1 to their AP value. Excellent for weapons that are
already at least -1. The standard of the Emperor ascendant can be added to the
Ancient above to make the slain models get off one last shot on a 3+ rather
than 4+ which is great if you haven't invested in a relic elsewhere or have the
command points to spare to buy an extra one. </div>
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Now, how about we talk stratagems. There are
a few that stand out to me as being great for devastators. Individual chapter
stratagems are covered below. Hellfire shells and flakk missiles make heavy
bolters and missile launchers auto-include in my army, especially on
devastators. the ability to put d3 mortal wounds on anything (especially good
against daemon Primarchs) is amazing, especially in conjunction with the signum
and any re-rolls. Wisdom of the ancients can turn a nearby dreadnought into a
mock-captain for re-rolling to hit rolls of 1 - useful if you have no other
access to re-rolls and have a shooty dreadnought in your backfield. Lastly, any
fool who wants to deep strike within 12" of your devastators is about to
have a really bad day if you play auspex scan - especially if you are in a
re-roll bubble. I'm going to branch off now and talk about each of the 10
chapters in detail. This will cover any directly relevant chapter tactics,
stratagems, Warlord traits and relics. </div>
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<b>Black Templars</b> - you shouldn't
really have any devastators as you have the excellent crusader squads and
should be marching towards the enemy anyway! But still, the stratagem can help
to protect you from mortal wounds should your heavy weapons be the nearest for
smite or be the target of a mortal wound dealing psychic power.</div>
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<b>Blood Angels</b> - as noted above,
they are the only chapter to get the benefit of heavy flamers, which aren't
very useful as a gunline but can be devastating (no pun intended) as an
advancing unit or counter-charge. Keep them in a razorback with 4 heavy flamers
and a combi-flamer then unleash them (ideally into cover and on an objective)
against your opponent. Then dare them to charge you next turn! Although a
pre-disposition towards jump packs and charging (red thirst) doesn't really
make devastators a thing for Blood Angels, I always include a unit. Having said
that, at least you get the bonus to your wound rolls if you do get charged.
Veritas vitae and the standard of sacrifice can indirectly benefit them with
extra command points or a 5+ feel no pain (as well as the usual standard
benefits) respectively. </div>
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<b>
</b><br />
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<b>Dark Angels</b> - having head several
games with these chaps recently, I'm content to say that their devastators are
pretty damn terrifying. Along with Blood Angels heavy flamers, these are the
only chaps I tend to run with a single weapon load-out. Namely plasma. Before I
go any further I will just mention that they have a few other tricks up their
sleeve. The chapter banner bearer with sacred standard allows the usual
one-last-attack shenanigans, but on a 2+. They also have a Warlord trait which
benefits devastators, granting a once per battle reroll plus regaining command
points on a 5+ (Azrael's).</div>
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But that's not all. They have two
specific stratagems which work excellently with devastators as well as a
chapter tactic and Warlord made for gunline filth. Grim resolve is the 'chapter
tactic', which means they can re-roll 1s whenever you stay still and shoot
(including for overwatch) as well as<span style="mso-spacerun: yes;">
</span>never losing more than 1 model for morale checks. Effectively, you don't
need to worry about having a Captain nearby. Of the stratagems, one allows you
to still shoot despite having fallen back this turn, which is excellent if you
do end up getting charged. The second is where the magic really happens though.
Weapons from the dark age allow you to increase the damage characteristic of
your plasma weapon by 1. Before I go on to demonstrate the effectiveness of
this, I should mention that placing Azrael in the centre of your gunline allows
rerolls to everything to hit as well as providing you with a 4++ invulnerable
save!</div>
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Now, imagine this. You have a devastator
squad which needs to kill a big nasty dead, sitting near Azrael and his Lt. You
fire all 4 of your plasma cannons, overcharging as you go and using weapons
from the dark age. For the sake of it you use your cherub too. The signum
increased your chance to hit for 1 of them and Azrael allows you to reroll all
your to hit rolls. The Lt is allowing you to reroll to wound rolls of 1 also.
Which means that a fair few of your S8 Ap-3 shots will be getting through. Bear
in mind that the maximum damage from this shot is 45. For the sake of 1 command
point. Which Azrael gets back on a 5+. It is absolutely devastating. I have
almost single handedly taken down both Magnus and a Tessaract Vault on turn 1
using this (with a little help from snipers, flakk and hellfire in my
tactical/scout squads) </div>
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<b>Imperial Fists</b> - designed for
devastators! Well, not quite. Ignoring cover saves is all well and good except
that mostly you will be targeting big nasties or vehicles which rarely get to
benefit from them. I'm yet to come up against a fortification in 8th, but if so
you can re-roll to wound against it. Their warlord trait can be beneficial
against AP values of -1, granting you extra cover modifiers. The bolter drill
stratagem would be of minor use on the heavy bolters as you'd mainly be using
hellfire. </div>
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<b>Iron Hands</b> - while neither their
stratagem nor relic or warlord trait are helpful, gaining a 6+ feel no pain on
every infantry model does benefit your devastators also. </div>
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<b>Raven Guard</b> - now here's an
interesting thing. Though Raven guard are more associated with stealth and jump
packs, they do get a lot of benefits to their backfield infantry units such as
devastators due to the -1 to hit chapter tactic. With careful deployment, you can
sit in cover with impunity, getting +1 to save and -1 to hit. Alternatively,
you can get very close for some Multi-melta fun with strike from the shadows,
but this would be a waste of assets and better suited to a few suicide company
vets with melta guns. </div>
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<b>Salamanders</b> - you don't get any
benefit from their stratagem (as for some Emperor-forsaken reason they can't
take heavy flamers) and their Chapter tactic, while brilliant for the most
part, will only really benefit you if you don't have a re-roll bubble already,
as you can't re-roll a re-roll. However, if your re-rolls are only that of 1s
you can always save your Salamander re-roll for the dreaded 2's.</div>
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<b>Space Wolves</b> - the only chapter
with no tactics as of yet and not even devastators as such. Long Fangs have no
access to Cherubs nor do they come with a signum. They do have a 5-7 unit size,
5 heavy weapon capacity and the ability to have a Wolf Guard terminator (great
for ablative wounds!) leading the pack. In addition, their special rule allows
you to single out an enemy unit per turn and re-roll 1s to hit for the squad.
This discourages split fire - ironic as in previous editions they were the only
heavy weapons squads that could do it!<span style="mso-spacerun: yes;"> </span></div>
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<b>Ultramarines</b> - assuming you do
get in engaged in combat and survive, their chapter tactic is great for falling
back and hosing the enemy with retaliatory fire. The Warlord trait is
indirectly beneficial, potentially giving you more command points to spend on
stratagems as above. Their stratagem is useful if you don't have any other
source of re-rolls to hit nearby. </div>
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<b>Whitescars</b> - your devastators are
called attack bikes! In all seriousness there's no reason you should be falling
back then charging with your devastators nor necessarily advancing. </div>
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Well, that concludes my look at
devastators. I hope this was useful for people. As always I certainly find
these articles helpful for myself as I always find out something that I didn't
realise before when researching them. Cheers.</div>
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Jimbohttp://www.blogger.com/profile/04950063737302695309noreply@blogger.com2tag:blogger.com,1999:blog-4391623713288826384.post-68780878024544613122018-04-03T09:54:00.004+01:002018-04-03T09:54:40.762+01:00Salamanders showcase and overview. <div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieIN-5GYN90YAZmDjnNC7ndagTRejSo2CenNPBlv43p1Sihlj5yvVgfZrgmdiw72o-w3nrfhkDasOzkUQ8QjoVPsukqrazjTKLdRqg4malgqNu77Vdz7qC4jqN9y4-M0yOiLouRmR9KmWu/s1600/IMG_6712.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="480" data-original-width="640" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEieIN-5GYN90YAZmDjnNC7ndagTRejSo2CenNPBlv43p1Sihlj5yvVgfZrgmdiw72o-w3nrfhkDasOzkUQ8QjoVPsukqrazjTKLdRqg4malgqNu77Vdz7qC4jqN9y4-M0yOiLouRmR9KmWu/s320/IMG_6712.JPG" width="320" /></a></div>
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<span style="font-size: 14.67pt;">Salamanders are here! When building a
themed army I usually build in restrictions depending upon what the
background for the army is and what aspect of it I want to focus on.
