Oh GW, why doth thou tempt us so? Only a week ago the prospect of global FAQs/Erratas were dangled in front of us, which many of us thought would bring balance to the force and make those prematurely outdated Astartes Codexes (Blood Angels / Space Wolves / Grey Knights) on par with the other updated chapters. But sadly no. Yet again, ball dropped and player base neglected. Well, it doesn't take a genius to come up with the obvious errata that they seemingly can't put together themselves and so I put myself to task with it. Below you will find a (hopefully) comprehensive errata for the latest Blood Angel codex bringing it in line with the Dark Angel / Space Marine codexes. This is NOT an FAQ and makes no attempt to bring the Shield of Baal stuff (yet) or detachments / formations up to speed. It's simply text to cut and paste rather than a downloadable document. Anything I've missed please let me know and I will update. Cheers.
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p51 Wargear list:
·
Add
Grav-cannon and grav amp to the heavy weapons list for 35 points.
·
Amend
Dreadnought weapons list as follows:
o May replace multi-melta with one of the following
§ Twin-linked autocannon - 5 points
§ Twin-linked heavy bolter - 5 points
§ Twin-linked heavy flamer - 5 points
§ Plasma cannon - 5 points
§ Assault cannon - 10 points
§ Twin-linked lascannon - 15 points
p56 Librarian Dreadnought:
Increase
attacks characteristic to 4.
p60 Sanguinary priest:
Add
terminator options as per Chaplain entry on page 64.
p62/63 Techmarine:
Increase
base cost to 65 points. Change BS to 5, W to 2, A to 2 and Ld to 9.
Add power axe to standard equipment and remove option.
p65 Tactical squad:
·
Change cost
of teleport homer to 5 points
p66 Scout squad:
·
Increase Ws
and BS to 4.
·
Change cost
of teleport homer to 5 points
p67 Command squad:
·
Change base
cost to 90 points.
·
Change base
composition to 5 Veterans.
·
Add options
to upgrade one/two model as follows:
o Sanguinary novitiate taking a narthecium and blood
chalice - 15 points.
o Company Champion replacing chainsword with power
weapon and combat shield - 15 points.
p71 Dreadnought:
·
Increase
attacks characteristic to 4.
·
May include
two additional Dreadnoughts for 100 points each.
·
If the unit
includes no additional Dreadnoughts, it may select a Drop pod as a dedicated
transport.
p72 Death Company Dreadnought:
·
Increase
attacks characteristic to 4.
·
May include
two additional Death company Dreadnoughts for 100 points each.
· If the unit
includes no additional Death company Dreadnoughts, it may select a Drop pod as
a dedicated transport.
p73 Furioso Dreadnought:
·
Increase
attacks characteristic to 4.
·
May include
two additional Furioso Dreadnoughts for 100 points each.
· If the unit
includes no additional Furioso Dreadnoughts, it may select a Drop pod as a
dedicated transport.
p74 Terminator squad:
·
Decrease
base cost to 175 points.
·
Decrease
additional terminator cost to 35 points each.
p75 Terminator assault squad:
·
Decrease
base cost to 175 points.
·
Decrease
additional terminator cost to 35 points each.
·
Increase
cost of Thunder hammer and Storm shield upgrade to 10 points per model.
p76 Vanguard veteran squad:
· Amend heroic
intervention rule: A unit with this special rule can re-roll one or both dice
when determining its charge range. Furthermore, a unit with this special rule
ignores the penalty for disordered charges.
·
Remove
option for any model to take items from the melee weapons list.
o Add the following options to the 'Any model may replace
its bolt pistol and / or chainsword with one of the following' list:
§ Power weapon or lightning claw - 5 points per
model.
§ Power fist - 15 points per model.
§ Thunder hammer - 20 points per model.
p81 Land speeders:
·
Decrease
base cost by 5 points.
·
Add
anti-grav upwash rule - Whilst this unit includes three land speeders, it can
move an additional 6" when moving flat-out.
·
Replace 'Any
land speeder may take one of the following' as follows:
o Heavy bolter or heavy flamer - 5 points.
o Multi-melta - 10 points.
o Assault cannons - 20 points.
o Typhoon missile launcher - 25 points.
p82 Assault squad:
·
Reduce base
cost to 70 points.
·
Remove jump
pack from standard wargear list.
·
Change cost
of additional space marines from 17 points to 14 points.
·
Add the
following options:
o The entire squad may take jump packs - 3 points per
model
o For every five models in the unit one model may
replace its bolt pistol and chainsword with an eviscerator - 25 points.
· Change the
last paragraph to 'If the squad does not take jump packs, it may select a drop
pod, rhino or razorback as a dedicated transport.
p83 Bike squad:
·
Change the
cost of the Attack bike upgrade to 40 points.
p84 Attack bike squad:
·
Change the
cost of the Attack bike to 40 points.
p85 Scout bike squad:
·
Change the
WS and BS to 4.
p88 Devastator squad:
·
The unit may
take an armorium Cherub - 5 points.
p89 Baal Predator:
·
May include
two additional Baal Predators for 115 points per model.
·
Add the
Killshot special rule:
o Whilst this unit includes three Baal Predators, all
Predators in the unit have the monster hunter and tank hunter special rules.
p90 Predator:
·
May include
two additional Predators for 75 points per model.
·
Add the
Killshot special rule:
o Whilst this unit includes three Baal Predators, all
Predators in the unit have the monster hunter and tank hunter special rules.
p91 Vindicator:
·
Add the
linebreaker bombardment rule:
o If this unit contain three vindicators that can all
fire their demolisher cannons, the squadron can fire a single linebreaker
bombardment instead of firing normally. To do so, nominate one model in the
squadron as the firer; the firer's demolisher cannon changes its type from
large blast to apocalyptic blast and gains the ignores cover special rule.
p92 Whirlwind:
·
Add the
suppressive bombardment rule:
o Whilst this unit includes three whirlwinds, each
models whirlwind multiple missile launcher has the pinning and shred special
rules (regardless of which missile type it fires).
Armoury:
Grav amp - when rolling to wound with a grav-weapon, or to determine its effects on a vehicle, the bearer can re-roll the result.
Armorium cherub - One use only.
One model in a unit equipped with an armorium cherub can re-roll all failed to
hit rolls in one shooting phase.
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Now, there are a few personal
choices in there such as changing the command squad structure, terminator
option for Sanguinary Priests and the wording of the heroic intervention rules
for Vanguard, but I stand by them all being changes for the better. I didn't
add in Land speeder storms as Dark Angels didn't get them either. Hope this is
useful for people to cut and paste / print out. My next post will be in the new year most likely and will be about all things Luna Wolves. Cheers.
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