Before I launch into the first
part I thought a brief hobby update was in order. I have built up a small
primaris army in Sons of Orar colours made pretty much from Dark Imperium, the
dreadnought, aggressor and reiver sets. I'm hoping to add more to the army
before the end of the year but not before FINALLY sorting out my Luna Wolves,
which are currently making slow progress on the hobby table. Turning back to
the Primaris, the limited 8th edition games I have had so far have demonstrated
how well they can be used alongside conventional marines. This, however, was
not something I wanted to do, ultimately preferring to run them as a purely
primaris army and keeping my other marines armies as is. (well, with the
addition of a few lieutenants here and there) Without further ado I will delve
into the article. Cheers.
Part 1 - concept and design
Well they're here. Months after the initial
teasers that a fair few decried as conversions (I personally always believed
them to be the real deal) we now have the full release of the primaris space
marines and all the rules to go with them. I thought I would talk a bit about
them and give my thoughts. To best go about this I'm going to split the article
into 2, firstly covering my overall thoughts on the concept, models etc and how
I intend to use them. In part 2 I will talk about the new rules and how viable
the army is when fielded solely as primaris.
So GW are continuing with their
storyline advancement and revealing what it was that Guilleman tasked Cawl with
for the past 10 millennia. There has been some outrage about this from fans,
calling weak plot device and cheap sales gimmick. I don't mind the storyline
myself and see it as a natural progression of things. The Imperium is at its
lowest ebb, enemies striking from all sides and now one of the Emperors sons
returns with a new crusade to, if you'll excuse the TF reference, light their
darkest hour.
But as we know GW is mostly driven by money, and this new AoS style ruleset now has its very own 'Sigmarines'. This isn't as surprising a move as one would expect given the current SM range and the last releases. One got the impression that, between Centurions, the stalker/hunter and the Stormhawk, GW were getting a little desperate to find units to fit into the SM range. They filled this gap nicely with the Horus Heresy marines, but there's only so many plastics one can release without invalidating the FW range. As far as I can tell, the only units that need plastic represyentation in the SM codex (if you ignore those such as dreadnoughts, scouts and terminators desperate for updates) are techmarines/servitors/thunderfires and honour guard, neither of which are going to be huge sellers. (Note, I still hold out hope that we will get chapter upgrade sprues for the other first founding Chapters at some points and, given that the pads are compatible with Primaris I actually think it's all the more likely - then again we've already seen a switch to Primaris upgrade sprues for ultramarines so maybe Primaris upgrades will be the way forward)
Anyway, back on track. There was a need for
them to revitalise the SM range and rather than take a gamble (which they would
probably lose) and invalidate the entire range with a revamp, they chose the
middle ground and designed these chaps, the Primaris Astartes. Bigger, better
and faster than a regular Astartes, they chose to make them so they could be
both used as an army on their own (more on that later) or as a supplement to an
existing force - from a collectors point of view this is ideal as you can
either ignore their existence, add a single unit to your collection or go all
out and buy a whole army.
I do like the dynamic of how some
Chapters are willing accepting of them as reinforcements but others are more
hesitant, seeing them as an abomination of the Emperors work. (Templars I'm
guessing) Also, it is implied that the enhanced abilities come with enhanced
gene flaws, which may not work out too well for BA and SW. The nomenclature,
however, is one thing I don't like as it
doesn't fit with the rest of the SM range. We go from tactical, vanguard, scout
to Intercessor, aggressor and the like. (again, shades of AoS here) As for Mk
IX armour, I can't believe this is lazy or an oversight by GW. I'm sure we'll
get Mk IX at some point in the future.
Standing broader and a head
taller than regular marines, the design features from several past MKs of
armour can all be seen. GW have stated that they are cross compatible with
heads and shoulder pads from the standard lines, making it easier to accessorise
them to fit in with other chapters such as BA/DA/SW. I love the look of the
bolters and also the plasma weapon. The characters also look great adding a new dimension to old
favourites. Squad markings remain consistent with their Astartes brothers and,
when viewed next to each other, it's actually quite tricky to tell them apart. I
can't say I'm a huge fan of expanding each company to take up to 20 squads but
hey, times change.
The vehicles also look superb,
with the repulsor taking on a new direction as a mix between land speeder and
raider (and bristling with weapons) The dreadnought
is a significant step up from the old model and blends old and new aesthetics
together. Some of the other models have taken a bit more getting used to, such
as the reivers and inceptors. Since assembling some reivers they have grown on
me more simply because they were so much fun to assemble. Inceptors are a
harder sell (something about the posing is just, off) but are far from the
worst models I have seen. Finally, aggressors are pretty much similar to the
gravis captain and I personally prefer the look of them with flamestorm
gauntlets.
So we finally got the 'moviemarines'
that people have been raving about for as long as I've been in the hobby. How
much transport capacity they take up in vehicles remains to be seen but in
theory you could take an army of just these chaps and play them as being more
resilient and with more attacks / nastier bolters than your standard marines,
playing them as movie marines. Or you can pretend they don't exist and play
your regular marines as normal. That's the beauty of how GW have executed this
- you get the best of both worlds and can pick and choose as you wish.
This leads me nicely to the end
of part one and to set up where part 2 will begin by looking at the rules for
individual units and, more specifically, how they can be fielded as a single
'new' army without using any of the older astartes units. Cheers.
I'm pretty sure it was mentioned on Warhammer Community at some point that Mk IX Armour will show up at some point, and there's a pretty substantial story there.
ReplyDeleteGreat review so far. Interesting!
ReplyDelete