With Salamanders, therefore, I imposed a few restrictions with my army
building and weapons selection. Also note that most of the bases are scratchbuilt, though painting all that lava was driving me mad so they're only about halfway painted. </span></div>
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<span style="font-size: 14.67pt;">For the army itself I’ve built it around
a battle company with no bikes or jump pack included. There are lots of
transports to aid mobility - 4 rhino/Razorback and a land raider
redeemer (plus a drop pod not pictured) First company support comes in
the form of sternguard and 10 assault terminators, while first company
support is a mix of bolter and sniper scouts. </span></div>
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<span style="font-size: 14.67pt;">I donated an ironclad to my imperial
fists, leaving a standard dread and adding a leviathan. In terms of
characters there is the usual selection but also including a
cataphractii captain, vulkan he’stan (and Primarch Vulkan as I love the
model) shen the chief apothecary, chaplain Xavier and a squad of
company veterans. Lastly, air support comes in the form of a caestus
assault ram. </span></div>
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<span style="font-size: 14.67pt;">As you may have noticed this army lack
anything that the fluff states they do not make much use of, such as
bikes and anti gravs. It also leans heavily towards the use of thunder
hammers, flame and melta weaponry. It is designed to be used in such a
way that it is mobile with the transports, favoring close assault over
ranged warfare. </span></div>
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<span style="font-size: 14.67pt;">All salamanders units with chapter
tactics benefit from a large amount of rerolls so it makes sense to min
max and equip the squads for maximum damage output. Relic wise, one of
your characters can benefit from the -+1 strength and your warlord
(compulsory if Vulkan) gets +1 strength. Other things to consider are
their stratagem which adds 1 to flame weapons to wound (such a shame
blood angels gets heavy flamer devs and we don’t) and, the almost
compulsory Vulkan in this list will grant you rerolls to hit and wound
with flame and melta. </span></div>
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<span style="font-size: 14.67pt;">As of yet they are untried in 8th
edition. I think they will be tricky to play with the self imposed
restrictions, relying on a few units to hold the backfield while the
majority deep strike in or surge forwards. My friend Alex plays a very
strong salamander list but it is a mixture of primaris and standard
marines thar relies on a strong fire base with reroll bubbles and no
unit restrictions. </span></div>
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<span style="font-size: 14.67pt;">Cheers.</span></div>
Jimbohttp://www.blogger.com/profile/04950063737302695309noreply@blogger.com2tag:blogger.com,1999:blog-4391623713288826384.post-35997616684567785872018-03-31T17:22:00.003+01:002018-03-31T17:22:37.281+01:00Imperial fists showcase<div style="font-family: "helvetica neue"; font-size: 11px; font-stretch: normal; line-height: normal; min-height: 13.1px; text-align: justify;">
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<span style="-webkit-font-kerning: none; font-size: 14.67pt;">Imperial fists join the fray! My latest showcase is a bit of a shambles as they’ve all been basecoated in different ways at different times using different sprays. Nonetheless, now it is finished in terms of basecoating and assembly. </span></div>
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<span style="-webkit-font-kerning: none; font-size: 14.67pt;">The theme of this army is simple. Overwhelming firepower built around a semi company of marines. In terms of line troops we have a couple of scouts squads In support and an additional devastator squad. In addition, there are 2 squads of centurions as few other units epitomise imperial fists than these chaps. 1st company support comes in the form of a sternguard squad in mkiii and both a terminator and terminator assault squad. </span></div>
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<span style="-webkit-font-kerning: none; font-size: 14.67pt;">Moving onto vehicles,I think few would argue that any aircraft other than a fire raptor should be used to represent overwhelming firepower. For dreadnoughts, we have a standard shooty variety and a pair of ironclads. Transport wise (drop pod not pictured) we have a trio of rhino/razorbacks and a trio of vindicators. Lastly, I rebuilt my custom 2b land raider into an Achilles that can be swapped out to a godhammer. </span></div>
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<span style="-webkit-font-kerning: none; font-size: 14.67pt;">Finally characters. Lysander naturally leads them with support from a captain (Pollux), lieutenant, chaplain, librarian, champion, ancient, conversion Beamer techmarine, imperial space marine and apothecary. I’m particularly proud of Lysander who is my only venture into nmm painting to date. </span></div>
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<span style="-webkit-font-kerning: none; font-size: 14.67pt;">And there we have it. This fists are high up on the list to take to the field of battle soon. Lots of heavy support choices supported by troops would be the order of the day. Cheers. </span></div>
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Jimbohttp://www.blogger.com/profile/04950063737302695309noreply@blogger.com0tag:blogger.com,1999:blog-4391623713288826384.post-76358376868973044822018-03-28T20:34:00.001+01:002018-03-28T20:34:20.123+01:00Sons of Orar Showcase <div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2qmUK482ZMRrKaTBIaKzCkvrliC5oETHsYFpbDqQ8H1C3GW_Fym7s9hJsXJ-mzbpKAedNTls0ZzdmYjhrQ924rL8gy_AACRB9bJS2b4yxzYCM7KjLkK5mrXwMPep-4oq5Rk5QiOCvTPgZ/s1600/IMG_6596.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="480" data-original-width="640" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg2qmUK482ZMRrKaTBIaKzCkvrliC5oETHsYFpbDqQ8H1C3GW_Fym7s9hJsXJ-mzbpKAedNTls0ZzdmYjhrQ924rL8gy_AACRB9bJS2b4yxzYCM7KjLkK5mrXwMPep-4oq5Rk5QiOCvTPgZ/s320/IMG_6596.jpg" width="320" /></a></div>
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Dear all,</div>
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I'm trying to get my act together with the blog and so here is the latest marine army showcase. It's worth noting that I expect by June latest to have a full army showcase posted for every Marine army which signifies a turning point in my hobby. It will mark a departure from collecting and putting together themed Space Marine armies and instead focusing on assembling other armies, most notably of the Chaos variety, which will in turn shift more focus to my other blog. However, this will mean that I will be able to focus more on actually painting my marine armies to a higher standard and blogging about that on here instead. I estimate that now all my marine armies are assembled and basecoated (aside from the half dozen still on my desk) that only around 10% of that is painted to my highest standard. Anyway, onto the Sons of Orar.</div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhp6XZdCp7tIq7WgnBS8zD1eF9P3DJb1AFdnJLZy9zVNnJAaGGPWAMV-LG_h7hMk1ImdhyphenhyphenjyP6x_LENa0b5pWd3SHmskUIP5niXitGN9NTt_cdkCfzAku-QOuraT0h88zgVcw1Iop_i8Ffn/s1600/IMG_6599.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="480" data-original-width="640" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhp6XZdCp7tIq7WgnBS8zD1eF9P3DJb1AFdnJLZy9zVNnJAaGGPWAMV-LG_h7hMk1ImdhyphenhyphenjyP6x_LENa0b5pWd3SHmskUIP5niXitGN9NTt_cdkCfzAku-QOuraT0h88zgVcw1Iop_i8Ffn/s320/IMG_6599.JPG" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-OpFdvbEwHvk4M_UC-4D-LcFrSPKAhCYLfoxZ7QcqrKskHQOEqPxlYhcTBIU_hWK6tpQvszyHTyUzLSPmUF6jQsPrNVDg7xikQ_0D4JnPwVD8UQwgymZKonzfQN38aj3ks0mHBfsQHWgS/s1600/IMG_6600.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="480" data-original-width="640" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh-OpFdvbEwHvk4M_UC-4D-LcFrSPKAhCYLfoxZ7QcqrKskHQOEqPxlYhcTBIU_hWK6tpQvszyHTyUzLSPmUF6jQsPrNVDg7xikQ_0D4JnPwVD8UQwgymZKonzfQN38aj3ks0mHBfsQHWgS/s320/IMG_6600.JPG" width="320" /></a></div>
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This army was my latest marine venture. As you can see, it is an army purely comprising Primaris Marines. I thought to go down the avenue of incorporating Primaris into each of my other armies but ultimately decided I preferred to keep them unique. Sons of Orar were chosen for several reasons - firstly as I had written some fan fiction about them a while ago, secondly I liked the paint scheme and lastly I wanted to make the army an Ultramarine successor. </div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRP2LPZAaOXTn4EWIVpCLqvtqNeN7igvfZ20DDD0cWDWR4Up40BNQTFXtnzJYQ0Pvqhf1MPWqarKX1QgvIEsTYUUhNayRo9X9n84OUBNzsAyJgeCqhbB_xigAlMTZq5epGXbnvS_v90Il2/s1600/IMG_6601.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="480" data-original-width="640" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRP2LPZAaOXTn4EWIVpCLqvtqNeN7igvfZ20DDD0cWDWR4Up40BNQTFXtnzJYQ0Pvqhf1MPWqarKX1QgvIEsTYUUhNayRo9X9n84OUBNzsAyJgeCqhbB_xigAlMTZq5epGXbnvS_v90Il2/s320/IMG_6601.JPG" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRsuN9-peeem9wi5zgp3isGk5IU8dHtMzwahmHbxN5CaIHCmJNsnX2-yC3tu3fySDxr_ON5IRLESqVYa6ehS1LxLZIRSmlszNRlRmpguHLtb4xrMDYe-HfZTYGppLB23QND1X4O6AcBZYh/s1600/IMG_6602.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="480" data-original-width="640" height="240" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRsuN9-peeem9wi5zgp3isGk5IU8dHtMzwahmHbxN5CaIHCmJNsnX2-yC3tu3fySDxr_ON5IRLESqVYa6ehS1LxLZIRSmlszNRlRmpguHLtb4xrMDYe-HfZTYGppLB23QND1X4O6AcBZYh/s320/IMG_6602.JPG" width="320" /></a></div>
