Well they're here. Months after
the initial teasers that a fair few decried as conversions (I personally always
believed them to be the real deal) we now have official photos and the lowdown
on marines 2.0, or Primaris Astartes as we now know them to be called. I
thought I would talk a bit about them and give my thoughts. To best go about
this I'm going to split the article into 3 and talk about first the concept,
then the models and lastly the rules.
Concept
So GW are continuing with their
storyline advancement and revealing what it was that Guilleman tasked Cawl with
for the past 10 millennia. There has been some outrage about this from fans,
calling weak plot device and cheap sales gimmick. I don't mind the storyline
myself and see it as a natural progression of things. The Imperium is at its
lowest ebb, enemies striking from all sides and now one of the Emperors sons
returns with a new crusade to, if you'll excuse the TF reference, light their
darkest hour.
But as we know GW is mostly
driven by money, and this new AoS style ruleset now has its very own
'Sigmarines'. This isn't as surprising a move as one would expect given the
current SM range and the last releases. One got the impression that, between
Centurions, the stalker/hunter and the Stormhawk, GW were getting a little
desperate to find units to fit into the SM range. They filled this gap nicely
with the Horus Heresy marines, but there's only so many plastics one can
release without invalidating the FW range. As far as I can tell, the only units
that need plastic representation in the SM codex (if you ignore those such as
dreadnoughts, scouts and teminators desperate for updates) are
techmarines/servitors/thunderfires and honour guard, neither of which are going
to be huge sellers. (Note, I still hold out hope that we will get chapter
upgrade sprues for the other first founding Chapters at some points and, given
that the pads are compatible with Primaris I actually think it's all the more
likely)
Anyway, back on track. There was a need for
them to revitalise the SM range and rather than take a gamble (which they would
probably lose) and invalidate the entire range with a revamp, they chose the
middle ground and designed these chaps, the Primaris Astartes. Bigger, better
and faster than a regular Astartes, they chose to make them so they could be
both used as an army on their own (more on that later) or as a supplement to an
existing force - from a collectors point of view this is ideal as you can
either ignore their existence, add a single unit to your collection or go all
out and buy a whole army of them. Speaking of which, it has been stated that we
will be getting about half a dozen units which I expect to fill out the regular
assault, devastator and terminator roles as well as a dreadnought and vehicle.
I do like the dynamic of how some
Chapters are willing accepting of them as reinforcements but others are more
hesitant, seeing them as an abomination of the Emperors work. (Templars I'm
guessing) Also, it is implied that the enhanced abilities come with enhanced
gene flaws, which may not work out too well for BA and SW. The nomenclature,
however, is one thing I don't like as it
doesn't fit with the rest of the SM range. We go from tactical, vanguard, scout
to Intercessor and likely a whole range of such named models. (again, shades of
AoS here) As for Mk IX armour, I can't believe this is lazy or an oversight by
GW. I'm sure we'll get Mk IX at some point in the near future.
Appearance
Standing broader and a head
taller than regular marines, the design features from several past MKs of
armour can all be seen. GW have stated that they are cross compatible with
heads and shoulder pads from the standard lines, making it easier to accesorise
them to fit in with other chapters such as BA/DA/SW. I love the look of the
bolters and also the plasma weapons we have seen. The 'Captain' also looks
great and is noticeably on a 40mm base while the others remain on 32mm. Squad
markings remain consistent with their Astartes brothers and, when viewed next
to each other, it's actually quite tricky to tell them apart.
One thing I haven't quite managed
to get my head around thus far, however, is the starter set pic we have seen.
Firstly, I'm 99% sure it's a starter set that's pictured. The contents,
concept, way the scene is set all points to it. Secondly, it is defintely
Ultramarines Vs Nurgle, as some of the Death Guard models we have already seen
can be picked out (i.e Bellman). Now initially I was of the thought that The
starter set will contain new snap fit regular marines and that the Primaris
will be released later as their own release. Now I'm not so sure. Having
scrutinised the pic it's clear there are 22 models on the UM side and that 5 of
these appear to be assault marines on the new flying bases. The others are
presumably 3 5-man squads and two characters. Really couldn't call it either
way at this stage so we will have to wait and see.
Rules
I'm going to glance over the
insights the profile gives us to relative power levels, grenade rules etc and
just point out the obvious. The differences over a standard marine profile is
that they get an extra attack and an extra wound. That is aside from any other
rules the keywords may give. They come with the same equipment as a standard
marine except that the bolt rifle has a -1 save modifier and an extra 6"
range over the standard bolter. Now for the drawbacks. Squad size is fixed at 5
and the Veteran Sergeant is a compulsory upgrade with no options. Speaking of
options, they don't have any. It's bolters only for this squad at least.
As for how they fit in a SM army,
it looks to me as if GW have very sensibly decided to put them in all SM
armies. We know the Intercessors are troops and thus we could assume that,
rather than being an individual faction, they will get rolled in to the SM army
list, allowing you to pick and choose the new units for an army of Primaris, or
simply adding them to your existing list.
So we finally got the
'moviemarines' that people have been raving about for as long as I've been in
the hobby. How much transport capacity they take up in vehicles remains to be
seen but in theory you could take an army of just these chaps and play them as
being more resilient and with more attacks / nastier bolters than your standard
marines, playing them as movie marines. Or you can pretend they don't exist and
play your regular marines as normal. That's the beauty of how GW have executed
this - you get the best of both worlds and can pick and choose as you wish.
In conclusion
Excited for all things related to
8th so far - new rules, new starter set and new Primaris marines. Obviously
they will be on the shopping list whether in the starter set or not but exactly
how to use them remains to be seen. I suspect that if they are in the starter
then I will be tempted to make them an army rather than add to existing. If not
then I will probably add a few units to existing armies over time. Cheers.
I wonder how they will compare points and game wise to Sternguard (that bolt rifle is pretty much what a kraken bolter round is now. 1 AP better than a normal boltgun with 6" of extra range)
ReplyDeleteAlso if we are talking points here these guys could easily be 25-30pts each. (My guess 10 normal tactical squad marines are equal in points to 5 primaris marines. and you will get more shooting from a tac squad plus weapon options.)
Hi Kenneth. I expect the special issue ammo will change a bit but who knows, kraken may end up being equivalent to that. The vengeance rounds will be tricky as in order to bypass power armor theyd have to be as good as a melta ap wise now!
DeletePower point wise they were 6 for the squad compared to 8 for 1k sons (4 plus a sorcerer) and 5 for a minimal tac squad. If that 20% markup translates into points they'd only be about 16 each accounting for the free sergeant, but lack of free upgrades compared to the others may raise base cost a bit. If terminators stay around 35 points then I think 20 points sounds more likely.
I think the fluff is weak, 'tarnishes' the super-human humanities finest, now lesser SM andi definitely the Stormcast Eternals of the 8th Edn like they were to the Empire forces.... I would have preferred no new uber-marines, but I'll get a squad or two to supplement my Relictors (weak fluff to do it, but maybe RG knows we are not Excommunicate Traitoris and loyal all along!)
ReplyDelete