Sunday, 20 December 2015

Unoffical Blood Angels errata




Oh GW, why doth thou tempt us so? Only a week ago the prospect of global FAQs/Erratas were dangled in front of us, which many of us thought would bring balance to the force and make those  prematurely outdated Astartes Codexes (Blood Angels / Space Wolves / Grey Knights) on par with the other updated chapters. But sadly no. Yet again, ball dropped and player base neglected. Well, it doesn't take a genius to come up with the obvious errata that they seemingly can't put together themselves and so I put myself to task with it. Below you will find a (hopefully) comprehensive errata for the latest Blood Angel codex bringing it in line with the Dark Angel / Space Marine codexes. This is NOT an FAQ and makes no attempt to bring the Shield of Baal stuff (yet) or detachments / formations up to speed. It's simply text to cut and paste rather than a downloadable document. Anything I've missed please let me know and I will update. Cheers.
-------------------------------------------------------------------
p51 Wargear list:
·         Add Grav-cannon and grav amp to the heavy weapons list for 35 points. 
·         Amend Dreadnought weapons list as follows:
o   May replace multi-melta with one of the following
§  Twin-linked autocannon - 5 points
§  Twin-linked heavy bolter - 5 points
§  Twin-linked heavy flamer - 5 points
§  Plasma cannon - 5 points
§  Assault cannon - 10 points
§  Twin-linked lascannon - 15 points

p56 Librarian Dreadnought:
Increase attacks characteristic to 4.

p60 Sanguinary priest:
Add terminator options as per Chaplain entry on page 64.

p62/63 Techmarine:
Increase base cost to 65 points. 

Change BS to 5, W to 2, A to 2 and Ld to 9. 

Add power axe to standard equipment and remove option.

p65 Tactical squad:
·         Change cost of teleport homer to 5 points

p66 Scout squad:
·         Increase Ws and BS to 4.
·         Change cost of teleport homer to 5 points

p67 Command squad:
·         Change base cost to 90 points.
·         Change base composition to 5 Veterans.
·         Add options to upgrade one/two model as follows:
o   Sanguinary novitiate taking a narthecium and blood chalice - 15 points.
o   Company Champion replacing chainsword with power weapon and combat shield - 15 points.

p71 Dreadnought:
·         Increase attacks characteristic to 4.
·         May include two additional Dreadnoughts for 100 points each.
·         If the unit includes no additional Dreadnoughts, it may select a Drop pod as a dedicated transport.

p72 Death Company Dreadnought:
·         Increase attacks characteristic to 4.
·         May include two additional Death company Dreadnoughts for 100 points each.
·     If the unit includes no additional Death company Dreadnoughts, it may select a Drop pod as a dedicated transport.

p73 Furioso Dreadnought:
·         Increase attacks characteristic to 4.
·         May include two additional Furioso Dreadnoughts for 100 points each.
·     If the unit includes no additional Furioso Dreadnoughts, it may select a Drop pod as a dedicated transport.

p74 Terminator squad:
·         Decrease base cost to 175 points.
·         Decrease additional terminator cost to 35 points each.

p75 Terminator assault squad:
·         Decrease base cost to 175 points.
·         Decrease additional terminator cost to 35 points each.
·         Increase cost of Thunder hammer and Storm shield upgrade to 10 points per model.

p76 Vanguard veteran squad:
·     Amend heroic intervention rule: A unit with this special rule can re-roll one or both dice when determining its charge range. Furthermore, a unit with this special rule ignores the penalty for disordered charges.
·         Remove option for any model to take items from the melee weapons list.
o   Add the following options to the 'Any model may replace its bolt pistol and / or chainsword with one of the following' list:
§  Power weapon or lightning claw - 5 points per model.
§  Power fist - 15 points per model.
§  Thunder hammer - 20 points per model.

p81 Land speeders:
·         Decrease base cost by 5 points.
·         Add anti-grav upwash rule - Whilst this unit includes three land speeders, it can move an additional 6" when moving flat-out.
·         Replace 'Any land speeder may take one of the following' as follows:
o   Heavy bolter or heavy flamer - 5 points.
o   Multi-melta - 10 points.
o   Assault cannons - 20 points.
o   Typhoon missile launcher - 25 points.

p82 Assault squad:
·         Reduce base cost to 70 points.
·         Remove jump pack from standard wargear list.
·         Change cost of additional space marines from 17 points to 14 points.
·         Add the following options:
o   The entire squad may take jump packs - 3 points per model
o   For every five models in the unit one model may replace its bolt pistol and chainsword with an eviscerator - 25 points.
·       Change the last paragraph to 'If the squad does not take jump packs, it may select a drop pod, rhino or razorback as a dedicated transport.

p83 Bike squad:
·         Change the cost of the Attack bike upgrade to 40 points.

p84 Attack bike squad:
·         Change the cost of the Attack bike to 40 points.

p85 Scout bike squad:
·         Change the WS and BS to 4.

p88 Devastator squad:
·         The unit may take an armorium Cherub - 5 points.

p89 Baal Predator:
·         May include two additional Baal Predators for 115 points per model.
·         Add the Killshot special rule:
o   Whilst this unit includes three Baal Predators, all Predators in the unit have the monster hunter and tank hunter special rules.

p90 Predator:
·         May include two additional Predators for 75 points per model.
·         Add the Killshot special rule:
o   Whilst this unit includes three Baal Predators, all Predators in the unit have the monster hunter and tank hunter special rules.

p91 Vindicator:
·         Add the linebreaker bombardment rule:
o   If this unit contain three vindicators that can all fire their demolisher cannons, the squadron can fire a single linebreaker bombardment instead of firing normally. To do so, nominate one model in the squadron as the firer; the firer's demolisher cannon changes its type from large blast to apocalyptic blast and gains the ignores cover special rule.

p92 Whirlwind:
·         Add the suppressive bombardment rule:            
o   Whilst this unit includes three whirlwinds, each models whirlwind multiple missile launcher has the pinning and shred special rules (regardless of which missile type it fires).

Armoury:

 
Grav amp - when rolling to wound with a grav-weapon, or to determine its effects on a vehicle, the bearer can re-roll the result.
Armorium cherub - One use only. One model in a unit equipped with an armorium cherub can re-roll all failed to hit rolls in one shooting phase.
-------------------------------------------------
Now, there are a few personal choices in there such as changing the command squad structure, terminator option for Sanguinary Priests and the wording of the heroic intervention rules for Vanguard, but I stand by them all being changes for the better. I didn't add in Land speeder storms as Dark Angels didn't get them either. Hope this is useful for people to cut and paste / print out. My next post will be in the new year most likely and will be about all things Luna Wolves. Cheers.

No comments:

Post a comment