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The theme is fairly straghtforward as they are simply made up of every Primaris release to date. Save that is for the ETB Redemptor (may make an appearance one day) and that fugly super heavy (will never make an appearance). Overall very pleased with them and will try to persist with making them a decent force on the tabletop (minimal success so far) - no doubt more Primaris units will come later to help with this. Cheers. </div>
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Jimbohttp://www.blogger.com/profile/04950063737302695309noreply@blogger.com3tag:blogger.com,1999:blog-4391623713288826384.post-27295685767389059072018-03-25T19:27:00.001+01:002018-03-25T19:27:33.829+01:00Finally some hobby updates. <div style="font-family: "helvetica neue"; font-size: 11px; font-stretch: normal; line-height: normal; text-align: justify;">
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<tr><td class="tr-caption" style="text-align: center;">The heroes of Badab laid out in their glory</td></tr>
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<span style="-webkit-font-kerning: none; font-size: 11pt;">Greetings all. An update at last! I have finally almost wrapped up my Astartes projects and am progressing to other things, namely xenos, imperial guard and a few others. I have hardly ever dabbled with assembling anything chaos related and so the time I reach halfway through this year I want to turn my attention to them. This leaves all things not chaos and not astartes to focus on in the meantime. The main aims are as follows:</span></div>
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<span style="-webkit-font-kerning: none; font-size: 11pt;">1. </span><span style="-webkit-font-kerning: none; font-size: 11pt;">Finish assembling and priming any tau</span><br />
<span style="-webkit-font-kerning: none; font-size: 11pt;">2. Finish assembling and priming any genecults</span></div>
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<span style="-webkit-font-kerning: none; font-size: 11pt;">3. Finish assembling and priming any necrons</span></div>
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<span style="-webkit-font-kerning: none; font-size: 11pt;">4. Finish assembling and priming and mechanicus </span></div>
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<span style="-webkit-font-kerning: none; font-size: 11pt;">5. Start an imperial guard army. </span></div>
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<span style="-webkit-font-kerning: none; font-size: 11pt;">6. Re-base dark eldar to fit with harlequins and craft world. </span></div>
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<span style="-webkit-font-kerning: none; font-size: 11pt;">7. Sort out imperial agents. </span></div>
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<span style="-webkit-font-kerning: none; font-size: 11pt;">8. Assemble a few craft world eldar tanks. </span></div>
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<tr><td class="tr-caption" style="text-align: center;">My box'o'Primaris in the for of the now complete Sons of Orar.</td></tr>
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<span style="-webkit-font-kerning: none; font-size: 11pt;">This looks like an extensive list to deal with in a 3 month period, but actually isn’t as bad as it looks at first. Reason being as follows:</span></div>
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<li style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: "Helvetica Neue"; font-size: 11px; font-stretch: normal; line-height: normal; margin: 0px;"><span style="font-size: 11pt;"></span><span style="-webkit-font-kerning: none; font-size: 11pt;">Done</span></li>
<li style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: "Helvetica Neue"; font-size: 11px; font-stretch: normal; line-height: normal; margin: 0px;"><span style="font-size: 11pt;"></span><span style="-webkit-font-kerning: none; font-size: 11pt;">Only a few scarab bases and new cryptek to do</span></li>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIKJpcISJ1H2cvAq-D_YNIy2M8EUOckXUUCXTm3Q1_DlXiLNKrC-rhEt18WPGAtbKPSpdox4OPwjxM3Jj_TdbcKCCxLfZ6pIy2GX0rfdSKpOtTXK07rC1XT4Dxdng3z5T1oU23qgwzDAK5/s1600/IMG_6434.JPG" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" data-original-height="480" data-original-width="640" height="300" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIKJpcISJ1H2cvAq-D_YNIy2M8EUOckXUUCXTm3Q1_DlXiLNKrC-rhEt18WPGAtbKPSpdox4OPwjxM3Jj_TdbcKCCxLfZ6pIy2GX0rfdSKpOtTXK07rC1XT4Dxdng3z5T1oU23qgwzDAK5/s400/IMG_6434.JPG" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Complete Tau army, which will get its own blog entry on my other blog shortly.</td></tr>
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<span style="-webkit-font-kerning: none; font-size: 11pt;">I generally class the extensive range of armies I collect into 3 categories based on their codex:</span></div>
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<li style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: "Helvetica Neue"; font-size: 11px; font-stretch: normal; line-height: normal; margin: 0px;"><span style="font-size: 11pt;"></span><span style="-webkit-font-kerning: none; font-size: 11pt;">Multiple smaller factions from a single codex designed in practice to be used together ie eldar, guard. </span></li>
<li style="-webkit-text-stroke-color: rgb(0, 0, 0); -webkit-text-stroke-width: initial; font-family: "Helvetica Neue"; font-size: 11px; font-stretch: normal; line-height: normal; margin: 0px;"><span style="font-size: 11pt;"></span><span style="-webkit-font-kerning: none; font-size: 11pt;">Single army from a single codex designed to be used independently ie tau, blood angels, necrons. </span></li>
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<span style="-webkit-font-kerning: none; font-size: 11pt;">In the first category my space marine armies are all pretty much done and the plan is to move onto chaos daemons and marines over the course of the next few years. Category 2 is probably where I will gradually expand over time, adding in say a small tallarn task force or adding a Saimm-Hann contingent to my alaitoc. The third category contains mostly complete armies with the exception of my tyranids, which I also want to gradually expand. </span></div>
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<tr><td class="tr-caption" style="text-align: center;">A few Custodes and Mordians. The Custodes are now complete.</td></tr>
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<span style="-webkit-font-kerning: none; font-size: 11pt;">That pretty much outlines where I am with things now. After a decent push with the Custodes, tau and genecults recently I’m going to turn my attention to mechanicus, necrons and dark eldar alongside boxed set and codex releases. The main project then is imperial guard before my soul turns to chaos. The next few post on here will show my tau sept army and genecult insurrection. cheers </span></div>
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<tr><td class="tr-caption" style="text-align: center;">Genecult army based and complete. </td></tr>
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Jimbohttp://www.blogger.com/profile/04950063737302695309noreply@blogger.com3tag:blogger.com,1999:blog-4391623713288826384.post-58985130998778094352018-01-21T16:42:00.004+00:002018-01-21T16:42:47.284+00:00The Space Marine Lieutenant returns! My take on how to best use them in 8th. <div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOUKgYYpkoE0BnUp0mrwmXoM2pMDI8Nx0eoSVve6G0WCh3ZGMN0CKSv6rf_FwDJPBFNYr78uK8dLs7TcSh0riHm9xAfIkQCUe1zcNTHPARVah6NTZ6fPedBWLB0pc7PGGzMtOs5KfeTmxv/s1600/PrimarisLieutenant.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="302" data-original-width="250" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOUKgYYpkoE0BnUp0mrwmXoM2pMDI8Nx0eoSVve6G0WCh3ZGMN0CKSv6rf_FwDJPBFNYr78uK8dLs7TcSh0riHm9xAfIkQCUe1zcNTHPARVah6NTZ6fPedBWLB0pc7PGGzMtOs5KfeTmxv/s1600/PrimarisLieutenant.jpg" /></a></div>
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Hi folks. Hot on the heels of my tactical squad reviews I thought I
would delve into one of the new units for the codex – the Lieutenant. I
was really excited to see primaris Lieutenants in the Index and even
more so when their non-primaris counterparts showed up in the actual
codex. This article will aim to give an overview of how the unit works
in 8th and explore my meagre insight as to how they can be used. </div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
Background-wise,
the Lieutenant harkens back to the days of Rogue Trader but disappeared
in 2nd edition era. Guilleman’s codex (and fluff) retcon sees them
reintroduced as a new rank in the Astartes organisational hierarchy.
Demi-companies were introduced last edition and now the unit
background/entry suggests that basically every company has a Captain and
a pair of Lieutenants to each lead a demi-company into battle. </div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
Now
onto the rules. There are two ways to run Lieutenants in-line with
other entries in the codex – as Primaris or as regular Astartes. The
pros and cons to each are pretty much in-line with the Primaris vs
regular comparisons across the board and we’ll come to that later. For
now suffice to say that they have a few things in common. Firstly, they
are both HQ choices. Secondly, they have chapter tactics (or DA/BA
equivalent) and ATSKNF like other marines units. Thirdly, company heroes
allows Lieutenants to be taken as 2 models per entry which are deployed
at the same time but otherwise act independently (more on that later).
