HEAVY SUPPORT
Mostly the same except that we
lost Dreadnoughts to Elites and gained the Baal predator.
Stormraven:
Not such a novelty now that codex
marines have universal access. Also, we got no access to stormtalons making a
mockery of our former mastery of the heavens. Still, second perhaps to the
space wolf flyers the Stormraven is arguably the best flyer in the game and
plays well with Blood Angels due to the ability to carry dreadnoughts and
infantry straight into an assault. Points and options remain the same (costs 1
point for a searchlight!) and sadly bloodstrike missiles are a thing of the
past, replaced with the uniform stormstrike AP2 concussive ones. Still a solid
choice (the only choice really) for AA and works well as an anti-tank platform
and assault delivery system.
Devastator squad:
Now the same as their codex
equivalents, I'm not sure the devastators will see much tabletop action still
to be honest. They can't take heavy flamers and their nature makes them less
useful for double pistol sergeants and furious charge. All of their weapons
loadouts can arguably be acheived better by other units for better value. They do have flakk missiles now, however, but I find that the best AA is usually another flyer. Plus
being in a crowded slot means they will likely be outcompeted.
Baal Predator:
Lost scout but retained
overcharged engines and moved to heavy support. Base cost remains the same but
sponsons went down to 20 points each pair. The flamestorm variety will still
suffer from the same snap shot hindrance as before but the shooty version is
still solid for anti-infantry and light vehicles despite losing scout. Heavy
support is a more suitable slot for a tank and now it won't compete with other
fast choices. All the slots are looking pretty crowded to be honest but that's what
multiple detachments are for.
Predator:
Now costed the same as the same
as the Marine codex, the predator has to buy the upgrade to overcharged engines
(fast) for 10 points. A bit of flexibility is good to be honest. No net points
cost change here and I feel the predator will lose out to the Baal for anti-light
vehicle and anti-infantry and the vindicator for all else. Still, a fast
las-predator has a good chance of getting 2 hits while retaining
manoeuvrability, if you're of the opinion that lascannons are of any use in
7th.
Vindicator:
Got 25 points but needs to buy the fast upgrade for 10 points now, which is a
bargain to be fair. Still solid and a decent choice in most lists that will
inspire fear in most opponents.
Whirlwind:
Got cheaper and can buy fast
upgrade also (!). Not much else to add. I like them for a cheap anti-infantry
unit that can hide and still shoot cheap troop choices off of objectives. I
would consider it if I had points to spare and a free slot but would never
upgrade it to fast.
Land raiders:
I decided to group these guys
together as the resounding messages are the same for all 3. No dozer blades,
points in line with codex Marines, can no longer deepstrike and are not
dedicated transports anymore. This all sits well with me as it never made sense
before. Deep striking land raiders was an awful concept and making it that the
Blood Angels suddenly had hundreds of the bloody things for everyone to take a
spin in was just as bad. Balance and fluff have been restored once more.
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