Overall I am pretty impressed
with the release. Obviously new codex means change and some people are very
resistant to change, usually when it involves an overpowered unit they've been
exploiting being toned down and made more reasonable. I for one welcome change
as thesedays it usually means balance and progression. Over the week I will be
reviewing the codex and highlighting what's new and what the implications may
be.
CODEX ADHERENT OR NOT?
One thing that struck me about
the new book is that in terms of slot placement and organisation, the Blood
Angels are now more codex adherent. They also pack grav weapons and relic
blades in addition to their own armoury weapons. However (and this is a good
thing), they did not get any of the new toys available to codex marines and
actually gained next to nothing overall much like Dark Eldar and Grey Knights
(except we didn't lose much either). Many people were hoping for stormtalons
and the like, but that would take away from the space marine codex too much in
my opinion. We have our toys, they have theirs. We probably only got grav and
relic blades as they were present in the sternguard and vanguard sets. Other
people were disappointed with assault squads not being as abundantly available
and all drop armies not being viable. We may well get a detachment or formation
in Exterminatus so all is not lost. In any case, we should be happy with things
as they are. For everything else there's unbound, formations, multiple detachments
and allies.
ARMY RULES
Red thirst, being fluffy but a
bit tedious, is no more. Universal furious charge lives on in its place! I can
live without the fearless (ATSKNF is good enough most of the time) to ensure
100% rather than 16.6% or my army has furious charge. Descent of Angels is also
sadly gone and lives on as a warlord trait instead. There may well be a
detachment further down the line that brings it back however.
WARGEAR
Frag cannon - same
Angelus boltgun - same
Stormstrike missiles replace
bloodstrike
Blood talons become specialist
weapons that are Sx2, AP2, shred and are a power fist upgrade.
The Librarian dreadnought gained
the furioso force halberd, a Sx2 Ap2 force weapon!
Glaives encarmine remained the
same but are cleanly divided into axe and sword now.
Relic blades became available for
captains and vanguard sergeants.
Blood chalice - adds +1 to the
weapon skill of that unit.
Death mask - unit gains fear.
Overcharged engines - vehicle
gains fast unit type.
(all else same as codex space marines
/ rulebook / previous edition)
PSYCHIC POWERS
We only lost smite and shackle
soul from the old powers and only Mephiston retained Sanguine Sword.
Primaris - Quickening (WC1) -
blessing targetting the psyker or unit in 12" - gain fleet and D3 I + A.
This could be huge on characters such as Mephiston and Dante. Effectively a
better version of the old might of heroes.
1 - Fear of the Darkness (WC1) -
malediction targetting enemy in 12" - morale check with -2 Ld. Again,
could be a great power under the right circumstances for making otherwise tough
units run of the board edge or an objective. Similar to before but with less
range.
2 - Unleash rage (WC1) - blessing
on a friendly unit in 18" - gives the unit rage or if they have rage gives
them +1 attack. Great for making already devastating assault units unstoppable.
3 - Shield of Sanguinius (WC1) -
Psyker and unit have 5++. Great if cast on say sanguinary guard and a vast
improvement on the old 5+ cover save.
4 - Blood boil (WC2) - focussed
witchfire 18" target takes 2 toughness tests and each failed loses a wound
(no saves allowed) and if removed, place a large blast s4/AP5 ignore cover
over. An improvement on the old one in my opinion, which already incorporated
the focussed witchfire mechanic.
5. Blood lance (WC2) - 12"
beam, S8 AP1 lance. Pretty much same as before and still nasty!
6 - Wings of sanguinius (WC2) -
blessing on friendly unit in 12". Move unit 12" immediately - cannot
then assault. Better and worse than before. It now targets a whole unit in the
psychic phase which could be useful in objective missions or to get in/out of
range of a target or harm. On the other hand, no more jump pack Mephiston.
WARLORD TRAITS
1 - Red rampage (Tycho; Tycho the
lost; Seth) - Warlord has rage.
2 - Speed of the Primarch
(Corbulo) - Warlord has +1 I.
3 - Artisan of war - one Warlord
weapon (non-relic) is master-crafted.
4 - Soulwarden (Astorath;
Mephiston) - Warlord has admantium will
5 - Descent of Angels (Dante) -
Jump/flyer/skimmer can reroll reserve rolls and scatter D6" less than
normal.
6 - Heroic bearing (Sanguinor) -
Imperial armies in 12" have fearless
RELICS
Angels wing (25) - jump pack can
reroll deep strike scatter dice and mishap rolls. Interceptors can only snap
shot against the model and its unit. Potentially great Vs Tau Riptide
interceptor large blasts.
Crown Angelic (10) - Has fear and
enemy takes Ld test at -2. Potentially good against non-fearless/ATSKNF armies
such as Orks CSM and Eldar.
Veritas Vitae (15) - Warlord
generates additional strategic warlord trait.
Gallian's staff (10 - Librarian
only) - same as a force staff but can reroll 1s on psychic test - if reroll is
a 1 take a wound with no saves.
Fury of Baal (25) -
Master-crafted plasma pistol that doesn't get hot
Valour's edge (20) - AP2 power
sword - very nice considering the S and I bonuses in the army.
TACTICAL OBJECTIVES
1 - valour of the Angels - score
1VP if you issued a challenge
2 - Aerial assault - score 1VP if
a BA skimmer, jump or flyer unit destroys an enemy unit (D3 if it
was the turn
the BA unit arrived)
3 - Purity through bloodshed -
score 1VP if if an enemy unit destroyed in you assault phase (3-5 = D3, 6+ =
D3+3).
4 - Decapitating strike - score
1VP if enemy warlord slain.
5 - Swift advance - opponent
selects 2 objectives - 1VP if you control 1 at end of turn, D3 if both.
6 - Noble self-sacrifice - 1VP if
your warlord removed as a casualty. Discard if your Warlord refuses a
challenge.
DETACHMENT
Baal strike force - same as CAD
except Elites 1-4. Can reroll warlord trait and all models add 1 to their
initiative when they charge unless it was disordered (in other words, old
furious charge is back!).
so if you get Dante you have automatic descent of angels warlord trait? wow, finally i can convince myself to buy and paint one ;)
ReplyDeleteOh yes, and so much more!
DeleteI can't believe how many formations and dataslates they are getting...Loving all the new options...Their second CAD is ridiculous...14 elites???
ReplyDeleteguess it's their way to let you know that they would really love if you get loads of death co. ;)
DeleteThere are some spectacular ones in WD for free this week.
Delete