Last but not least, the tactical precision rule gives them a 6” reroll
1s to wound bubble. </div>
<div style="text-align: justify;">
<br /></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghweuxmaIfTucV8mXUOm9dghiOYmChUibEmJUA1TihJNQZAHFSZmf_sum7E5Bo17afscxIJ-tsuGQAS61N9tj3S8AcxmrR9wIY-5D4eUmrNMnEPU4yq9F8sp91UATrcpOF93Lc5tF5bEBd/s1600/99070101027_Telermon01.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="950" data-original-width="920" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEghweuxmaIfTucV8mXUOm9dghiOYmChUibEmJUA1TihJNQZAHFSZmf_sum7E5Bo17afscxIJ-tsuGQAS61N9tj3S8AcxmrR9wIY-5D4eUmrNMnEPU4yq9F8sp91UATrcpOF93Lc5tF5bEBd/s320/99070101027_Telermon01.jpg" width="309" /></a></div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
The role they fill is therefore as both a
hero character who is slightly less adept than a Captain, but whom
synergises perfectly with a Captain to bolster the effectiveness of the
units in the vicinity. He is also a cheap HQ choice if you are on a
tight budget. As for the Company heroes rule, there are pros and cons. I
often find when list-building that I want more HQ slots filled to
enable me to take more detachments and therefore gain more command
points. In this case, taking two per slot would be counterproductive.
If, however, you are tight on slots and would benefit from two in the
army, being able to deploy simultaneously (but act independently from
then on outside normal coherency) may aid you to get first turn by
finishing deploying first. </div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
Let’s look at points and stats
now. The regular guys are 4 power / 60 points and the primaris 5 (70).
Stat wise they are a level below their respective Captains (lacking a
point of BS/W/A/Ld by comparison) and obviously with a different aura
ability and no invulnerable save. A Primaris Lieutenant is only just
below a regular Captain in terms of stats, which on a like for like
basis generally involve an extra attack and wound over the regular
Lieutenants. However, there is an associated points increase by making
the jump from regular to Primaris and differing wargear options, which
we will address now. </div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
Options For a regular Lieutenant are not
quite as lavish as for Captains despite them having the same bare-bones
equipment, consisting of frag/krak grenades, bolt pistol, master crafted
boltgun and chainsword. Notably missing are the options for a storm
shield, relic blade, space marine bike and of course an iron halo.
However, and this is where regular marines still shine over their larger
cousins, the regular Lieutenant still has access to jump packs, melee,
pistol and combi-weapons galore. Also, don’t’ forget the model can be
your Warlord should you wish and, as a character, can take a relic. The
Primaris is far more restricted in its weapon options, having just a
bolt pistol, frag and krak grenades, plus a master-crafted auto
bolt rifle which can be swapped out for a master-crafted stalked bolt
rifle or power sword. </div>
<div style="text-align: justify;">
<br /></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhftg9ekJT1KL_Gv9IvBRKptHSpoDdZeaPNgwxrYRUzUteXte5RXN1pefQTK-8JhfVPzH8Xhs_sP_AYcDxs053El4GKcgiZSh3jmRU1gyZG1AkPlk18mvrtwVrEaDTCp_dj6-l6HWlX8JeY/s1600/dark-angel-LT.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="869" data-original-width="825" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhftg9ekJT1KL_Gv9IvBRKptHSpoDdZeaPNgwxrYRUzUteXte5RXN1pefQTK-8JhfVPzH8Xhs_sP_AYcDxs053El4GKcgiZSh3jmRU1gyZG1AkPlk18mvrtwVrEaDTCp_dj6-l6HWlX8JeY/s320/dark-angel-LT.jpg" width="303" /></a></div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
Before delving into builds, we should
talk a bit about the battlefield role of the Lieutenant. He is a
4/5-wound character with no invulnerable save and thus is unlikely to be
a game-changer no matter what you load him out with. What he does do
very well is lend extra support to areas of the battlefield that may
need it as well as bolstering the offensive capability of the units
nearby. Speaking of which, this fits perfectly with his status as a
character, as you can surround him with other units making him protected
from all but sniper fire while granting rerolls to 1 for all units in
6”. </div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
Lieutenants will fit nicely into most builds and should be
there to complement an army rather than have the army built around it.
For example, if you have a backfield gunline with devastators and
predators, placing a lieutenant nearby will allow you crucial rerolls to
to hit rolls of 1. Considering most heavy weapons will be wounding on
rolls of 2-4+, this can greatly increase your chances of a successful to
wound roll and hopefully leave you a command reroll free for the
dreaded 1 on the damage roll. This can be further stacked with abilities
such as the salamander Chapter tactic, armorium cherub and signum
abilities to maximise the killing potential of the big guns. </div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
You
may decide that you want to get the Lt up close and personal with the
enemy, using either a jump-pack or transport for mobility. (note the
Repulsor is the only transport option for the Primaris Lt) Whether or
not you want him to support a drop pod full of sternguard or a squad of
assault terminators, he will likely give you several extra wounds per
turn as well as bolstering his own wargear, which we will discuss
shortly. Last couple of points. I rarely deploy Lieutenants without a
captain also – it makes it easier to build a bubble around both
characters and then you are increasing the amount of hits and wounds
from all units within 6” of both as well as having a couple of decent
characters nearby. There’s also no reason you can’t use 2 of each for
around the same cost as Guilleman and take a pair in the backfield and a
pair in the vanguard should you so wish. </div>
<div style="text-align: justify;">
<br /></div>
<div class="separator" style="clear: both; text-align: center;">
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<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
Now for loadouts. I’ll
start with the Primaris as it’s easier being you only have the option
for A B or C. The MC rifles are a decent shout at any time due to their
damage output of 2 plus the rerolls to wound he grants himself. For a
backfield role, the stalker may be a good shout at s4, Ap-2 and damage 2
if you plan on staying put. The auto-bolt rifle is a good all-rounder
allowing him to advance and still shoot if you need to change positions.
Power sword would only leave you a pistol or grenades but takes
advantage of his WS2+ and the extra attack primaris have over the
regular chaps. Really depends what you want to use him for, but as their
all s4 his auto-reroll of 1 to wound may help a bit. </div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
For the
grand finale let’s look at the regular Lieutenant loadouts. He benefits
from being able to swap out his master-crafted boltgun and / or
chainsword while retaining his bolt-pistol allowing him more utility
than his Primaris counterpart. I’m a fan of his basic MCBG which for 3
points can potentially deal out 4 damage a turn (especially given his
rerolls) but you can swap this out for a combi-weapons, pistol or melee
weapon while also being able to swap out his chainsword for a melee
weapon. </div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
I prefer to stick to one of each melee and shooting and
also prefer combi-weapons to pistols. If you are going to swap out the
MCBG then don’t bother with the stormbolter (same maximum damage
potential at both ranges) and go for a combi-weapon. For melee, he
benefits from WS2+ and rerolls </div>
<div style="text-align: justify;">
to wound so any weapon you fancy
will be as good as it gets on him, from a cheap power sword to a thunder
hammer. The bare bones Lt will cost you 63 points, my preferred
all-rounder loadout adds a power sword or power fist for 67/75 points
and, if you want to go all-in, swap out for a combi-melta and thunder
hammer for maximum damage. (plasma too risky on an expensive aura model)
</div>
<div style="text-align: justify;">
<br /></div>
<div style="text-align: justify;">
I hope this guide has been useful. Happy gaming. </div>
Jimbohttp://www.blogger.com/profile/04950063737302695309noreply@blogger.com2tag:blogger.com,1999:blog-4391623713288826384.post-1695619316779745362018-01-14T14:32:00.000+00:002018-01-14T14:32:00.500+00:00Tactical squads overview and tactica - part 2 <!--[if gte mso 9]><xml>
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<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBqBUGS6DKhTrSS_GomlotsbtZYkrvL-dyg9iRtPhdfPXrktqKYlN-7LUCO_atZ8wgmAadXvDtDpyxymtpOIdibK6EAxQagI6-nsV5csbTJea5pEpG88s8whL16f1AL6VkW3GX_qy5wpIa/s1600/tac3.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="191" data-original-width="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhBqBUGS6DKhTrSS_GomlotsbtZYkrvL-dyg9iRtPhdfPXrktqKYlN-7LUCO_atZ8wgmAadXvDtDpyxymtpOIdibK6EAxQagI6-nsV5csbTJea5pEpG88s8whL16f1AL6VkW3GX_qy5wpIa/s1600/tac3.jpg" /></a></div>
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Hi folks, this is the second part of my guide to tactical squads in 8th edition. First part found <a href="http://indexastartes.blogspot.co.uk/2018/01/tactical-squad-overview-and-tactica.html">HERE</a>. Enjoy. </div>
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TRANSPORT:</div>
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There are 6 ways to get around in
the new codex, and they are pretty much the same as in the old one. Drop pod,
rhino, razorback, Land-raider, Stormraven or on foot. Note you can't use the
Repulsor as apparently new and old marines don't share any of their toys. </div>
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The
good news about 8th edition for transports is as follows:</div>
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<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>You can assault out of them now. </div>
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<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Mixed units are allowed in a transport. </div>
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<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>They got a whole lot more survivable. </div>
