Though Ultramarines have been a
key feature of my hobby revamp, they're not the only ones getting some
attention of late. Here's a rundown on what's been going on with the other
Chapters for now.
Salamanders:
To bring these chaps up to
demi-company status they needed one thing: assault marines. Now due to the way
the demi-company works, I had the choice of choosing bikes, marines or speeders
to fill that role and also wanted to keep melta/flamers as the key elements. I
decided against the speeder as the purist in me still remembers when
salamanders shunned anti-grav. It was a close contest between the bikes and
assault squad but ultimately I went with the assault marines, mainly as it
meant not having to buy anything as I had 5 spare. I also magnetised their jump
packs to allow them to be transport mounted also. Speaking of the transport, I
had a dodgy lime green Rhino I bought second hand that needed a refurb so that
also got some attention. This and reinventing the devastator squad to use the
new legs and have magnetised options brought them up to speed. Plus a few
random models I included pictures of as they had some treatment too. Worth a
mention is the fact that I bought some base expander rings recently (they'll
get their own post soon) and so I used them on the assault marines as a
testbed. WIth some greenstuff it actually worked out pretty well. There are a
few things still lacking in this army, most notably air support, which I hope
to address sometime in the next 12 months.
Raven Guard:
These chaps gained a few sniper
scouts (RG can never have too many) from Ebay as well as donating a pair of no
longer needed Land speeder storms from my Crimson Fists, all of which needed a
bit of a trim and a new basecoat. Now, the Raven Guard share some generically
painted rapiers with my Luna Wolves, yet they lack anyone to operate them. I
therefore raided the bits box and grabbed some spare legs (mostly former
members of the Salamander Devastators) in order to make 3 spotters and 3
gunners for them. This places the army only 3 things shy of being complete. The
first is some Brass etch to decorate any new additions with. The second, some
air support, hopefully in the form of a Storm Eagle, and lastly a 3rd
Thunderfire cannon to get benefit from the squadron rule.
a
a
Dark Angels:
With the advent of the new Codex
I found myself one Tactical squad short of a demi-company and so committed to
building that final squad from a tactical box and upgrade sprue. Simple enough
really, but at the same time I tried to
re-base some of the army onto 32mm and swap out weapons on a couple of
veterans. Due to a gaming session we planned at Warhammer World I also painted
up about 1/3 of the army to at least tabletop standard, which puts it at half
done now. Not only that but a few veterans required weapons loadouts seeing to
in order to make them even semi-biable on the table. It was a worthwhile
deviation from the schedule I set out and the results can be seen below.
Everyone else has one marine chapter...not Jimbo. Jimbo paints them all.
ReplyDeleteHa, yep, I'm a sucker for power armour. Though 'paints' is a bit of a strong term. I just tend to bugger about with them a bit and then they're lucky if one day they get more than base colours.
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