Another
surprise release from GW comes in the form of execution force. While people
either love or hate these kind of releases, I have to confess I really love
this one for a number of reasons that I'll explain below.As an aside look out on my other blog for a post that'll be coming in the next week with all 4 of the original assassins painted - I will likely be selling them on if anyone's interested.
1. The WD in
the week prior to release not only came with a painting guide of sorts but also
with an 8-page pull out in the middle which is effectively Codex: assassins. I
already have the dataslate (which is near identical) but the paper version is
so much easier to read. Plus it fits the current format and has great pics of
the new models.
2. Box contents
- I heard lots of complaining about the lack of box contents compared to SH,
which while it is a fair comment has to be put into perspective. The 4 assassin
models you get in the box are new, exclusive and probably would retail at £15
each if released as clamshells - that's £60 of the £75 already spoken for. Plus
you get a Chaos Lord, 15 cultists and 3 Chaos marines - at worst you could
offload those on Ebay and break even considering the above. Then on top of that
you get a whole game which is effectively better than free considering the
above, at which point I;ll move on to the next point.
3. The game is
a cracking little release in itself. Simpler and much quicker to set up than
space hulk, while it may lack the complexity and variety of its predecessor it
does have a couple of distinct advantages. Firstly, the use of event cards and
random room placement will ensure a different game each time. Add to this the
abilities possessed by each Assassin which are under your command to choose
when they are used. Secondly, it's not one on one like with Space Hulk, and
this is where I think Execution force really shines.
Several times
I've played Space Hulk with someone new to the game only to see them
disheartened as their Genestealers are continually mown down and then before
they know it, they've lost the game. With execution Force the game mechanic
means you will always be playing against the game, whether it's you playing a
game on your own, with a friend or as a group of 4 controlling an assassin
each. IMO this makes for a much more interesting approach as there will never
be a clear winner and loser - you're all in it together trying to beat the
game. Lastly it's worth noting there are slight variations on the game to keep
things interesting, such as trying to achieve the win without losing a single
wound or using a single ability.
4. Backtracking
a bit let's talk about those gorgeous models. They take less time than you may
think to assemble and can be assembled with or without the scenic bases should
you choose. The Vindicare is pretty similar to the existing one in terms of
proportions and static pose. The Callidus has a much better synskin suit and is
way more lithe and dynamic than the old model. The Eversor likewise is a bit
improvement with lots of detail given to small parts and a great pose. The real
winner I think though is the Culexus, who is much better posed/proportioned,
has a much larger and aesthetically improved animus speculum and also sports a
choice of two different faceplates. Overall, a fantastic little addition to the
GW range and hopefully they will release them all at some point later on to
allow people to bolster their collections.
On to talking
about the actual gameplay a little, it's a pretty easy ruleset to get used to
and as mentioned you play against the game itself rather than a flesh and blood
opponent. The idea is for you to use your 4 assassins to navigate around the
corridors of the Astropathic Sanctum, your main goal being to reveal the 12
hidden rooms until such time that you discover the control panel and teleport
chamber to move to the final game board. On the way of course you will encounter
a host of bad guys on patrol, who will follow preset patterns until such time
that you alert them, at which point they will actively seek you out. Once you
have access to the teleport chamber and move to the final game board you will
become able to slay the enemy Sorceror Lord. If you achieve this before the end
of turn 16 then you win. If all your assassins die or you run of time, game
over.
Each of the
Assassins can perform two of five (non-duplicated) actions per turn. Move 6,
Sprint D6, Melee, Shooting or heal a wound on a 2+. Each Assassin has it's on
wargear which will influence its melee and shooting attacks and modifiers, plus
abilities (i.e. the Eversor gets a 5+ feel no pain and can also make the same action twice in a turn) plus tactics, each of which has 3 duplicated one-use only
tactics and an omegon tactic which is a single one-off use. Again using the
Eversor as an example, his frenzon allows you to make another additional action
per turn and his omegon tactic explodes him wounding all enemies in an area on
a 4+.
After the
Assassin turn, we get the renegade turn, which the players control. It is
broken down into 5 phases. The first progresses the turn by moving the Chaos
familiar along a scale. Next, we get to action all the patrolling chaos models.
Thirdly, we turn over an event card, which is 1-4 per turn depending how many
renegades are 'on alert' - as these cards generally favour the Chaos side it's
better to use more stealth and have as few on alert enemies as possible. Next,
you get to move/attack with the on alert models using a flow-chart protocol.
Lastly, you raise the alarm, which may put even more enemies on alert for next
turn.
Overall I found
my first run through a really fun experience and can see that while it isn't as
varied a game as Space Hulk there is still plenty of scope to have a different
game every time. As mentioned, it also has the benefit of being a solo game as
well as co-operative. A nice touch from GW and a move in the right direction
after the questionable release that was Dreadfleet. It definitely pays to have
cross-compatibility with 40K on your side and I hope we get to see more 40K
releases twinned into unique stand-alone games in future. Cheers.
Thanks for the overview Jimbo. I've gone back and forth on this kit. I think it's a decent buy when discounted, as I'm sure GW will charge 26 an assassin separately!
ReplyDelete