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<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>You can fire heavy weapons on the go a whole lot
easier.</div>
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<br /></div>
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Now for the bad:</div>
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<span style="font-family: Symbol; mso-bidi-font-family: Symbol; mso-fareast-font-family: Symbol;"><span style="mso-list: Ignore;">·<span style="font: 7.0pt "Times New Roman";">
</span></span></span>They pretty much doubled in price for basic
transports.</div>
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</span></span></span>You have a 1/6 chance of a mortal wound if it
dies while you're in it. </div>
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</span></span></span>No more shooting out of hatches.</div>
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</span></span></span>You have to disembark before it moves but can
then act normally.</div>
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Now, I'm going to discount the
non-dedicated transports for now as you shouldn't be using land raiders or
stormravens to ferry tactical marines around really - they're much more suited
to carrying Elite and harder-hitting units. This leaves us with the trusty drop
pod, rhino and razorback. Drop pods are coming down in price a lot since the
Index but still aren't viable to use en-masse. Two 5-man units in a pod held in
reserve and dropped into the right place at the right time could be lethal for
grabbing objectives or bolstering a line where needed. Rhinos are tough and for
only 8 points can be given an HK missile and extra storm bolter making them
pretty well-armed. Don't forget to combat squad the marines in advance (or
simply load with 2 5-man units) for maximum utility. </div>
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Finally, a smaller unit in
a Razorback can also be lethal, especially if it's a 70:30 split or accompanied
by a character. The changes to twin weapons made the Razorbacks armament
lethal. Let's not forget that both tanks are now useful to charge into combat
and soak up overwatch fire if you are trying to charge, plus the rhino can drop
off one squad while ferrying the other to another location. To sum it up, drop
pods if you want 10 men in the right place at the right time, Rhinos to protect
and move 10 men where you want them and Razorbacks to provide fire support and
ferry around smaller squads.<span style="mso-spacerun: yes;"> </span></div>
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<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJvp1QJflXPzpS2SzHdZ9q9DhEhbTyUClI82bf3kfN-E4OnsoYKf9yKhoBCeAjysgHQwVHpn_tBEgfoOVP0I1q3JgjVc0VoL2P9tRjLad4K1AACTH6RL6yvaQ_9uQMEW5jcGYUmm-taHe5/s1600/tac5.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="228" data-original-width="221" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJvp1QJflXPzpS2SzHdZ9q9DhEhbTyUClI82bf3kfN-E4OnsoYKf9yKhoBCeAjysgHQwVHpn_tBEgfoOVP0I1q3JgjVc0VoL2P9tRjLad4K1AACTH6RL6yvaQ_9uQMEW5jcGYUmm-taHe5/s1600/tac5.jpg" /></a></div>
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SPECIAL RULES:</div>
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All tactical squads have the same
two rules which are 'and they shall know no fear' (reroll failed morale checks
and 'champions of humanity' (ability to hold objectives even if non-troop
enemies also within 3") However, each chapter has their own tactics which
will also benefit tactical squads and we will take a look at them in turn now:</div>
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Black Templars - righteous zeal
allows you to reroll charge rolls. While useful for many other units (including
Crusaders) there it not much benefit to tactical squads, who get one attack
each in combat and at best pack one model with a decent melee weapon. </div>
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Blood Angels - red thirst can
turn even the humblest marine unit into a combat monster by adding +1 to its
wound rolls in the fight phase. This applies only if charging or charged that
turn, so beware prolonged combats. This will mostly mean that against GEQs you
wound on a 2+, 3+ against MEQs and even the T8+ nasties can be wounded on a 5+.
Tactical marines are pretty much the most basic marines you can get and so this
makes them that little bit better if you do charge or get charged, especially
if your Sergeant is packing a decent melee weapon.<span style="mso-spacerun: yes;"> </span></div>
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Dark Angels - grim resolve has
two effects. The first limits casualties due to failed morale checks to a
maximum of 1 - not all that useful if you are using 5-man squads anyway. The
second and more useful part allows you to reroll all shooting to hit rolls of 1
(including overwatch) if you remain stationary - excellent for gunlines and
objective camping but again pretty useless if you intend to be on the move. </div>
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Imperial Fists - Siege masters.
On the rare occasion your opponent has a building then you can reroll failed to
wound rolls, which could be useful for weapons such as lascannons, multi-meltas
and Thunder hammers. The main appeal of the tactic is to remove the benefit of
+1 to enemies saving throw for being in cover. This is excellent for tactical
squads as the flexibility of weaponry you possess means that infantry, Monsters
and vehicles alike will be equally vulnerable regardless of whether or not they
are hunkered down. It doesn't add any advantage to you, but it removes a big
one for them which will add up over the course of a game.<span style="mso-spacerun: yes;"> </span></div>
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Iron Hands - the flesh is weak
provides a 6+++ 'feel no pain' for every tactical marine to be that extra bit
more survivable. It might not add much over the course of a game but if you
fielded 30 tactical marines you'd expect to save 6 of them that would have died
otherwise and also gives you at least a chance of surviving mortal wounds.</div>
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Raven Guard - shadow masters
means that your opponent must subtract 1 from shooting to hit rolls at over
12". This has pros and cons for Raven Guard Tacticals. It's great for
improving the survivability of ranged squads that camp on objectives or hold
the backfield, at least that is until the enemy closes with them. For tacticals
wanting to take the fight to the enemy, to be in effective range of much of
their weaponry (24" rapid fire, meltas, flamers) you must forego your
advantage. </div>
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Salamanders - Master artisans
(who don't own as many heavy flamers as the Blood Angels apparently) grants a
reroll to hit and to wound each time you shoot or fight. This is an awesome
little tactic that will benefit small, 5-man tactical squads the most. Each
time you shoot your special ranged weapon or roll the dreaded 1 to wound with a
meltagun you get to reroll it for free. This is also handy if the Sergeant has
a decent melee weapon. firing heavy weapons on the move, assault weapons while
advancing and using 'unwieldy' melee weapons suddenly doesn't look so bad. With
regard to the 'shooting' part of the rule, I would read that to mean that if
you shoot overwatch when charged you can also use it to try and get that melta
hit. </div>
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<br /></div>
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Ultramarines - Codex discipline
grants +1 to leadership (again pretty useless in small squads) but,
importantly, allows you to shoot at -1 on a turn in which you fell back. This
is extremely useful for tactical squads, especially smaller ones that have been
charged and only have decent models remaining or larger ones that have been
tied up in combat. Not many non-fly units have this ability and so it prevents
your falling back units from being useless. </div>
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<br /></div>
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Whitescars - Lightning assault
allows you to add 2" to your advance rolls as well as enabling you to
charge in a turn in which you fell back. The extra advance helps to add a bit
of pace to models that would otherwise be quite slow, for example if you needed
to grab an objective. The charge after falling back, like the Ultramarine
tactic, is great for allowing you to not be useless on a turn you duck out of
combat. For example if your small squad had been reduced to only 3 models after
being charged last turn, you can then remove yourself from combat, allow
something else to shoot your former combatants, then charge something more
palatable. Situational but useful.<span style="mso-spacerun: yes;"> </span></div>
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<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkmV8I7VAAqnh3gAmfNnEnDErb39Sw5Yc0Ku5-kstWcGeUZN2tL6yzHmLB9gjg8f7tGqZMyHy7bQSl0BZyRK9efORFobik1hyUaveEUnqsv0SB3ljHSdwONlRIxWgiUs3fuYg0P7RQti6r/s1600/tac6.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="191" data-original-width="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkmV8I7VAAqnh3gAmfNnEnDErb39Sw5Yc0Ku5-kstWcGeUZN2tL6yzHmLB9gjg8f7tGqZMyHy7bQSl0BZyRK9efORFobik1hyUaveEUnqsv0SB3ljHSdwONlRIxWgiUs3fuYg0P7RQti6r/s1600/tac6.jpg" /></a></div>
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ALTERNATIVES:</div>
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</div>
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Let us now compare to the other
troop choices in the codex. Scouts are 2 points each cheaper but with a
differing selection of weaponry and a 4+ save as opposed to 3+. Crusader squads
are the same price and stats but have slightly different ways of accessing weapons,
higher maximum number per squad and have to be Black Templars. Lastly,
Intercessors are 5 points per model more, better stats/guns with the same squad
sizes but have less options/transports available. </div>
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<br /></div>
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Scouts - 2 points per model
cheaper and following the same unit size, basic equipment and Sergeant model as
tactical marines. Scouts do however gain several wargear options and the
concealed positions rule, sacrificing 1 point of armour and access to special
weapons/most heavy weapons in return. The Sergeant doesn't get access to
melta-bombs but is otherwise identically equip-able to his power armour
equivalent. You can add camo-cloaks for 3 points to make them as durable as
tactical marines while in cover, though at this stage you are paying 1 point
more per model. </div>
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<br /></div>
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Access to sniper rifles makes them the only marine unit able to
target characters, although the chances of doing significant damage to a character
with sniper rifles is slim. Like crusaders, they can take a bolt-pistol and
combat blade for an extra attack and there's also the option of a shotgun
should you so wish. Concealed positions allows you to deploy in 9" of the
enemy deployment zone/enemy models - this can be good for objective grabbing or
speedbumping units such as genestealers. Scouts fill a very different role to
tactical marines and are usually the bare-bones squad of choice. </div>
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<br /></div>
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Crusaders - no combat squads
ability and have to take black Templar tactics but other than that crusaders
are the ultimate jack of all trades. Containing anywhere from 5-20 models, the
unit can be tooled as either a minimum squad of 5, which can possess a Sergeant
equivalent (with all the options a Sergeant gets save for melta-bombs), a
special weapon and either a melee or heavy weapon. Perfect. On the other hand
you can turn them into a blob squad of 10 tacticals and 10 scouts (neophytes,
note they have Ld 6 compared to scouts ld 7), all of which can replace their
boltguns with chainswords/combat blades for the extra attack. Just beware
morale checks with a unit this size. The go-to troops choice for black Templars
allowing ultimate flexibility of builds. </div>
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<br /></div>
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Intercessors - the new kids on
the block have a few tricks up their sleeves, but rather nicely fill a
different role to tactical marines. At 18 points a go you have an almost 2:3
ratio with tactical marines, and for this you get 5-10 models with an extra
wound and attack each, plus a longer-ranged boltgun with -1 AP. The Codex
marine and Dark Angel Sergeants (again a free upgrade with 1ld and attack over
a regular Sergeant) can take power swords instead of a rifle, and the Blood
Angel squad can take a chainsword instead. Instead of access to heavy and
special weapons, Intercessors can all exchange their rifles for either a longer
ranged/better AP heavy 1 version (stalker) or a shorter ranged/worse AP assault
2 version. </div>
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<br /></div>
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For every 5 models you can take an auxillary grenade launcher
granting 30" range to your grenades. These chaps are designed to be the
badass workhorses of the marine lists, destined to footslog unless you pay for
a Repulsor tank. Not as easily tailored as tactical marines and more vulnerable
to multi-damage weapons, they are nonetheless more formidable in an assault and
more durable on an objective, but with wargear restrictions limiting their
effectiveness in specific roles. </div>
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CHARACTER PERKS</div>
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<br /></div>
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I'm only going to discuss
characters common to all 3 books and am not going to go into special
characters, warlord traits or relics as things will get too complicated. Aside
from Black Templars, Librarians are common to all 3 armies and have a variety
of offensive and defensive ways to bolster squads, though arguably these are
better used on more elite squads. Chaplains can bolster nearby Ld by 1 point
more than a Sergeant not that it will benefit small squads that much. He can
also bolster your to hit rolls in the fight phase - only really of some use to
the Sergeant if melee equipped but better used on dedicated assault units. </div>
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<br /></div>
<div class="MsoNormal" style="text-align: justify;">
Captains and lieutenants are the real go-to combo to cluster your firebase
around, not only boasting a fearsome armoury and stat-line themselves but also
granting rerolls of 1 to hit and wound respectively for units in 6".
Apothecaries/Novitiates can revive a single model from a unit on a 4+ but
chances are your decent models will be the last ones to die so he is probably
better off regaining D3 wounds to characters automatically and without a
penalty for failure. Lastly, Ancients allow a model to make a last
shooting/melee attack on a 4+ when it dies - again a good option for a firebase
of tactical models and devastators.</div>
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<br /></div>
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STRATAGEMS</div>
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<br /></div>
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As above, I'm only going to
discuss the stratagems common to all of the 3 books being covered and not go
into specific ones for fear that this article will go on forever. Auspex scan
can be deadly if used by a devastator or suitably equipped tactical squad to
decimate units hoping to drop in and surprise you with a round of shooting or
melee. Wisdom of the ancients can benefit nearby tactical squads, effectively
making the Dreadnought a Captain for a turn. Tactical flexibility is pretty
moot as you most likely won't be taking 10-man squads anyway - if you do though
it allows you to split them mid game so long as they are still full strength.
Honour the chapter is expensive and allows a second round of fighting - not
worth it on even Blood Angel tactical marines. The last 2 are particularly
relevant (although better on devastators as you can also use the signum) - hellfire
shells and flakk missiles. Both allow a chance at D3 mortal wounds on a target
for a single shot as an alternative to regular shooting. </div>
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CONCLUSION</div>
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<br /></div>
<div class="MsoNormal" style="text-align: justify;">
Phew, well that was a lot longer
than intended but hopefully was comprehensive. I love tactical squads and even
in armies such as Whitescar bikers and Raven Guard scout lists I always include
at least a couple. In fact, aside from Whitescars, Sons of Orar (Pure Primaris)
Templars and Crimson fists every Codex marine army I own contains 3 tactical
squads. They remain the most flexible workhorse of a marine army and IMO should
form the core of one every time. The one thing I am changing in my list
building (which you may have picked up) is having 5-man squads to increase the
amount of command points available to me and maximising the free Sergeants and
their wargear options. Thanks for reading. </div>
Jimbohttp://www.blogger.com/profile/04950063737302695309noreply@blogger.com0tag:blogger.com,1999:blog-4391623713288826384.post-8472998092981064882018-01-06T13:22:00.002+00:002018-01-06T13:22:38.082+00:00Tactical squad - overview and tactica part 1. <!--[if gte mso 9]><xml>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZSMqv98BaIzhlQp2z3FVb1Nm1w0rPXDGb4Mq5lUObL7LPE5Lk32JOaq_wQkaLbkALG8ysjrNBUq5EfsKKqBpVOfVvYnh3HgxcQgNoXLz-Sr4JhNf2zDN3swTpZxLK35WHn_X49dccSPQ_/s1600/tac1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="228" data-original-width="221" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiZSMqv98BaIzhlQp2z3FVb1Nm1w0rPXDGb4Mq5lUObL7LPE5Lk32JOaq_wQkaLbkALG8ysjrNBUq5EfsKKqBpVOfVvYnh3HgxcQgNoXLz-Sr4JhNf2zDN3swTpZxLK35WHn_X49dccSPQ_/s1600/tac1.jpg" /></a></div>
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Hi folks. To kick off the new
year I thought I would put up an article about everyone's favourite unit, the
humble tactical squad. Well, they aren't everyone's favourite unit now are
they? In fact I see many lists that don't include them at all in favour of
other troops choices or just other detachments. This article will attempt to
pick apart the role for tactical squads in the current game by looking at
options, builds, chapter tactics and synergy with HQs, stratagems etc. I will
include dark angels and blood angels in the article for completeness, and while
I will draw some comparisons with other troop units from those books
(intercessors, scouts, crusaders) I won't be branching out further to compare
with grey hunters, chaos marines or other troops choices, nor will I be talking
about Forgeworld units/rules. <span style="mso-spacerun: yes;"> </span></div>
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<span style="mso-spacerun: yes;"> </span></div>
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THE BASICS:</div>
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<br /></div>
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Let's start at the beginning.
Tactical squads are one of 4 troops choices available to Space Marines and, as
per the original codex astartes should make up 6/10 of the 4 battle companies,
and 2/3 of the remaining 6 companies. That's 440/1000 marines per full strength
Chapter or roughly half, although it would be incredibly rare for an Astartes
Strike Force to be made up of that proportion of Tactical Marines. Guillemans
tweaks to the codex has buggered things about somewhat with battleline squads
and 20x5 Marines per Company rather than 10x10, but things are still pretty
much the same. </div>
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<br /></div>
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In terms of gameplay, the troops
will cost you 13 points a Marine and come in unit sizes of 5-10. I won't really
talk about power levels as I don't use them but these chaps are 5 power basic
and 4 power extra for the full 10-man squad. All marines come with frag/krak
grenades as standard as well as a bolter and bolt pistol. As always, 5 marines
allows you to take a Sergeant for free, who can swap either of his guns for
Sergeant equipment. In the previous few editions, the Sergeant the same stats
as a battle brother and could be upgraded to a veteran Sergeant for 10 points.
Now, however, he is a free upgrade to a squad, as with most squad leaders, with
one extra attack and point of leadership. As a side note, veteran Sergeants
still exist but they are 1st Company only and boast a further extra attack and
point of leadership. Lastly, a 5-9 man squad allows you to take either a heavy
or special weapon and the full 10-man squad allows both. Note that all codexes
grant the ability to reroll failed morale check.</div>
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<br /></div>
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</div>
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<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTceLR3ysqNhpEYNx1QI4T5WPwbitWe4JLdMVTNVDzF3Zbl_U6iBK0Y1TUy-OuLhlDNjaasbAdY3mFQj1F_3hIXI56R1VkeRGnA9oSKUh8SMShxu5zlT4pFUXt8huOoLwc0WKLE82uwfsP/s1600/tac4.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="191" data-original-width="265" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTceLR3ysqNhpEYNx1QI4T5WPwbitWe4JLdMVTNVDzF3Zbl_U6iBK0Y1TUy-OuLhlDNjaasbAdY3mFQj1F_3hIXI56R1VkeRGnA9oSKUh8SMShxu5zlT4pFUXt8huOoLwc0WKLE82uwfsP/s1600/tac4.jpg" /></a></div>
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BUILDS:</div>
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<br /></div>
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Now, I always bring tactical
squads as I stick to the codex layout and in the past have been known to favour
10-man squads, occasionally breaking them down into combat squads. However, I
will confess that Robbie-G has a good point with this whole 5-man squad thing
and so I will go through a few ways to build squads with pros and cons. As a
general rule Brigades will grant you 9+3=12 CPs but are difficult (though not
impossible) to build at 1500-2000 points due to the amount of requirements
there are. Battalions + specific detachments are easier to build and still give
you some command points. Always try to build your list around as many
detachments as possible for maximum CPs. (i.e don't put 3 elites, and 3 heavies
into a Battalion if you can give them an HQ and form a separate detachment) </div>
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<br /></div>
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The bare-bones - will cost you 65
points and give you 5 basic bolter-toting marines. The Sarge can swap out to
bolt pistol and chainsword for free. The benefit of building squads this way is
that it is dirt cheap to get yourself either a brigade or double-battalion
detachment for those juicy command points. Don't expect miracles from it as you
will only have 6 attacks (7 with the chainsword) and 9-10 bolter shots at
<12". Having said that, victory points win games - if you're short on
points a cheap tactical squad in cover for a 2+ save may just hold you that
valuable objective. Then again it may be a relatively easy target for your
opponent to simply pick them off and gain a victory point of their own. </div>
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The bare bones XL - same as above
but with 10-men rather than 5. I can't think of many reasons to take this squad
- if you were wanting to sink 130 points into a squad then you should at least
be tooling it up with some weapons for your investment to increase its damage
output. If you plan on combat-squadding it from the start then you should take
2x5 man squads to fill an extra troop slot and get a second sergeant upgrade. </div>
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<br /></div>
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1x10 vs 2x5 - not a build as such
but I thought I would address this here. The question is, should you take one
or the other, and I would argue it is almost always better to take the 2x5
option. Reasons are as follows:</div>
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<br /></div>
<div class="MsoListParagraphCxSpFirst" style="margin-left: 72.0pt; mso-add-space: auto; mso-list: l1 level1 lfo1; text-align: justify; text-indent: -18.0pt;">
<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"><span style="mso-list: Ignore;">1.<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Unless you're playing power levels, there is no
points difference.</div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 72.0pt; mso-add-space: auto; mso-list: l1 level1 lfo1; text-align: justify; text-indent: -18.0pt;">
<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"><span style="mso-list: Ignore;">2.<span style="font: 7.0pt "Times New Roman";">
</span></span></span>If you planned on combat-squadding anyway,
you've now gained yourself a free sergeant (and the upgrades he permits), taken
up an extra troops slot and have access to 2 special weapons or 2 heavy weapons
rather than having to take 1 of each.</div>
<div class="MsoListParagraphCxSpLast" style="margin-left: 72.0pt; mso-add-space: auto; mso-list: l1 level1 lfo1; text-align: justify; text-indent: -18.0pt;">
<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"><span style="mso-list: Ignore;">3.<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Effectively immune from morale, whereas a larger
squad suffering heavy casualties may lose further models. </div>
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<br /></div>
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We should also consider benefits
to taking the 10-man squad in the argument, and those are as follows:</div>
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<br /></div>
<div class="MsoListParagraphCxSpFirst" style="margin-left: 72.0pt; mso-add-space: auto; mso-list: l2 level1 lfo2; text-align: justify; text-indent: -18.0pt;">
<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"><span style="mso-list: Ignore;">1.<span style="font: 7.0pt "Times New Roman";">
</span></span></span>More staying power with 10-man squad. </div>
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<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"><span style="mso-list: Ignore;">2.<span style="font: 7.0pt "Times New Roman";">
</span></span></span>More models will benefit from powers/stratagems
etc that benefit the unit. </div>
<div class="MsoListParagraphCxSpMiddle" style="margin-left: 72.0pt; mso-add-space: auto; mso-list: l2 level1 lfo2; text-align: justify; text-indent: -18.0pt;">
<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"><span style="mso-list: Ignore;">3.<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Can spread models out further and still benefit
from 6" reroll bubbles that affect units rather than models. </div>
<div class="MsoListParagraphCxSpLast" style="margin-left: 72.0pt; mso-add-space: auto; mso-list: l2 level1 lfo2; text-align: justify; text-indent: -18.0pt;">
<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"><span style="mso-list: Ignore;">4.<span style="font: 7.0pt "Times New Roman";">
</span></span></span>Can combat squad at the beginning of the game or
partway through if still at full strength and using a stratagem. </div>
<div class="MsoListParagraphCxSpLast" style="margin-left: 72.0pt; mso-add-space: auto; mso-list: l2 level1 lfo2; text-align: justify; text-indent: -18.0pt;">
<br /></div>
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I still think the 2x5 is the
winner here on balance. </div>
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<br /></div>
<div class="MsoNormal" style="text-align: justify;">
The in-betweener - however you
equip the squad, taking a model count somewhere between 6-9 models is possible
especially if you have leftover points to spend. Of course you will benefit
from more bodies, attacks, shooting etc but it does nothing to improve your
access to an additional special/heavy weapon and does not give you combat
squads. Taking greater than 6 models will restrict you option of a Razorback
also. </div>
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<br /></div>
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The 50:50 split - the old way of
running a 10-man squad was to split them with a backfield squad containing the
heavy weapon for an objective sitting ranged unit and to put the special weapon
and Sergeant in a mid-field position. This is still viable if not that
efficient (see above) and made even better by the changes to combi-weapons and
being able to target separate units for different weapons now. </div>
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<br /></div>
<div class="MsoNormal" style="text-align: justify;">
The 70:30 split - another take on
combat-squadding is to leave your 5 bare bones marines sitting in the backfield
while putting the Sergeant, special and heavy weapons in a Razorback and taking
the fight to the enemy. Particularly devastating with triple melta/flamer
weapons.</div>
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<br /></div>
<div class="MsoNormal" style="text-align: justify;">
The babysitters - a 5-man squad
with a heavy weapon sitting in the backfield with a cheaply tooled Sergeant for
counter-charge potential. Good for objective camping and cheap heavy weapon
inclusion at less than 100 points.</div>
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<br /></div>
<div class="MsoNormal" style="text-align: justify;">
The hunters - a 5-man squad with
a special and combi-weapon - less scary than the 70:30 split squad but you
don't pay the 65 point tax this way. Not as lethal as Company veterans or
Sternguard in the same role but cheaper for sure. </div>
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<br /></div>
<div class="separator" style="clear: both; text-align: center;">
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkTfCV-lt1f9SDinF-y8044iv2K1dTcbNDRxV5caGE8cYfjcCWIoz8v2Xhh5ld4LiQpv9CxtHL_RciZBU-TLUZoLCnnAKuDPkm0hdT_hu51_KrTKmF88-Li92d8ckEcUoc-PBbIRkwZuTv/s1600/tac2.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="228" data-original-width="221" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgkTfCV-lt1f9SDinF-y8044iv2K1dTcbNDRxV5caGE8cYfjcCWIoz8v2Xhh5ld4LiQpv9CxtHL_RciZBU-TLUZoLCnnAKuDPkm0hdT_hu51_KrTKmF88-Li92d8ckEcUoc-PBbIRkwZuTv/s1600/tac2.jpg" /></a></div>
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<br /></div>
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EQUIPMENT:</div>
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<br /></div>
<div class="MsoNormal" style="text-align: justify;">
To start I should say that the
errata added combi-gravs to the Sergeant weapons list and melta-bombs as an
entry to the datasheet. The Dark Angel and Codex marine options are therefore
identical, with the Blood Angels having additional access to inferno pistols
and hand flamers for the Sergeant and heavy flamers as a heavy weapon option.
Let's go through the weapons categories one at a time.</div>
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<br /></div>
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Basic equipment - as mentioned
everyone has a boltgun, bolt pistol, frag and krak grenades - it's worth me
mentioning a few things now that I frequently forget in-game:</div>
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<br /></div>
<div class="MsoListParagraphCxSpFirst" style="mso-list: l0 level1 lfo3; text-align: justify; text-indent: -18.0pt;">
<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"><span style="mso-list: Ignore;">1.<span style="font: 7.0pt "Times New Roman";"> </span></span></span>If
you are within 12" don't forget one member of the squad can throw a
grenade. This is especially useful on a Sergeant only packing a bolt pistol or
dual melee weapons. Both grenades are better than a pistol and arguably
better/equivalent to a rapid firing boltgun.</div>
<div class="MsoListParagraphCxSpMiddle" style="mso-list: l0 level1 lfo3; text-align: justify; text-indent: -18.0pt;">
<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"><span style="mso-list: Ignore;">2.<span style="font: 7.0pt "Times New Roman";"> </span></span></span>Speaking
of which, don't forget that rapid fire weapons now no longer prohibit you from
charging after firing, for maximum damage output from a squad you should be
aiming for rapid firing followed by a charge. There is now no reason to fire a
pistol over a rifle when charging into combat. Speaking of which....</div>
<div class="MsoListParagraphCxSpLast" style="mso-list: l0 level1 lfo3; text-align: justify; text-indent: -18.0pt;">
<span style="mso-bidi-font-family: Calibri; mso-bidi-theme-font: minor-latin;"><span style="mso-list: Ignore;">3.<span style="font: 7.0pt "Times New Roman";"> </span></span></span>.....
should you be locked in melee during your turn, don't forget that you can fire
your pistols at the enemy now. I always forget.<span style="mso-spacerun: yes;"> </span></div>
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<br /></div>
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Melee - cheaper than in the
previous edition, melee weapons are available in their entirety for the
Sergeants and they can technically take 2 of them should they so wish. The line
up is power sword/ maul/axe/fist, lightning claws(s), chainsword and thunder
hammer. In the case of lightning claws it is worth taking them as a pair for
the extra attack, but no other weapons benefit from a second identical weapon.
Should you wish to forego ranged weaponry you can take a chainsword for an
additional basic attack in addition to another melee weapon. </div>
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<br /></div>
<div class="MsoNormal" style="text-align: justify;">
Pistols - Bolt pistol comes as
standard to all members of the squad, but the sergeant can take one or two
pistol weapons in any combination. Grav pistols and plasma pistols are
available to all with Blood Angels also gaining access to inferno pistols and
hand flamers. All pistols are fairly cheap now and worth considering if you
can't stretch to the arguably better combi-weapons. Summaries are below under
special weapons. </div>
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<br /></div>
<div class="MsoNormal" style="text-align: justify;">
Melta bombs - Sergeant only and
not usable in melee any longer, melta bombs are devastating at S8, -4AP and D6
damage rerolling to wound against vehicles. Consider them if the sergeant has
no decent ranged options and is expecting to get up close and personal. </div>
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<br /></div>
<div class="MsoNormal" style="text-align: justify;">
Combi-weapons - This list also
includes a bolter if you wanted to go dual bolter for free. For 3 points though
you could take a storm bolter and still have room for another weapon. All the
other combi-weapons are pricey now as they are no longer one-shot only and can
be fired at the same time as the boltgun component with a -1 penalty. As you
don't get a bonus to your attacks for a melee and pistol weapon anymore there
are no disadvantages to combi-weapons save for the price. Options are flamer,
melta, grav and plasma as below. </div>
<div class="MsoNormal" style="text-align: justify;">
<br /></div>
<div class="MsoNormal" style="text-align: justify;">
Special weapons - The now standard
fare of flamer, melta, plasma and grav. Flamers are short ranged but don't need
to roll to hit, instead relying on a D6 roll for the number of attacks. Useful
for hordes and overwatch. Plasma is limited by only being damage 1 unless you
overcharge and risk killing yourself, though its range works well in concert
with bolters. Melta is, as always, your go-to character/monster/vehicle killer
and, being an assault weapon, allows you to get in range and shoot when you
advance at a -1 to hit penalty. Lastly, grav is S5 AP-3 damage 1 with 18"
range (so worse than plasma) but against anything with 3+ or better armour can
inflict D3 damage - decent against MEQs, TEQs and tanks/walkers/monsters.</div>
<div class="MsoNormal" style="text-align: justify;">
<br /></div>
<div class="MsoNormal" style="text-align: justify;">
Heavy weapons - pretty much the
same as the above with better range and profiles (though only Blood Angels get
access to heavy flamers) except for the additional heavy weapons in the form of
lascannons, heavy bolters and missile launchers. The former is the go-to ranged
anti-tank weapon, until you roll the dreaded 1 for damage that is. Heavy
bolters are pretty decent and the cheapest heavy weapon, whereas missile
launchers cost the same as a lascannon but with AP-2 rather than -3. This is
compensated by the additional anti-horde profile and the option to use a flakk
missile as discussed below under stratagems. </div>
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Phew. That's all for part 1. I will post part 2 next week. Thanks for reading. </div>
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Jimbohttp://www.blogger.com/profile/04950063737302695309noreply@blogger.com0tag:blogger.com,1999:blog-4391623713288826384.post-77576363196620597462017-12-31T17:39:00.001+00:002017-12-31T17:39:57.333+00:00End of 2017 look back plus 2018 hobby targets<!--[if gte mso 9]><xml>
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Hi everyone. </div>
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A belated merry christmas. As per
usual I thought I would post a rundown of my hobby throughout 2017 and hobby
aims for next year. My aim for this year was to finally get all the marine
armies finalised, make headway on the non-marine/non chaos armies I have and
then start the turn to chaos in 2018. Despite a promising start I didn't quite
get there. In no small part this was due to the release of Dark Imperium which
threw yet another marine collection into the mix. If that wasn't enough, the
new marine codex shook up the organisation of my armies and made me go back to
the drawing board with some things. I have also been spending more time playing
40k with the advent of 8th. Here's a rundown of my hobby targets I hit. </div>
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Whitescars were deemed complete
fairly early in the year having been rebased onto both 32mm and oval bases for
the bikes. I added a Jump lieutenant towards the end of the year and now
consider them complete. Blood Ravens too were deemed complete earlier in the
year but will need a brief revisits since the codex dropped, as will space
wolves. We're only talking about adding a couple of infantry models so no big
deal. A small aside was assembling, spraying and basing the Legion of the
damned as a nice little side project. </div>
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I finally finished my Luna Wolves
army, which for me was a tremendous milestone as I never quite believed I would
get there. Grey Knights also got some refinement and were brought up to
standard. The Crimson fists are also now deemed complete having been slightly
restructured and had time spent on basecoating the infantry to tabletop
standard to go with the half of the army that is fully painted. A last minute
hobby session (literally today!) also brought my Raven guard up to spec with a
few characters and bases being added. </div>
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Sons of Orar were a wishlist army
based on a fanfic I wrote. When Primaris Marines dropped, I decided to keep
them totally seperate from my other collections and draw a line under them.
This left me with a Chapter to make fully Primaris and the Sons fit the bill.
They are now complete save for a few characters I still haven't assembled which
will be addressed in the new year. Sticking with red, Blood Angels were another
milestone for me as they too have sat in their boxes for quite some time and
desperately needed the last few models organising, building and magnetising to
call them done. Now this is complete, I just want to add a land speeder storm
and stormhawk to them which Claire kindly bought me for Christmas. </div>
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So all in all a productive year. I'll
be sailing into the new year by finishing up the last few models for my blood
angels and then continuing to fight the good fight updating all the other
armies as I go. Dark Angels will be the first on that list followed by the
other in turn. Some, like the blood Ravens, require only minor attention,
swapping out some scouts and adding an ancient models. Most require some form
of updating to their command squads / now individual characters and having a
lieutenant adding. One other thing I am trying to do starting with my marine
armies is to change models that are on clear flying bases to sit on oval bases
with a clear stem in the middle. Some xenos armies such as nids and eldar will
be a lot of effort, but marines usually only need land speeders addressing. </div>
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Three armies will give me a bit
more of a headache and these are Salamanders, Ultramarines and Imperial fists.
The Salamanders really only need the above updates but in addition still need
about half their bases to be done - as these are scratchbuilt and need painting
before the models are added they will take a bit of time. The Ultramarines are
missing a dozen models, which were used to fill gaps in other armies, the idea
being to replace them with the amazing looking Japanese exclusive models. If I
ever get my hands on them that's the plan. Lastly, the Imperial Fists need a
few models (command and Lt) adding as well as their land raider being
refurbished to an achilles pattern and 5 centurions being put together. </div>
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Well, that's about it for now.
Undoubtedly there will be more Marine releases to come as time moves on,
perhaps more Primaris and special character focussed going forward. This has
been a real labour of love for me and a grand ambition that, with a lot of
time, dedication, ££ and paint I have against the odds nearly brought to a
conclusion. There's plenty of detail painting to be done on them in the years
to come but it's extremely satisfying to know that I have the armies all
converted, themed and basecoated sitting in boxes ready to game with or paint
further whenever I choose.<span style="mso-spacerun: yes;"> </span>2017 is almost
over and 2018 looks set to be the year I finish all the marines armies off by
halfway and branch out towards chaos marines. </div>
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Here's wishing everyone a happy
new year. <span style="mso-spacerun: yes;"> </span></div>
Jimbohttp://www.blogger.com/profile/04950063737302695309noreply@blogger.com2